Posts for ThunderAxe31


Post subject: With Esperanto lyrics!
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Link to video Lyrics: ※ye moira ish laphere near lawida shealia rdiala syaramanica kiel mayje hawpilujah ill feeyue rmana wize so ye ishnearlia reigi reigi... ★ye moira gra laphere shealia lriu rafielia kltiell kiel mayje reiphere rifieill freria blakeyile kindia rmore ya ralveira kltick hawdiailmore dia shail veirlei sawdiala circley shervelhyujah roigirlavana ygg...ygg faralia YHWH... rmoni dag rmore dag ovryada to farla ※★Repeat
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Cooljay wrote:
It's still considered unique from each other with how the game designed them.
Seems that there is something that I missed, after all. Can you please list the differences that make each loop unique? Edit:
Spikestuff wrote:
T: I know, for that reason I did check if the loops where the same and surprisingly, they even have the same RNG...
Actually, I have to correct what I said. Today I did some further researches, and it seems that even though the RNG doesn't advance while on on main menu, it will be affected by previous play. So each loop will feature different RNG. Still, my point is that the gameplay is same... I'd like to have a discussion about it, hopefully not being just "because skipping is bad".
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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No idea what's going on, but it seems very superhuman! Yes vote. Also, this game looks fun to play. I have to give it a try someday.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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<feos> tl;dr: one Masterjun - one order of magnitude cut from the previous movie time <Masterjun> I remember that one <Mothrayas> so how many Masterjuns is that post? <feos> Mothrayas: 0 <Mothrayas> that's not a lot <feos> infinity of nothing <Mothrayas> I retract my statement, it is in fact a whole lot of nothing <feos> in finity of no thing <Mothrayas> in thing of no finity <Masterjun> so it just so happens that I write a line of code: <Masterjun> const int INF = 1000000000; <Mothrayas> finite infinity <Masterjun> definitely defined
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Wobmiar wrote:
So I'm 3 months (or more, didn't count) in, and I'm still trying to brute force the rng to get it. I'm stuck. I still continue to try a day after another, but I'm simply unlucky.
Are you sure that there isn't any additional requirement, beside the luck? Maybe the event can be triggered only after that you've completed others events. Or maybe the event can't be triggered on the first time that you visit the place where it happens. Do you have any trustworthy source that suggests that it's even possible to trigger that event so early in a gameplay?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Matslo123 wrote:
As was pointed out here and as I say in my notes, All items isn't the best name, it's just the one that speedruners use. Feel free to suggest a better name other than "All posters, supercharges, ribbons" because that is too long. The reason I only chose these is because they are tracked by the game (in the ingame and main menu). Getting the other guns/items would require multiple runs through the game and I think that that would be vary boring as they would not differ much at all.
Then what about "all collectables"?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I guess I'll also give some contribute myself with the movie description.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Fishaman P wrote:
Should activating glitched instant text boxes be valid in a Glitchless run? I know the RTA mods decided this was cool with them but I'd like to see what TASVideos thinks.
I'm not "TASVideos", I'm not even a Senior, but I think that the instant text should be allowed for this branch, as it's not exactly a glitch: it's just how the game works. We may debate that it's an unintended game mechanic, but the game is still using it, and it doesn't require any kind of precise timing or complex action to achieve, as you simply need to talk to the bike shopkeeper in order to trigger this behaviour. It's kind of similar to the Poké Doll usage to Marowak's ghost or the 1/256 Gen I misses. So in my opinion it would be much more arbitrary to forbid these. Also, these game mechanics add more diversity and challenge to the route planning, so I think that it would be a loss to exclude these, on both the entertaining and the technical side.
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DJ Incendration wrote:
I'm not ALAKTORN, I'm DJ Incendration. Why did you need to call me ALAKTORN? Also, how do I manipulate the TID to 0x64d0 (in BizHawk 2.3.1)? I tried to do it with a bunch of inputs and frame delays, but I can't seem to get it. Thanks in advance, from DJ Incendration, not ALAKTORN!!
DJ Incendration, that post was not addressed to you. Not sure how, but it seems that you have mistaken this old thread with the discussion that you were having with TiKevin83 yesterday.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Spikestuff wrote:
ThunderAxe31 wrote:
you should upload your movie files to userfiles
But what if they're a user that uploads to the userfiles and then create a submission directly after?
