Posts for Svimmer


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Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Well this is more entertaining than I thought this game could be. You're surely also aware of Xargon?
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
I think the boss fight clinches the "yes". With games this simple – only a few commands at your disposal – you've really got no excuse if you didn't test all simultaneous actions like key card + jump before starting with any routing or such.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Worst Mega Man game, best Mega Man TAS? Actually hilarious.
Post subject: Alone in the Dark
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Joined: 9/27/2011
Posts: 207
Location: Finland
So basically I've been testing and routing the game for a segmented speedrun. In the process of doing so me and someone I'm working with discovered a trick that can probably be used to create a credit warp-style run for the game, but it's looking likely to require astronomical amounts of luck and so maybe botting. This is why I wanted to post here in case any TASers have any interest in the game. I'm expecting lag management at least to offer a decent challenge (it feels pretty random) but overall the run shouldn't be longer than a minute. In case I don't immediately reply, since sometimes this site doesn't give me notifications, you can also try to PM me on SDA where I go by LotBlind. Thanks!
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Joined: 9/27/2011
Posts: 207
Location: Finland
Well it's just my idea about making a documentary more varied and interesting: I know a lot of TASers tend to be somewhat introverted but if there were a couple of faces here and there, it would at least convey the idea you don't HAVE to be that to be a TASer :D and also some TASers are also speedrunners or involved in both, which is why showing off someone like andrewg sounded like a good idea. AGDQ TAS block footage can be used but not exclusively. If someone else takes the creative reins here I'll let them do as they please of course. (Looks like today I DID receive the notification)
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Joined: 9/27/2011
Posts: 207
Location: Finland
Ok, looks like people have been asking about this: for some reason my notifications for this site have never worked. It's definitely high time to say something though. So long story short I was getting burned out, took other responsibilities (saying "yes" to things was why I got started on this but I'm trying to be better at sorting out what I actually can and can't do) including admin on SDA, and while I honestly can't say I lost motivation, it was very much a mental resources question. Because I never officially made a decision that I was just abandoning something like this (I don't do that easily nor happily), I also never got to the point when I wanted to announce anything on this thread. And as I said no notifications. Basically the second stage of the documentary script is all-but finished. It was and sorta continues to be my wish to at least get that part done, but I'm already 100% sure I can't possibly take any more responsibility than that in this. I don't have any existing skills or knowledge about editing/filming etc. and I can't invest on acquiring them either. I'm sorry about everyone who was left hanging, but I repeat, I never realized there had been inquiries made. So there's at least two options here: - need people to take the script and do the following with it (as per how I imagine this kinda stuff is done): 1) find someone who can film the scenes that I wanted to be done with live footage (it currently has me and Bisqwit written in one scene but I don't know if B wants to do it nor do I have the energy to sort out the filming process; that scene can be done by basically anyone though) 2) when IRL shots are done (andrewg might still be ready to do it, don't see why not, but that means filming in the U.S.), giving the script, with adjustments based on who was actually featured, to someone like RealMyop with editing skill, so they can start looking at what clip from the clips table and elsewhere goes where 3) at the same time look for someone to play the narrator, i.e. to read it out, unless you wanna go geeky and use some kind of voice synth, which seem to be getting pretty good now 4) things (music, editing) 5) profit? Basically I can act as creative consultant to the degree required. That's about it... although in this case I should probably finish the current stage of the draft which isn't missing a lot, just working out how to write in certain things. Option number 2 / letter B would be to "cannibalize" what we have now and use it as a basis for a big list of common tricks/glitches and the rest as an essay (which can still have videos and pictures to accompany). That's about it. Again, sorry everyone left hanging!
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Gave no vote because objectively it still has lots of very basic gameplay. Just to be fair. But still all hail capnclever who found the strat! If you haven't followed him he basically now has all the Keen records (yes all of them, or tied) and has even done several fan mods. Grats slamo for another TAS!
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Joined: 9/27/2011
Posts: 207
Location: Finland
Tangent wrote:
First, I explicitly addressed that in 2/3 of the sentences I wrote. I did not forget anything. Second, that addresses literally nothing I said. Third, it's a poor assumption that just because a combo is infinite, it will be fastest.
Having a bad day? Here's what the guy meant: in the examples you pointed out the fighters are ALREADY at the edge of the arena. No matter what combo you do on the opponent, they're going to be blown back towards the edge. With the bicycle kick, you're not just hitting them for tons of damage but it also doubles as covering the distance to get to them. Also the 4 seconds for charging it up looks like it starts before the round has started (unless it means 4 in-game seconds) so it's not as big as it sounds. Basically that whole time is spent waiting for the opponent to get their one blow in, which the author says he looked for the optimal way to manipulate in each case. So it all makes good sense to me!
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Joined: 9/27/2011
Posts: 207
Location: Finland
marzojr: I'll add your name to my list of expert consultants :) I think Sonic 3 can be used.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Best of luck! If you see Ilari, you can ask him directly about the emulator. Not sure if he's been around a lot recently...
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Samsara: Yeah, that would be perfect. I'll add your name somewhere so I will remember to get in touch with you when it's time! Before then I need to have written a pretty close approximation of a final script so it won't be just around the corner. EDIT: actually, did you do any other games that might fill the same purpose? The thing is I forgot Aria of Sorrow is already going to be used for another section later on and I'm trying to employ a wide variety of game series and TASes. My herp though. It's still possible we'll use the game for this instead but we'll see. marzojr: Thanks! It seems Sonic 3 & Knuckles could work nicely for this. However I don't get who I could ask to help me with finding all the clips later... Would that still be Zeupar or you or should I try someone else? I just need someone who knows the TASes well (it doesn't matter if the tricks are used in a current run or an old one).
