Posts for Tombad


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Joined: 8/3/2004
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Location: Finland
If you're speaking in general terms a teaser isn't a spoiler. :) Google definition search returns this as a result: "An advertisement or promotion planned to excite curiosity about a later advertisement or promotion." Anyway, in this case it could be a spoiler. I'll wait for the final submission then. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Highness wrote:
If anyone wants a preview I would gladly upload it to my server.
/me wants. Anyway, the earlier preview looked quite good. Can't wait to see the finished 'product'.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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WTF-factor for this game is something extreme. First time I've seen flying food objects as a boss. Or a well for that matter. Your movement is good and you take bosses down quite rapidly. I'm wondering do you always have to climb down ladders or can you drop down somehow? Anyway, quite a nice submission for a veeeery strange game.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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The man with the funny eyebrows and ominous-looking skull castle is back! It seems you've really planned this one thoroughly. Execution of the plan is also top-notch. You race through the stages with blinding speed and do the boss battles very well. I didn't notice any flaws in your movements. The movie is kinda long, but the sheer speed compensates for that very efficiently. Besides you pull some awesome stunts every now and then to keep viewers intrest. I just hope there would be some way to skip the 'This is <foo> and it <bar>, doesn't it?' 'Yes, it <baz>' -sequences. This is just awesome. Very nice work. A very well earned 'yes'-vote.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
Edit: Mesa is 20.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
/me likes. I've played this too as a kid and can verify that this one looks a lot easier than it really is. Your movement is good, I can't find anything to whine about. You've also done your planning extremely well and seem to find the fastest routes along the way. The game is a bit long and repetetive for a speedrun, so a viewer who isn't familiar with the game might (or will) find it boring. Also the shopping sequences are a bit stupid, due to the moronic shopping system in the game. Boss-recycling is a problem too, but it doesn't stick out so badly. As a conclusion, this is a well played and planned run of a bit boring game. Nice work. This gets a 'yes' -vote.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
Gah, that's utterly moronic approach to potential new users. my irc-client doesn't even reside on the same machine I use to browse web. Well, I can live without that site.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
Cool run! As with the first version, your handling of metroids in tourian is just superb. In other areas you're movements are good, no bigger mistakes spotted. A great idea for doing a run for though. I'm really hoping for competition as Bisqwit mentioned earlier. Then we'd see vids with even cooler stunts and hotter chicks... oh wait. Anyway, nice work. Definite Yes-vote for it's extremely high entertainment-value and overall good moves. In some places however, you jump and must turn back a bit to avoid hitting an enemy. Couldn't this be manipulated so that you could just jump straight without turns? About feitclubs first question; -ziplock- said he didn't use any luck management there, which would have been my first guess. I'm just going to assume he did it because he can. Just like he shoot the ceiling in one corridor, or did that too have some other purpose? And about the second, I personally think using death as shortcut isn't good. Main enterntainment value comes from playing perfect as well as fast and I don't see dying being part of that.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
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Location: Finland
The v1 was already good, but this is even better. Very fluent moves, no mistakes made and the variation in this movie make this an excellent run. Definite YES. I noticed the same thing as Bisqwit, definetly the backgrounds remind me of Batman, especially in the power plant level (if that's what it is). And am I the only one who thought the whip was a sword?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
I'm have now watched about one third of the run and I'm quite impressed with it. You do remarkably few mistakes for a 5-hour single-segment run and do some hard-looking things right the first time. Only thing I'm getting annoyed with is the friggin' 'Hah'-sound that comes every time you roll. Good thing about the game is that it doesn't allow you to skip (most) plot sequences. I can follow the plot while watching this movie without pausing the video every few seconds. I like this a lot, I'm sure to watch the things you come up with next.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
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Okay, I've never heard of this game before. Very nice graphics, this takes full advantage of it's rather original setting. Without scrolling levels this seems like a good game to time attack. Playing was quite nice, you even used a wide variety of different moves, which prevented the movie for being too monotone. It isn't too long either. And the movie worked fine for me.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Location: Finland
Zurreco wrote:
What Tombad is thinking of is 'Out of This World'. It isn't affiliated with Flashback at all.