Sorry, I didn't know about that. So, let me rephrase that: DarkDevil, please upload your movie files just in userfiles, and use the submission form only if you're 100% 200% sure that your movie is acceptable for our Rules.
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On top of what feos just said, I want to add that instead of using the submission forum, you should upload your movie files to userfiles, unless you're 100% sure that your TAS is acceptable. Here is the link for uploading movies to your userfiles space: http://tasvideos.org/userfiles/my#uploadfile
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Post subject: my frame suggestion
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Maybe I'm biased just because this is the only Sonic game I'm familiar with, but I have to say that I found it very entertaining to watch, even more than the current publication! My frame suggestion is 4427 (though there may be better choices during most boss fights...)
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Post subject: Re: #6299: EZGames69's PCE Pac-Land in 23:09.63
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TASVideoAgent wrote:
there's not much I'm going to mention in this tas as it's fairly straight forward.
I have to disagree. After some basic routine checks, I found that there are some acceleration quirks that allow for TAS-only tricks that would save time through an entire run:
  1. If you start pressing the running button before the Pac-Man has finished his scripted walking at the beginning of a level, you will begin with a speed of 0. Instead, you should begin keeping the running button after that Pac-Man finished walking on his own, because it allows to start with a speed of 224 subpixels.
  2. Running has an acceleration of 16 subpixels/frame, while during a jump there is an acceleration of 8 subpixel/frame. This means that you get to the peak speed earlier by walking, so you shouldn't jump before reaching a speed of at least 448 subpixels/frame.
  3. Releasing the running button for two frames and then pressing it again for two frames allows to get an additional speed of 224 subpixels/frame, for a maximum of 512. Doing this repeatedly allows to save an appreciable amount of time through a whole run (11--11--11--11--11--). This should be done preferably while jumping, as the acceleration is lower and thus you keep more overall speed between these input cycles.
  4. Sometimes Pac-Man will lose speed if he lands while you're not pressing the running button. In order to avoid this, you need slow down a bit before landing, by delaying the input breaks (111--111--).
Here are the RAM addresses in .wch file format (BizHawk 2.3.1): Download PCE_Pac-Land.wch
Language: wch

SystemID PCE 0178 w u 0 Main Memory speed 0600 b u 0 Main Memory subpixel 04C0 b u 0 Main Memory pixel 0500 b u 0 Main Memory uppixel
And here my attempt of TASing the first section of the first trip, saving 175 frames off your submission: User movie #54588952993562208
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Post subject: Re: #6362: Matslo123's Windows Iji "pacifist" in 27:48.8
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TASVideoAgent wrote:
The only rule / limitation of this category is to complete the game with 0 Kills, which awards you the Pacifist rank so for this reason I use Normal difficulty.
I still don't understand why you use Normal difficulty. Wouldn't be possible to get the Pacifist rank with the hardest difficulty as well?
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Post subject: Black holes living in the side of your face
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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E-Sh4rk wrote:
Can you launch Spyro from Crash 3 also?
No... I can't... I'm sorry... ... Just kidding! Of COURSE I can!
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mtvf1 wrote:
The address 0x00A0 contral enemies' action. 0 is level 1 of 1st quest (easy) 1 is level 2 of 1st quest (easy) 9 is level 1 of 2st quest (easy) 36 is level 1 of 1st quest (hard) 45 is level 1 of 2st quest (hard) The enemy has 3 speed level: 0~17; 18~35; 36~53 This address's different number cause the different rainbow-team enemies in different behaviour. For example, when you play the XTREMAL93's movie, change 0x00A0 to 45, and the movie will desync. But when you change it to 37, it will sync to the level 3. When you play the Mzscla's movie, change vaule to 36, it desync, too. Change to 46, and sync to the level 3, too. But change to 47, it will desync at a yellow soldier. Because only this soldier's behaviour has changed in this stage, but others not. 0x00A2~A4 are the location of hostages. These addresses can't change enemies' action.
Thank you for the contribute. Password 397211 makes the game harder, so we can allow it for future submissions.
mtvf1 wrote:
Where is the RNG address in this game? When I copy the input to ECCO's movie, and use cheat to change 0x00A0 to 45. The movie sync perfect until get more lags.
