Posts for TheCoreyBurton


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Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Thanks for the quick reply, from what I can tell I had a v1.01 ISO mislabelled as v1.02, knew it was something stupid along those lines. Getting one with the proper checksum now.
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Thanks for all the insight and assistance so far. Even the stuff that didn't directly contribute to solving the problem has helped heaps! I'm really grateful! The Paper Mario run managed to sync perfectly, and the method of dumping at extremely low quality with the AVSync build in order to get the timecodes worked perfectly. So that's problem 2 solved and one of the runs dumped flawlessly. For anyone else who may be reading over this thread experiencing the same problem, the DSP files were definitely the issue with that run. 4116S I'm still having difficulty with at the moment though. It'll go out at the start of the battle with Peach and Luigi (on Direct3D9, Direct3D11 and OpenGL) and Samus will eventually get defeated in that battle. This could be an ISO problem though. I'm using an NTSC one at the moment but I have no idea if it's the right one. Has anyone got a checksum with an ISO that does sync that I can use to verify? And on that note, I do have a suggestion that maybe like on the Paper Mario run, checksums for ISOs that are valid and a download link to a compatible build of AVSync are included on the run's submission page. Might be a bit of spoon-feeding so to speak, but it's a thought.
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Thanks for all the very quick replies. I'll dump my DSP files for LLE and then try play through each of the TASes with each of the graphic settings (Direct3D11, OpenGL, etc) and see if that changes any of the results I was getting! Update: I'm yet to try 4116S because I'm dumping the other one as we speak. I believe the problem was the DSP rom.
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: Dolphin Trouble
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
This is a two parter! It's a big read, but that's just because I'm gonna try give as much information as possible! Here's some background info: I love watching TAS videos, but sometimes running them in an emulator gets tedious, especially if I want to watch them on a TV or something in bizarrely high resolutions (beyond HD). I could get the encodes off the site but they'd be in the lower resolution and I could get the encodes off Youtube but then they'd be limited to 30fps. Long story short, it's easier and usually better for me to make my own encodes for my personal viewing. Problem 1: I've had next to no problems with SNES, NES, N64, DOS and a few other systems or if I've had problems I've easily resolved them. Then there is Dolphin. For the life of me, I can't seem to get any runs to sync properly. They'll work for the first bit of the run but eventually they'll desync. I always get the specified Dolphin version in the discussion and make sure the iso/gcm I'm using is the same region and version (and even compare checksums where applicable). In Dolphin's settings, Idle Skipping & Dual Core are off. JIT Recompiler is selected. DSP LLE Recompiler is selected. Bios is skipped and the memory card slots are as instructed. Frame limit is set to off most of the time, however auto doesn't make any difference to the desyncs. I usually set the graphics to 1x with no anti-aliasing or anisotropic filtering when I run through the video once to make sure I'm not wasting my time with a dump that's gonna desync and then later set everything to much higher and better settings when the process occurs. Nothing seems to make any difference. To give examples: http://tasvideos.org/4116S.html desyncs some time during the Luigi / Peach battle at the end of the first level. http://tasvideos.org/4148S.html desyncs at the start of the Petal Meadows area (the first goomba is avoided however the second goomba is struck). This is at 14:30 of the encoded video for those who are curious. This is present on both of the ISOs with the checksums provided and on both the linked emulator and the AVSync available on the page too. I can provide videos of the specific sections on request if need be. I feel like I'm missing something really obvious as the runs have definitely worked for other people, so I thought I'd put this post up and hopefully get some insight as to what I'm doing wrong. Problem 2: This is a little bit simpler. Dolphin and the AVSync versions of Dolphin react the same way to this, but 32 bit builds dump frames perfectly fine, however 64 bit builds crash on the 2gb file splitting. Tried several different codecs in case it was codec specific but the problem persists. Once again, I'm pretty new to this but am getting the hang of it and am probably overlooking something so I thought I'd ask the experts!
