Posts for TRT


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TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
Contra 4 would be pretty cool to TAS. Grand Theft Auto: Chinatown Wars is pretty promising for a TAS run because it is so many possible approaches to the game. I think a "Hard levels only" Space Invaders Extreme TAS would be fun to make and watch (making precise shots thanks to slowdowns) Custom Robo Arena could be a nice game to TAS (pull off the ultimate combo thanks to TAS). Just for laughs, a Big Brain Academy run can be made (ultimate touch screen perfection). However, joking aside, for the best manipulation of the Touch Screen, I think Ninja Gaiden: Dragon Sword would be awesome to TAS.
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
I think this is a great game to TAS. There are many levels where you can say it is difficult to not get hit. Shredding through levels and taking no damage is going to be fun to watch. I think the Puzzle Stages should be separate from the Treasure Stages, though. Those are both almost different games that involve taking a different tempo. Almost like a run through Super Mario Bros is different from a run through Super Mario Bros: Lost levels, although both come from Super Mario All Stars.
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
Is landing directly on the base of the flagpole really faster? It seems to me that as long as you are beneath the triangular flag part, it takes the same amount of time for Mario to leave the flag, unless its a matter of frames undetected at normal speed.
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
I found a map of the entire Chinatown. It can help plan out routes, and then the missions that involve chasing a moving target can be manipulated to favor those routes. @greenalink: Time savers that you know can help greatly. The chainsaw is the quickest killer (it kills at a tap of the "a" button) and the SMG is the most abundant weapon (gang members have them) that can also be used on vehicles. I'm sure that with slowdowns and rerecords, the chainsaw is enough while on foot. I'm thinking of the NPG 900 should be the main vehicle of transportation, being the fastest vehicle in the game.
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
@was0x: I'm using desmume_0.9.2-rr, the most recent version, I think. Anyways, here are the links to the three parts of my speedrun. Its not optimized, but I think it can be a good reference for some of you to use and improve upon. http://www.youtube.com/watch?v=F8H_m-eh76c http://www.youtube.com/watch?v=_M4hAyKvncM http://www.youtube.com/watch?v=Db8Kn93kQPY
Post subject: Grand Theft Auto: Chinatown Wars
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
I think this is a great game to try to make a tool-assisted speed run of. I tried it out on the DeSmuME and it works pretty well. Because the map of the game is huge, there can be a variety of approaches and the luck manipulations can drastically impact the game (spawn a needed vehicle or manipulate the locations of certain targets). Furthermore, with slowdowns and re-records, you can perform perfect turning in cars, perfect attacks on enemies, even perfect use of the touchscreen. I can see that this might be a big project, though. Optimizing each move, manipulating luck, and other things can take quite an effort. Does anyone else think this is a good idea?
TRT
Experienced Forum User, Published Author, Former player
Joined: 5/13/2009
Posts: 132
I finished a run of New Super Mario Bros quite recently. It can definitely be improved (ie I did not know that triple-jump use is faster than spinning in the shell until much later in the run), but I hope the run can be helpful to use as a reference for future improvements. If you want, I can post a Youtube link to the videos (the .dsm file for some reason is now messed up and Mario dies in 1-1) By the way, is there anything confirmed that manipulates the Flying Red Item Box to fly to 1-2? For some reason, during my second attempt to improve the run, it always seemed to fly to 1-Tower regardless of the frame I touch the flagpole in 1-1. Edit: And the times it does fly to 1-2, it ends up being a Fire Flower rather than Blue Shell.
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