Posts for TheAxeMan


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Unfortunately, fan translations are not allowed on this site. However, this game is pretty sweet--probably my favorite one in the series. Things really went downhill in six since the plot was so disconnected and the class system was difficult to use unless you planned for it from the beginning. I enjoyed how seven gave a huge world with lots to explore and lots of secrets, but the class system was even worse--hundreds of extra fights were necessary to get the interesting moves. Anyway, could be an interesting run, using the japanese version. Not many RPGs give you a choice of who to marry and what to name your kids--I married Bianca and named my kids Luke and Leia. :)
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I don't think this glitch breaks any rules of this site. Certainly no more than a reset code or sequence-breaking exploration glitch, which are included in quite a few runs. It doesn't really buy me all that much, just lets me teleport around faster.
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That's a cool glitch. However, seeing the screen with the king makes me wonder if there's even more to it... Does this put the blob in the king's room? If so, could you then throw an apple and win immediately?
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Great, but it seems there are a couple places where the midair jump glitch would be useful--for example, the last metroid room in tourian. Your other runs seem to use that glitch much more often.
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This was sweet, my only complaint is that we don't get to see the little splash screens introducing the freakish robot masters. :)
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Holy cow FODA, you are one mad, bad and crazy dude. This is great, though I admit that some of the later levels will be a bit of a let-down. I wasn't able to get all the way through without a desync, are you using the same rom and settings as before?
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Well, I always release A unless I do a max-height jump (15 frames of A). In the case where I did this, I used an 8 or 9 A-frame jump and landed on a higher platform. I was also able to control how high I bounced by changing A frames. In other places throughout the game, I have been able to get an extra pixel or so by holding down A, but this is completely different. I'll do some more testing once I blast the stupid alien, and if I can harness this I'll hex in the changes. If a high jump is required, then this becomes considerably less useful since I need small jumps most of the time for control. UPDATE: Working on 4-3, I think I've figured out the point tallying for invincibility. The score for an invinci-killed enemy is the same as the last enemy you killed normally. So in 4-3 my last kill will be one of those little wiggling things that takes about a dozen shots--800 points. If you keep invinci-killing enemies every second or so, the value goes up: 800, 1000, 2000, 4000. I did a quick mockup through the invincibility period and it seems the enemies come fast enough to keep the chain going. The amount per enemy levels off at 4000. It will be a challenge to keep the multiplier up while also collecting all coins and breaking all blocks, but I think I can work it out. As you can imagine, this is going to up my final score by quite a bit, I should be able to total over 250,000.
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This would definitely be a sweet speedrun, I would take it on if I didn't already have too much to do. On levelups I don't know if I would pick will at all, since it would be faster to simply cut down enemies with a flurry of normal attacks. Picking power every time would give you the highest attack, upping your defense and HP at the same time. For sure, no more wisdom is necessary than what you start out with, I've played through the game easily this way (picking only power or stamina.) You get 6 MP, enough to cast nuke. The ice spell can be replaced by items later on. The various helpers would be useful to kill enemies for some experience without your main guy stopping, though it might be difficult to manipulate this. Item drops would be great, easy money from some monsters. There are quite a few necessary purchases-battleaxe and silver equipment for sure, but thunder spear would probably be worthwhile. Any glitches? I could swear something is possible with the chocobo. Any sequence breakers? I don't know of any.
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I hadn't thought that this game had hi-jumps off of enemies (hitting A after stomping an enemy, like in Mario 3 and Mario World). So it was a bit of a surprise when messing around, I accidentally performed this. The jump actually wasn't that high, not even as high as a normal jump. However, I haven't been able to repeat it on any other enemy. Most of the time it seems you get another pixel or so, but that's it. Perhaps you have to jump a certain height or do it on a certain enemy? Maybe it was a glitch; the game falsely detected that I had hit the ground? Anyway, does anyone know anything about this? It could potentially be useful in a few places. Since I haven't been able to reproduce it, I don't know if it's important enough for me to redo everything on this run, though I'll investigate to see if there's anywhere I could use it to improve things. EDIT: Still unable to reproduce the high bounce. It might be a glitch that relies on multiple conditions, in which case it's highly unlikely that it will help much. Oh well, I'm going to finish this run and check back in 1-1 and 1-2. If I can't get any use out of this glitch there, then I'm going to have to call it a fluke. 4-2 is done, 24 frames faster than before. This was shaved off of multiple spots, probably the biggest help was taking a hit on the final enemy. Though not much, this bumped me up to the next timeunit, so the level is done with 344 on the clock. Of course, my score is also higher, going into the final level I'm up 20830 points.
