Posts for TheAmazingYucemu


Post subject: I'm still developing HDMI to VGA V-sync Support
Banned User, Active player (330)
Joined: 4/1/2022
Posts: 122
I'm still developing HDMI to VGA V-sync firmware modification instructions and updating in this forum except for discord.
WIP
Banned User, Active player (330)
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Bigbass wrote:
Has this been used for any full TASes?
Only IL TASes at the moment. Here's the WIP one from my open-source nintendo switch TASBot: (i don't know why does it ends at 771 frame despite the end frame being 767, i don't know if i can fix this) script36.txt (Nintendo Switch TAS file as txt)
WIP
Post subject: HDMI to VGA V-sync frame advance support is now in development
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HDMI to VGA V-sync frame advance firmware modification instruction update is now in development Please stay tune for the upcoming updated firmware modification instruction in Q2/Q3/Q4 2023 or early 2024
WIP
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Firmware Modification and Tutorial Instructions: Download and Install Arduino IDE then install Silicon Labs CP210x USB to UART Bridge driver on your Windows PC Make sure you have Arduino Uno R3 and Silicon Labs CP210x USB to UART Bridge Find out what COM Number (COM#) when connected with this USB to UART bridge from Windows's Device Manager Download Source code from javmarina's Nintendo-Switch-Remote-Control Modify these variables from Joystick.c to this:
#define MILLIS_UNTIL_PAUSE      2678400120 // ms
#define MILLIS_UNTIL_HOME       2678400800 // 0.8 sec
#define MILLIS_HOME_PRESSED     2678400200 // ms (from 0.8 seconds to 1 second)
Then set baudrate to 115200 from avr.h
#define BAUD        115200
Then follow these Compilation instructions and Flashing instructions Turn on your nintendo switch, put it in your dock, connect main arduino uno r3 USB to your dock then connect USB to UART bridge to your PC. Connect your Xbox 360/one/series x/series s controller to your PC Install these Prerequisites before running it.
pip install XInput-Python pyserial keyboard
Python Script Navigate Your Nintendo Switch menu or game using your Xbox controller connected to your PC Use MonsterDruide1's TAS Editor to make/edit your Nintendo Switch TASes then save as "script###.txt" (### can be any number as long as it's end number on the same directory where you're running python script from.) Then press F12 to start your Nintendo Switch TAS If there's any bugs or issues please let me know in this forum. Nintendo Switch TAS-Editor TXT File Demo
WIP
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Exonym wrote:
Well while playing the game just now in real time I discovered something kinda interesting. You can clip through any floor with the balloon simply by firing it's projectiles just as you're about to land on the ground. This works with solid blocks as well as semisolids. Now I have only seen the game ever try to push you left out of solid blocks so I'm not sure anywhere it will be useful but definitely something to keep in mind: Link to video Also for the heck of it I have made a watch file that contains the absolute basics of x and y speed, and their corresponding positions. The speed values do not take into account external forces on your speed such as conveyor belts (which move you at 4pixels/frame, double your normal walking speed). You can find that here if you want: User movie #638089006617572625
I wonder if it's possible to console verify this using NSO SNES collection via arduino uno r3, javmarina's Nintendo-Switch-Remote-Control and monsterdruide1's TAS-editor, i might try out very soon
WIP
Post subject: Sorry for necropost but...
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...NES Jungle Book is the amazing NES port of Jungle Book ever made, i really like how throwing bananas at monkeys and snakes would kill them while collect some things, i enjoyed watching it, congrats for being Alternative class today, yes vote.
