Posts for TehBerral


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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
I'm always in favor of an X-Men TAS starring Kurt McBamfs.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
jlun2 wrote:
Why are you using an old version of VBA? :P
Because I'm an idiot and made this using v23.6 instead of v24m like I wanted to (of course only realizing this now once you've mentioned it.)
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Dooty wrote:
But since you said that you may improve it in the future, I'd like to point out a small improvement to stage one; You can press Right on the title screen instead of the A button. Also, you should jump more to avoid enemies.
Jeez, that's really good. It's like magic what veteran players can do. I wasn't aware of the pressing right thing (I've actually owned the game for years and never knew that). And to address the "X-Men III" comment I tended to find a lot of conflicting things in regards to the title since most reviews and official media I found didn't say III - even though the packaging with the claws kind of eludes to III. I think that's because it covers events from both the second and third movies (in this version it's mostly the second movie) so they might not have wanted to pin it to only one of the movies.
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Post subject: X-Men: The Official Game
Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
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I was searching the forums and the movies list a while back and was kind of surprised that there wasn't anything on this game. So I've been working with this game quite a bit and am even more surprised after actually TASing it. Link to video I haven't seen very much talk anywhere about running this game (certainly not the GBA version) but I found a few neat things. For one thing there's a pretty nice damage glitch with the two Sentinel fights. This is especially apparent during the final boss fight. The first Sentinel fight basically involves (from what I can tell) stacking so much damage on the boss that the boss fight just shuts down. And when you get Nightcrawler the game basically stops being a platformer. Let me know if this game interests you all or if there's anything you've discovered. http://tasvideos.org/userfiles/info/17301525414792772
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Thank you so much for your comments.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
CoolKirby wrote:
Good job, once again, on this run! I like the new final boss fight; those spitballs do look hard to dodge. Voting Yes!
Thanks. Although you know what's funny is that the front of the spitballs are actually easy to dodge. You can get as close to the sprite as you want, and as long as you don't touch it, you're okay. Simple, obvious, stuff. The back of the spitballs are a different story. For some reason the hit box is huge behind the spitball, like the hit box is being dragged by a tether. So the 200+ rerecords added in that last segment were mostly on getting hit by nothing.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
I love how it looks like every enemy is the worst shots ever.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
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So I made an improvement to the final boss fight now. I not only stayed more towards the center of the screen for the majority of the fight, I also found that I could kick the spitballs back 7 frames faster for each attack (12) and by standing a few pixels closer the spitball had to travel back a few frames less as well. All of this leading to a 2.1 second improvement. Literally everything else is the same in this TAS besides the final boss fight so you can skip to 9:20 to see the improvements. Link to video (Also, Patashu, I'm creating an .srt file for the subs, but I don't know how it would be implemented into an actual encode. So I would have to learn more about that before I could promise anything.) http://tasvideos.org/userfiles/info/17079088928234305
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
CoolKirby wrote:
I'm wondering if there's a way to speed up the driving stages though. Did you figure out what cycles the RNG? Maybe wasting frames or entering different input?.
For the driving stages, there were some instances in which, after destroying a car, I found delaying my acceleration resulted in different ticket patterns (since it affects what frame window you reach certain lanes in). As far as I know the only way I was able to change the RNG for the ticket drops was A) which lane I was in, B) when I was in it, and C) which objects other than the tickets (since the car and obstacle spawns are also random) I spawned. I actually had to redo this TAS 7 times before I realized these things affected RNG. The best way to speed up the stage, really, is to pick up the booster ASAP. If you can keep destroying cars to a minimum then it really saves a lot of time (like in stage 6). P.S. I might redo the final boss fight with your suggestion in mind.
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Post subject: Last Action Hero
Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
I've been working on this game for a couple weeks now as a bit of revenge for the annoyance it was for me as a kid. I made a TAS that I'm pretty happy with for now, but I feel with some work could be torn an even bigger new one. Link to video I have some annotations to explain what I currently know about the game, but being fairly new I haven't examined things as thoroughly as I know some of the more experienced TASers would (yet). I'm hoping this will interest others in TASing this as well. http://tasvideos.org/userfiles/info/16969479035459497
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Every time I see a SotN tas from Foregone there's always something new and amazing. The use of big tosses was what really impressed me, and not just the Richter skip, but the sheer number of useful BTs was what made this for me. Also, I legit want Foregone to write a novel.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Warepire wrote:
I am impressed that you found a game that works on Windows 8 and blue screens on XP, the norm is the other way around. :P
I notice a lot of Gamejolt games tend to be simple enough to work (or at least start up) in Hourglass since they tend to fit the criteria of "simple, no mouse, etc", especially in win8. Sadly, two games that I think could have potential will start up in Hourglass, but won't read any inputs. (Not even the re-record hot keys, oddly enough.) And that's in win8 and XP. The games in question are "Dashboy" and "Zzzz-Zzzz-Zzzz" (yes, that's it's name). Anodyne won't even boot the .exe, so there goes all of the games I run for now.
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Experienced Forum User, Published Author, Active player (258)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
Just a little FYI, I found another game that seems to work well with Hourglass with generic settings. It's this indie game called Bombun and, oddly enough, it seems to work well specifically on win8. I tried it on XP and ran into problems with re-records (i.e. the PC would blue screen when ever I'd try to re-record). I've been testing out a few other simple games like this and seeing if I can get them to work and this is the game that yielded relatively quick results. The main question I have though is for some reason, somewhere along the line, something got messed up with the re-record count. I was at 200-something and suddenly the file was only reading 10. Has anyone else experienced this? (Or in other words, what did I screw up?) I made a quick TAS here to show you. (I can also link to the wtf file but I'm not at my main PC right now.) Link to video
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