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Okay, I think I'm good for my original question here. Thank you Feos! Zeupar: Are you well-acquainted with said Sonic 2 TASes? If you are, I can use you for the tricks section for finding everything we'll need. Otherwise I'll try contacting the TASer himself. Samsara: You seem to know the game (CAoS) well. If you have some time later could you help me by finding specific instances of each kind of trick within the TASes? It's not gonna happen until a bunch later.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Just a quick mention that I'll study your responses in more detail in the coming week. I'll let you know if the question is left unanswered on some part.
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Joined: 9/27/2011
Posts: 207
Location: Finland
Can you think of any specific cases where we can see a game being easy to break because of such limitations? I actually thought of one case already: almost all games have some kind of limit to how far they draw the surroundings and how far the A.I. is active. That's the sole reason we can despawn enemies or avoid encounters in some games like Mega Man. Or so I think.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Can anyone expound on this point I've been told about: the memory limitations especially relevant to old consoles are part of the reason games tend to be glitchable. Is this more about the memory the console uses to perform computations or about the small size of the cartridges/discs that were used? If the former, without going too deep into the details, can you give examples where this clearly manifested? If the latter, did this encourage programmers to use "shorthand" imperfect solutions when writing the code causing it to become less reliable across the board? It's for a short little segment on why tricks and glitches are present in most games. I've already listed several other reasons so no need to go to those here. Thanks!
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Even though I don't like Tompa, this deserves a... no wait, I don't like Tompa, therefore a meh from me. Love, Lot
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
No-one has said their thanks for the captions you created yet! I may not have watched it without them.
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Joined: 9/27/2011
Posts: 207
Location: Finland
[at least these people] Made a useful, constructive comment: arandomgameTASer Mr. Kelly R. Flewin FractalFusion lol_lee_lol boct1584 [at least these people] Made a comment that could have used a bit more tact: Glitcher Spikestuff
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Joined: 9/27/2011
Posts: 207
Location: Finland
Just a brief mention that the script has been moved to Google Docs (new link in first post). Can't really recommend ZohoDocs... too glitchy, too ambitious, too much based in India.
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Joined: 9/27/2011
Posts: 207
Location: Finland
Just to let this thread know that I'm going to stop following it now because no responses seem to relate to my request. If you saw my message earlier and wanted/were able to help PM me instead.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Hey guys! I'd like some help with the upcoming TASing documentary. Namely I'm looking for 2-3 different games that together could be used to introduce the common types of tricks used across most TASes (and RTA runs) that I've listed here in a post slightly above the last one: http://tasvideos.org/forum/viewtopic.php?p=383094#383094 There's a more detailed listing and descriptions here: https://docs.zoho.com/writer/ropen.do?rid=udqvhaeefa22459bb41718824008eea56cc40 (section called "generic introduction to trick types...") So I'm wondering if Rockman 2 could cover a lot of these cases? I'd really need an expert to tell me which types of tricks are present and to be able to find an example of each if called for. That would be great for the progress of the project as a whole! I'm going to make the same post in the Rockman 1 page though I suspect many of the same people are involved...
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Hey guys! I'd like some help with the upcoming TASing documentary. Namely I'm looking for 2-3 different games that together could be used to introduce the common types of tricks used across most TASes (and RTA runs) that I've listed here in a post slightly above the last one: http://tasvideos.org/forum/viewtopic.php?p=383094#383094 There's a more detailed listing and descriptions here: https://docs.zoho.com/writer/ropen.do?rid=udqvhaeefa22459bb41718824008eea56cc40 (section called "generic introduction to trick types...") So I'm wondering if Rockman 1 could cover a lot of these cases? I'd really need an expert to tell me which types of tricks are present and to be able to find an example of each if called for. That would be great for the progress of the project as a whole! I'm going to make the same post in the Rockman 2 page though I suspect many of the same people are involved...
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Joined: 9/27/2011
Posts: 207
Location: Finland
I'm back now and waiting for further input... still looking at something like Mega Man 1 or 2 + 1 or 2 other games but I'd really hate to have to come up with them myself. EDIT: I realized that save/load tricks were missing completely so I added them to the same broad category with pausing. Feel free to come up with a few more examples for both pausing and save/load tricks.
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Joined: 9/27/2011
Posts: 207
Location: Finland
Okay, then it's probably a utopian idea. Was there never an automated/semi-automated solution (i.e. why does it require manual positioning?) for combining the TAS video and the game map e.g. by reading the coordinates of the camera view from memory each frame and feeding this into some kind of video editing program? Sorry this is fairly off-topic for this discussion page but on the other hand I don't suspect this will add anything new to the discussion. Just me being curious.
Experienced Forum User
Joined: 9/27/2011
Posts: 207
Location: Finland
Hmm... because of the extra lag? Making the screen larger would only make the screen larger though. I guess it depends on how the game handles it but possibly it wouldn't affect monster loading at all? Anyway I'm speaking very hypothetically here. Just throwing something out there... that this might look pretty cool as a larger scale video.
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