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I randomly decided to check out the Japanese NES and USA GBC versions of this game. Some interesting changes, I will probably switch if I do a non-warping run. Really, I just can't get over the Japanese title, it's gotta be one of the best game titles ever, though I can see why it would have to change for the western world...
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Pretty neat is my opinion. It was hard to see that you were manipulating away encounters. If things go at this rate you are gonna finish the game well under 5 hours... A couple points, though. The first time through the tunnel you take a suboptimal route, probably because you have to wait for night. However, I thought day/night time only passes when walking in the outer world. Have you checked on this? Also, you can definitely cut a corner by using the shoes as soon as you get to the surface after the well dungeon, you don't need to be in the outer world. Just as long as there's nothing to hit your head on. :) In the fight it appears as though you could have randomized it better, but for a first pass it's pretty good. Chapter 2 should be interesting, the early required fight is tougher and you won't be able to simply pick up a quality weapon. The arena fights might be easier to manipulate since they're all one on one. Do you know all the places where metal slimes/babbles appear? Besides the desert and Royal Crypt, I think there are some low-probability spots, but I don't remember all of them. This also brings up the casino. You can quickly earn a fortune by playing poker and maxing out the double-or-nothing bonus rounds. Coins can't be exchanged back for money, but the items can be sold. Have you decided if you are getting anything? With a Metal Babble shield you would not only be invincible but you would get a free Fendspell, which may be very helpful. Otherwise, it might be good just to get enough here to buy an iron claw for the arena or some other necessary item.
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As far as making a test run, it's something I don't have the patience not to do. If you look at the best runs on this site, most of them are either an improved version or were developed after at least one previous full run (usually more!). In fact, it can often be a faster development when you do the test run first because you will figure out some solution to all the tough problems. The next time through, the problem reduces to finding a better solution. Having the baseline to compare everything to, rather than simply theorizing that method x is faster than method y is just infinitely helpful. In general, you'll also find more tricks as you go on, and in your next version you'll use these tricks from the start. Of course, that's if you want to make a publishable version. If you don't have the patience, you can stop at the test run and let someone else take over. Seeing a test run or rejected submission for a game has definitely inpired me to make a higher-quality version, partly because the dirty work of doing that first test run has been done. Just because a run isn't accepted and published doesn't mean the effort was wasted--many people browse these forums and will see it. Someone will eventually pick it up and hammer out a polished version, particularly for a game this great. So don't worry about every detail this time through. Any full run is better than nothing, and that's what we have right now. :)
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Yup, you make it all the way to town this time. Is the desync here a known problem? Are there any other GENS desyncing problems?
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Other applications would be a warrior mode run in COTM (increased attack power, but no DSS) and Fire Emblem runs past Lynn's quest--Elliott and Hector, as well as the hard modes in that game.
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To fight or not to fight, huh? It really depends on what you need later. What level do you need to beat NeiFirst? What is best for leveling up for her--Slugmess? So what level will you need to beat them, and where is the best place to do that... Just follow this logic until you get to something you can beat at level 1. You might be able to get money for weapons by raiding chests. Anyway, I'm also glad to see that you are continuing this, good luck saving the Algol system!
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World 3 is now done. I increased my scores in 3-1 and 3-2, but finished with the same framecount. In 3-3 I didn't find anywhere to increase my score, but I did manage to make a platform jump that I had to wait for on the test run. This lets me finish with 358 on the clock instead of 356. Also manipulated the bonus level, so in total I reach the funky Chinese world 118 frames faster with 19320 more points.
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Wow, that's great actually, I was just skeptical. Ideally, I'd like to see a Tornado run of Metal Combat on hard mode. Tornado has so much more variation in shots, and metal combat also has more interesting items which could be put to use. I forget, can you put in a starting code to unlock the normal modes right away? Anyway, with well-placed shots and good timing on bombs, it's possible to win most fights in about 10 sec. Though irrelevant for a timeattack, I loved the 2-player mode of this game. I remember a lot of epic duels between me and my brother. The charge times make things pretty interesting, and when using Tornado you get a fast-paced battle since a long wait means certain death by a super mega bomb shot.