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feos wrote:
Removed the post because GameMaker is non-free (at least the tier that can generate a Ubuntu launcher). We'll look into getting the official thing to generate the needed file.
oh ok, big apologies
WIP
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INTV Flapee Bird "maximum score" by Winslinator in 2:16:50.33
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Post subject: [TAS] Rayman Legends Mariachi Madness, 8-Bit Edition
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[TAS] Rayman Legends Mariachi Madness, 8-Bit Edition Synced using arduino uno r3, javmarina's Nintendo-Switch-Remote-Control with modification to add 115200 bandrate support and ignore go to home menu automatically, monsterdruide1's TAS-editor and custom python script to feed TAS-Editor inputs to arduino then nintendo switch. New Rayman Legends TAS available to watch: Link to video Good luck at trying syncing this TAS for everyone! (playback on yuzu is not preferred as it will 100% desync) Nintendo Switch TAS-script as txt file
WIP
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NES Jaws "no deaths" by SpaceColonizer in 03:20.59
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PSX Bob the Builder: Can We Fix It? "all missions" by EZGames69 in 13:37.67
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NES Trials of the Wolf Clan: The Wolf Spirit by MarioAtWork in 03:14.00
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GC Star Fox Adventures "no void travel" by Lobsterzelda in 2:51:49.53 N64 Tigger's Honey Hunt by EZGames69 & CoolKirby in 25:51.38 Wii Doc Louis's Punch-Out!! by Awosomeandy in 01:40.47 Wii Donkey Kong Country Returns by TheRandomMaster, SpeedyTheHedgehog & Jaiden in 1:25:02.95 Wii Spider-Man: Edge of Time by Natetheman223 in 1:11:17.42 Wii Wii Party "Friend Connection" by InputEvelution in 01:49.35 GC Luigi's Mansion "Hidden Mansion" by NEVERDOORS in 09:27.42 GC Luigi's Mansion "Hidden Mansion" by NEVERDOORS in 08:52.12
WIP
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Flash SHIFT by EZGames69 in 02:45.08 Flash Sniper Assassin 3 by Spikestuff in 02:37.50 Linux Gateways by rythin & negative seven in 00:49.02
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EZGames69
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GMP keylie Spikestuff EZGames69
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3DS New Super Mario Bros. 2 by TheRandomMaster in 26:50.41
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Linux Pajama Sam: No Need To Hide When It's Dark Outside (ScummVM) by EZGames69 in 00:43.72 MacOS Yo! Noid 2: Enter the Void by rythin in 07:59.83 Wii Wii Party "Friend Connection" by InputEvelution in 01:49.35
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Linux 140 "all levels" by negative seven in 22:21.99 Linux FEZ by Wobmiar in 19:20.20 Linux Stick With It by GMP in 08:00.73 MacOS Yo! Noid 2: Enter the Void by rythin in 07:59.83 Linux Pajama Sam: No Need To Hide When It's Dark Outside (ScummVM) by EZGames69 in 00:43.72
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Genesis Tom and Jerry: Frantic Antics! by SpeedyTheHedgehog in 06:51.13 SMS Desert Speedtrap Starring Road Runner and Wile E. Coyote by The8bitbeast & aiqiyou in 09:06.25
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NES Trials of the Wolf Clan: The Wolf Spirit by MarioAtWork in 03:14.00
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Flash Super Smash Flash "Adventure Mode" by ikuyo in 02:28.87
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Banned User, Active player (330)
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EZGames69 if it's not allowed to nominate myself
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Banned User, Active player (330)
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feos wrote:
TheAmazingFursona wrote:
Well, i thought modifying game files is forbidden by movie rules, whatever.
It is allowed if it's the only way to make it TASable:
Movie Rules wrote:
Gameplay must be accurate to hardware Outside modification of a game or a system BIOS is not allowed. If modification is the only way of being able to TAS your game, ask a Judge if it can be allowed. In such cases, a full set of reproduction steps for the modification must be provided with the submission.
oh ok thanks
WIP
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Spikestuff wrote:
TheAmazingFursona wrote:
Oh... so what gonna happen next?
Well figure out how to remove the major discrepancy without removing that splash. You made the TAS in 6 hours. Some time in dealing with that should've been made first.
Well, i thought modifying game files is forbidden by movie rules, whatever. After i finished encoding another one, i replayed several times this TAS on SWF with "PlaceObject2 (75: API Connector (NewgroundsAPI)) Depth: 17" removed from frame 1 with md5 hash of 048d85d7ee5963d877f3f0baa5654cc5... ... and it 100% syncs with fast-forward enabled, amazing! User movie #638080897906532539 Link to video
WIP