Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Worlds, im pretty sure. On the other hand, ive thought about it and there aren't that many locations where it would be useful to abuse damage, apart from the start of world 2, so it shouldnt be too much of an issue anyway.
I found out that dropping a bomb using R while jumping either loses bomberman a frame or doesn't affect him (and sometimes gains a frame?!), ive done up to the end of level 3 again and you'll be glad to know that i managed to kill the chicken without losing any time :P
I'm assuming you mean the song in the nitros battles? If you do then i couldn't agree more, when i get to the Vs. Nitros stages i will put tremendous effort into owning nitros while dancing along!
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Ok, so what ive discovered is that running/jumping is equally fast, with no apparent effect on whether there are slopes or not.
Horizontal speed when moving diagonally is slower
And (here's the big one)
Jumping down is faster than falling down
I redid the first level and chopped off a whole 40 frames total, i imagine that i will be able to do similar on some other levels, like sky room, which was done quite poorly
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
I had a look and i can see the sky room one, i'll implement that in my next attempt
Can you explain the other one though? I had a look and i don't think i understand, i tried jumping up to the exit platform from the other ones like you said (that is what you meant isnt it?) and i couldn't, not that i tried very hard, is there a bit in the invisible wall he can jump through or something? or can bomberman jump around it?
Thanks for your help btw!
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
It does look like falling is slower than jumping and i forgot to test that, i'll check. By the way with 0:36 at stage 1, doing another jump is faster than holding on to the ledge.
I jumped up as soon as i could, the jump from the conveyor belt was done as early as possible, and if the second jump was done any earlier, it wouldnt have been high enough. As for jumping vs running, this is what i know so far:
Jumping is as fast as running on flat ground
and they are equally fast uphill (even though jumping looks faster)
i didnt test for downhill though, so i will.
You are most definately right about that, i don't know what i was thinking :P
2:12 - i didnt try jumping for it because i assumed that you couldnt jump from it to the next platform, ill try when i redo this level
2:20 - again, ill do a frame count test on falling vs jumping down.
2:25 - the jump onto the trampoline was sloppy, ill redo that. However i did discover that randomly throwing a bomb appeared to make bomberman land several frames faster, which is why i threw that bomb. (I'll see if i can get it to hit something to make it look less sloppy but i doubt that it would be practical)
Also i think that i might be able to grab onto the ledge of the platform with the box after throwing the bomb at the box, which would save more time.
I doubt it but ill check
Ill make sure that i make a better looking run of that level when i reach it again.
Damage boosting is going to be a big feature of the TAS but as i don't want to really go out of my way to pick up health (and dying isnt an option) i will have to be cautious in how much health i use up.
I'll check whether it's any faster though (and there is health in dragon road that i could get so that might actually be ok)
I'll get back to you on that after i have done some tests.
Thanks for your feedback!
I'll start the run over and try and aim for some improvement.
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Ok, ive done a quick WIP that goes up to (and completes) red cave, so just over half way through the first world.
Here's a link:
http://au.youtube.com/watch?v=VkUUjoF1Mv8
I'll be continuing along with this whenever i get time (got exams soon though) along this sort of line, comparing it with the SDA run, it's 29 seconds faster by the time red cave is finished.
A few questions though:
I rushed through the water level and it does look a bit sloppy, considering that entertainment should be a factor, and the speed doesn't seem to change as long as a is held down, should i redo it?
Just it would be easier to redo it now than have to erase a lot of stuff later on (i dont have time/knowledge for hex editing)
Also i have been discovering very minor (<0.5sec) improvements in much earlier levels that im reluctant to go all the way back and change now, would it be worth doing them, or would you rather see a completed run at all? (if i keep going back for minor improvements the run will realistically never get finished)
And finally does anyone know of other improvements?
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
The *few tricks up my sleeve* is mainly abusing the invincibility that bomberman has after he takes damage.
Anyway i got my hands on a ROM and found the right video plugin, ill get started soon.
Main thing i might need help with is the bosses (e.g. underwater bolban) but that wont be a worry for me for a long while
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Although i wouldn't be surprised if i ended up going down the same path as Captain Forehead, im going to start doing an any% run. Ive played the game a lot and i think i have a few tricks up my sleeve for getting a decent run (assuming the game works).
I love the feeling of nostalgia this game provides :P
ill tell you all when i finish/give up/release a WIP
wish me luck!