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This would be very interesting. You'll have to have some sort of buildup in each of the chapters, so it will be neat to see what you do and what level you really need to win some of the game's big battles. In any case, you won't simply be able to walk to the desert and take on metal slimes! There are many more required fights than the original. Also, random party member actions aren't just in chapter 5, some lesser characters in 1-4 are uncontrollable: Healie, Strom, Laurent, Orin. Obviously Taloon is the coolest character. His chapter will probably be most interesting, since many of the goals require getting a certain amount of money. Enemy drops are also messed up in his chapter, you could do well if every Prank Gopher dropped a broadsword. It would be good to see a Sword of Malice in his Lakanaba shop, but probably not feasible. Later on, the randomness becomes an advantage for Taloon, who gains all sorts of powerful abilities. Most of time they're normally useless, but if you could harness them with some manipulation he will become very powerful: stopping enemy spells, confusing them, tripping and having his sword hit an enemy, and of course calling an army of merchants. At low levels, it might be difficult to replace these abilities. I'm assuming near the end you would stick with a hardcore party, so who would it be? Your hero can cast return. The usefulness of magic will be highly dependant on your level, but attack magic will definitely have some use. I wonder if you can manipulate stats on levelup? Alena can become a pretty powerful warrior princess. In chapter 5, I wonder if you can skip getting any of the main characters? Probably not, I think it would stop you later. Let's see, once you have the ship, you can hunt metal babbles in the Royal Crypt, even if you don't have the final key. This game also has item drops from enemies...Hat of Happiness from metal slimes, among others. If you can work in a King Metal kill and get a Metal Babble Helm you will be my hero. Small medals might be annoying to get, but getting just six will net you a Sword of Miracles, which might be worthwhile for Taloon's army of merchants. :) So yeah, if you do this run you'll definitely have my interest.
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Umm, is it possible to emulate super scope 6? And record it?
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I remember doing the campaigns after playing multiplayer for a time...it suddenly become much easier. I like to overwhelm an opponent with shooting units (especially in the non-expansion version). Armies of marines/hydras/dragoons will waste any computer opponent in the missions. Sometimes flying units are better though, but all one unit is usually most efficient.
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Looks great, I love the Kraken fight. :) As great as this is, I have to question quite a few things: Could you explain why you don't do the Sea Shrine in one shot? Would it have been even harder to work out the encounters--ghosts on floor 2? You had quite a few extra fights as it is. Also, on the earth floor of TOFR you do an extra two encounters, one of which is Earths. How did this help-why not do it on the previous or next floor--and why didn't you work it out to put the last encounter closer to the stairs? When you equip the ribbon before the eye, it seems there was an earlier inventory spot you could have done that in. It also seems unnecessary to visit the Coneria inn before TOFR. Could you have picked up a house or maybe bought one in Gaia to avoid using the inn? Finally, why not park the airship at an appropriate distance from TOF so that you could walk the rest of the way and get the encounters you need?
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Hmm, this run is interesting, though I get the impression that I am better off watching it than playing the game. Say, does this game have some sort of plot? It looks like your girlfriend is captured by some wierdo space branch of the KKK...
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Have you tried to figure out how long it would take to grab a mushroom and then a fireflower in a level? Probably less than a few seconds, if they are anywhere near where you'd be going anyway. Also, one of the Mario statue levels has powerups sitting out in the open, as do some other levels. As far as manipulating the bonus round, have you tried delaying when you finish the level? In Mario Land 1, the bonus setup seems to change almost every frame, so it was pretty easy to get an optimal setup.
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It's not a secret button code, is it?
Kind of...you hold A+B on first controller then hit A on second. There are a couple other combos, one gives you a quick pause, but nothing else useful.
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oh, duh, sorry about that. I was looking at the seconds... Anyway, I watched it and it's obviously much better than the first. Pretty well done, quite a bit more entertaining, spoonshiro's was a chore to get through. By the way, did you use frame advance or just play at 25%?