Did a little research. Seems like 'Another World' is the EU-release name for Out Of This World. http://www.gamefaqs.com/console/snes/data/9221.html Anyway, seems like it's made by the same company, no wonder it looks similar.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Location: Finland
I found this run quite nice. Flashback is a game which manges to be hard and *look* hard. You do some very nice moves to avoid shots and generally move around faster. The main entertainment in this movie comes from the massive use of glitches. This one looks like a very complex game (by level design). It's a very beautiful game for it's time and has very fluent animation. There's also some nice music, but it only plays for a shot period of time. :( Is this a sequel (or prequel) to a game called Another World? It's quite similar and I've played it a lot. Anyway, nice run and it kept me well entertained for a nice 25 minutes. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I watched this until stage seven, where it desynched. I think you have way too many missed shots. Even missed single shots. And could you explain why got hit in the first level? EDIT: And now I see in your comments that you didn't get hit once. Hmm. You didn't certainly lose a life, but something odd happened while you were on the ground? EDIT3: Aha, you tripped into a bush. Care to explain why? Apart from that, I think this is a pretty boring game for a timeattack. But well, autoscrollers quite often are. [ On a sidenote: I thought emulation on this title seemed a bit odd, like shots hitting enemies even if the shot 'still' went through the enemy. I haven't played the original so I cant say if it should be like this or not. ] Sorry, but "no". The game is just too boring, and the missed shots and overall excessive shooting isn't good. EDIT2: Maybe you should have skipped the bonuslevel if possible?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I find this too repetetive and therefore boring. Same motion over and over again. I find this a bit bad game to timeattack, because fancier moves most likely take more time than this. So "no". I'm not a WWE fan either so no bonus points for that.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Nice run, fun to see this type of game for a change. I was about to ask about the boss-battles too, but it has already been done. About the POWs:
GameFAQs Jackal FAQ by Brian P. Sulpher wrote:
o----------o | P.O.W.'s | o----------o These guys are housed in buildings along the war lines. You can pick them up as you go along in your Jeep (they all fit somehow). They have no real purpose till later when you get them to the helipad pick-up location, garnering some extra points for your score. o------------------o | Officer P.O.W.'s | o------------------o These guys are housed by themselves, and they have an added bonus as well. Whenever you get one, you upgrade your weaponry (from grenades to Missiles to Missiles with horizontal splash damage to Missiles with horizontal and vertical splash damage). They also appear as a slightly differently coloured than their regular P.O.W.'s counterparts.
http://db.gamefaqs.com/console/nes/file/jackal_a.txt Obviously officer(s) were collected to upgrade the weaponry, but I'm not sure if any regular POWs were taken aboard.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I really fail to see the point in this movie. A strider glitch-showcase? Okay, the glitches were well done, but this movie doesn't play through the game at all. I really doubt I would like to see a Metroid run which stops after defeating Kraid or so. And as Zurreco proved, it's not perfect. Still it's got potential all right, and I would like to see a full run and decide after that if the game's any good for speedrunning. And please do something about your text, it's quite hard to read as it is.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Really... WTF. Seems like the idea and the horrid sounds were both done after a loooooong night in the bar. And black knight who throws mugs as a last boss? How did they even manage to get shite like this published in the first place. :/ Apart from that, playing was quite well done, the game itself was horrid to play when I tested. I really congratulate you for playing this at least 3 minutes. Still, it's so bad that it's essentially good.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Location: Finland
No desynchs for me and I didn't open it in read-only mode. Quite solid playing, I remember this game being really HARD, I think I got to the dam or so. No noticiable flaws and the shortness of the game keeps it quite interesting. And then there's the music. :) There's some nice tunes in this game, especially the cutscene piece.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Way too many missed shots make the run seem unprofessional and like a regular play. Also entertainment-factor drops quite a lot because of that. Boss-battles take too much time, but because I have never really played this one too much I don't know If they could be done faster. At least there seems to be room for improvement. I also think this run could be quite a lot more entertaining if it was done without getting hit at all.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Location: Finland
Zer0 wrote:
Could you tell me where exactly I idled in the final boss battle? I think the boss battle is very well done.
It's not that bad when I really think of it. But this game has the animation for Mickey where he looks at his pocketwatch, which makes seemingly short pauses seem much longer.
Zer0 wrote:
And the shot is because if you fall to high Mickey can't walk for a short moment, and you can shoot to avoid that.
Ah, I didn't know that. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Same company behind both games and they are both set in the same world.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Quite diverse and colorful game this is. I especially liked the the moose-stage. :) The playing was quite smooth, no bad hickups there. However, there was some idling in the movie. This was noticiably bad in the final boss battle. And was there a missed shot in the first castle sequence? Still quite good and enterntaining movie.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
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Location: Finland
A very nice run, the sheer speed of the game is reason enough to watch this. I didn't notice any bigger mistakes, if you don't count running the bonus stages which took quite a chunk of the total time. Still, they're quite entertaining with diverse themes.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Joined: 8/3/2004
Posts: 380
Location: Finland
My workstation runs on Windows XP as does my laptop. Then theres two older machines running Debian. One is in workstation-adomserver -use and the other is purely a server.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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