Ok, I tried again playing the movie in BizHawk, this time I forced address 0x00A2 to value 0, and level 1 synced. After that there is a new desync, that we can fix by adding 1 frame at the beginning of level 2. However, there is another desync, at frame 5727, because a new enemy spawned.
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Alright, I feel like going with a thorough consideration of this so-called known record: The old movie mentioned by mtvf1 seems faster than this submission. However, it's mostly due to the usage of a password that skips the intro. The password itself supposedly enables a "2nd quest" mode. However, no one seems to know what this "2nd quest" mode even is. Even if we exclude the password usage it's still 150 frames faster. However, these tricks are affected by emulation differences between FCEUX and NesHawk, which leads in different RNG outcomes. These tricks could still hypothetically be applied with NesHawk. However, this would require to redo this submission from scratch, and there are no guarantees that it would ultimately end in a faster movie. So, in the end, I don't think that the current submission should be rejected in favor of a movie that:
  • Is not really known, it's found only on a little-known site that died years ago
  • Uses a less accurate emulator, which means that routes used there may be impossible to replicate on NesHawk
  • Additionally, it's merely 150 frames faster while this submission features a similar level of overall optimality.
mtvf1 wrote:
Yes, of course. And adelikat admit it.
Indeed, adelikat rejected a submission in the past, in favor of that known record. However, you can't really apply any precedent with 100% certainty, as new situations often feature nuances that make it impossible to always fit into rigid rules, thus an ad-hoc approach is necessary at times. Also, things tend to naturally change over time.
mtvf1 wrote:
So we can ignore this known records?
I've seriously taken in consideration that movie, so I'm not ignoring it. However, I have to note that the record itself can't be applied today with certainty, as I already explained. Also, looking into it deeper would require a huge amount of time and efforts, which it's not worth the hassle, for anyone.
ThunderAxe31 wrote:
Edit: I just contacted the author of the old movie. I'll wait some days and see the answer.
Three days have passed, and from what I can gather, that author is not very active online, lately. Also, the situation looks clearer to me now, so I don't think that we need to wait further.
XTREMAL93 wrote:
It desyncs in the last version of Fceux and Bizhawk's Heshawk core. With QuickNES it desyncs near the end of first level
It syncs to me with the latest FCEUX version (2.2.3). Not that it matters for this submission, at this point.
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Please give more context.
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mtvf1 wrote:
The password 397211 allow you paly the second quest of the hard mode. Though I'm not sure how much different between 1st and 2nd quest, I think it don't break the password-rule.
We can allow a password only if it introduces something different or a harder mode. We can't allow it if we're not sure about what it does. Apparently, all it does is just set the Hard difficulty and skip the intro. I also searched on Google, but I found no explanations.
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Challenger wrote:
Memory wrote:
links to a broken flash player, though I think that person might still be around. Could someone possibly get in contact with them to make it public again?
There's a download link for the .fm2 movie file. I used google translator on that page to see it!
Thanks Challenger, I was able to download the movie file from archive.org. But before posting it here, I want to be sure that the author of that movie doesn't want to keep it private, now that the original site doesn't exist anymore.
Xipo wrote:
mtvf1 wrote:
Do you konw why the ECCO's submission been rejected?
I don't know.Why?Why do you always share tas without authorization whose author never want to submit in tasvideos.These are authors' private/secretive work.They have nothing to do with tasvideos.Why don't we accept this tas?Anyone can obsolete it with better work in future,include those mysterious authors.
The site that mtvf1 mentioned was public when it worked, so we can't really consider it as a private work. Also, the author is not a mysterious person, as mtvf1 mentioned his name in the past, and I can also read the name inside the fm2 file.
XTREMAL93 wrote:
One of the big timesavers(~340 frames) is password to the 1st level which skips first dialog with Commander Jones. But passwords don't allowed
True, we can't allow password usage for skipping the intro, but even if we exclude that, the old movie is still about 150 frames faster than your current submission. However, that movie was made for FCEUX and doesn't sync in BizHawk, so I can't be sure if those 150 frames can be saved on BizHawk as well. Edit: I just contacted the author of the old movie. I'll wait some days and see the answer.
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Thank you for your cooperation, XTREMAL93. By the way, it would be nice to have a bit more details in your future submission texts.
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