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Absolutely fantastic. This definitely has my yes vote.
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: M64 > BKM Thread
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
I have quite a few reasons for running Bizhawk over Mupen on my system and am looking to play back a lot of the TAS videos in emulator for the high resolutions at the console's original fps. I know there's a script for reading the m64 files and playing them back, but I do know that they don't all playback they way they should (I'm aware why too, that's just not what this thread is about though). I've seen a few posts with various TAS's having being read by the script and recorded to Bizhawk's format, so I thought maybe an official thread was in order where everyone who had success turning the old videos into bizhawk ones could post the Bizhawk ones along with a link to the run it's representing so as to keep track! So this is sorta a request (I'm hoping someone posts the Banjo Kazooie run to be honest), but at the same time I'm hoping this post starts the ball rolling and just as people do manage to record them, they have them and chuck them here because now this place exists! :)
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Thanks for the quick responses! At the moment I can't change the associations for quite a number of reasons, I forgot to state that in the original post. Natt hit the nail on the head though so it's all good! Cheers!
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: Shortcut Idea
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Would it be possible to automatically create a shortcut or batch file that could launch Bizhawk with a specific rom? The idea I'm going for here is simplicity, it'd be nice to be able to have a shortcut to double click that instantaneously launched a specific game (with either a full screen, or window toggle even). Here's an example of what I mean, assuming everything's in the following directories: c:\bizhawk\emuhawk.exe c:\roms\supermarioworld.smc -fullscreen Just something like that. For all I know this feature probably does already exist and I'm just overlooking something again, but if not it'd be a neat feature to have. This should be low priority as it's not really a TAS feature, but it'd be handy to have something I could set up for my kids or myself on a lazy day.
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
The only problems I've noticed mostly seem to be plugin related: 1 - Banjo Tooie, if you watch all of the demos through from start to the last one at Jolly's lagoon with Glidemk2 it'll freeze midway during this demo, whereas with Glide or Rice this doesn't happen. 2 - Chameleon Twist 2 - doesn't matter which of the three plugins I use, I don't get any sort of picture other than a black or white square box. There is also a game or two that refuses to start (the original Chameleon Twist for instance) due to not supporting the controller pack. In most cases this is something that'd we'd want enabled, but for this game and a few others they simply function incorrectly if it's present. A toggle or an automatic game detection / turn off might be something to look in to. And lastly, I don't have any real graphical problems or sound problems (especially if I capture to avi, I commend you on making this pretty much flawless) except in one or two cases. For instance in Banjo Tooie, if I were to play (or even play and dump to avi) the opening movie works without a hitch, but if I run the second movie there's clearly something slightly off about the audio and video as if they're out of sync. This is present on any throttle with any amount of frame skips, however generally I set frame skips to zero and the throttle to clock throttle. Here's a savestate for Banjo Tooie (U), with all the movies unlocked to show you what I mean: http://www.mediafire.com/?1brm22m9ae2bfgd All the roms in question were the North American ones. I'm pretty sure a lot of what I mentioned is either previously known (whether towards Bizhawk or Mupen) or has an easy fix I'm overlooking, but I figured I'd post with as much information as I could just in case!
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
Thank you for your quick reply, got everything working without a hitch!
I'm not as active as I once was, but I can be reached here if I should be needed.
Post subject: Super Mario Kart error upon loading
Experienced Forum User
Joined: 10/14/2013
Posts: 335
Location: Australia
I've been using BizHawk for some time now with practically no issue. I tried to start Super Mario Kart (both the E and U versions) and they both come up with a message explaining that the "SNES core is referencing a firmware file which could not be found". Figured the problem was probably on my end so I redownloaded BizHawk (and the prerequisites, just to be safe) but it's still happening. Don't know if this is a bug I should be reporting or if I'm just overlooking something stupid on my end.
I'm not as active as I once was, but I can be reached here if I should be needed.
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