Posts for Tombad


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Posts: 380
Location: Finland
arukAdo wrote:
Zurreco wrote:
Be glad I didn't vote No and don't be so defensive.
Yeah indeed, bow to you, master of all tas and skills with awesome tastes
Nice. I don't think anyone is going to take this outburst too seriously, since you did something similar here. The argument is basically carbon copy, except Zurreco's is a bit more wordier and mmbossman simplified it to this already.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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FODA wrote:
Combine feels like the perfect word for it.
I, for one, welcome our new Combine overlords!
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Viikate does old-school evergreen inspired metal in finnish. It's slow enough that you can make out the words easily: http://www.dailymotion.com/video/x31ib5_viikate-viattomien-lasten-paiva EDIT: Actually this is rather similar to Brushy's choice, just heavier. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Johannes wrote:
yaourt -S x264-git ffmpeg-svn mplayer-svn
Easy and fun way to install programs for the whole family! (If you would have wanted to make a real point, then Ubuntu's built-in package manager (aptitude?) is a superior example due to it's simplicity and capable search. And it's indeed usable by mostly computer-illiterate people, unlike command line tools.)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Baxter wrote:
FractalFusion wrote:
TAS is serious business.
I absolutely loathe this line in the submission text. People have the full right to disagree on something, and this line gives these people a label that they are are taking things too serious at the moment they post. I think it's very cheap.
No, it's called humor. If this line stops you from expressing your opinion, then you are taking things too seriously. Anyway, I don't see the problem here even before veup replied, it's not like FractalFusion tried to take the credit for this or anything. People could have just waited and watched the submission like normal and not call bloody murder at the first sight. The final decision could have waited for veup's approval if so desired. Then again, that would have lessened the amount of drama in this thread by 97%*. * Harrison-Stetson used to generate this statistic.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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andymac wrote:
I'm not sure if this would work, but in my opinion, having a separate mode for TASing would defeat the purpose of using bsnes, because there would be a loss in precision, however small, and the whole reason to use banes is because of its infinite accuracy.
Why so? If it's better it should be used. Proving it has "infinite accuracy" might be a bit problematic anyway, so why not just settle with much more accurate than current approaches even if there's a minor loss in accuracy due to separate mode? Not to mention byuusan mentions this special mode would have other benefits as well.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Got my dreamcast, controllers (and VMUs) and the leads from eBay. Didn't even cost me that much so I'd try finding the parts from there. Games are an another matter, they seem to cost too much for their value in eBay and fleamarkets have been a lot more profitable for me.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Nach wrote:
Live HTTP Headers
I use HttpFox, is there any fundamental difference? Also, jSSH is pretty indispensable if you develop web applications and want to run watir-based ui-tests.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Big discounts and generally positive reviews. I occasionally buy games at launch if I have a reason to believe I will enjoy it immensely (Dragon Age was one such an occasion). But like Derakon Board Games are the real money sinkhole. They provide social interaction and the kind of logical thinking I enjoy (especially heavy eurogames and 18xx).
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Warp wrote:
I have always wondered why bits are used as the unit in these measurements. What possible info could it give that bytes couldn't? The only thing bits do is cause confusion. People don't measure file sizes in bits. They measure them in bytes. I have no idea what "103 megabits/s" means. I have to divide it by 8 to get a notion of how fast it really is. Telling it in bits is completely useless.
Marketing, I assume. Bigger number means bigger profits, no?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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[URL=http://www.speedtest.net][/URL] Upload is actually pretty bad at the moment, it should be rated at 10 Mbps. And no caps of course, we resent such things around here.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Awesome, it's always nice to see SRPGs being TASed.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I'm pretty much satisfied with Windows 7 for normal tasks. I do however run with UAC off, since I pretty much know what I'm doing and it's just too much of a hassle to leave it on. Maybe in the future it actually gets to the linux level, where sudoing is needed only occasionally. Only minor gripe is that old start menu isn't an option anymore. :(
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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The smoking ruins of the game have been horribly mutilated once again.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I second that Awesome. Keep it up.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Or if you're adamant about using a keyboard, get one that can support a lot of simultaneous keys (like SteelSeries 7G).
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I'm curious to know how Lua and reseting boss fights are related? Anyway, I've been watching the posted videos, neat work and I hope you finish this. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Excellent work on a great game. Also, the soundtrack in this game kicks ass (including the ending credits).
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Get your random numbers from random.org, which derives it's results from athmospheric noise (thus being better than PRNGs). If you wish you could even run programs against that source to check. EDIT: Or HotBits, randomness taken from radioactive decay. Of course, using the patterns in inexpensive CCDs might also be an option, see LavaRnd.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I, for one, welcome our new sellout overlords!
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Worked fine now with Python 2.6. I think about the only potential breaking changes between 2.5 and 2.6 would be serialization of lists anyway. Found a minor bug while testing it out. Unless, of course, that's how it's supposed to work. I'll see if I can help you out with some of that code in the todo (monster handling seems interesting), though I'm a total disaster when it comes to graphics.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Got a chance to look at this. Minor gripe: Missing import sys in enveffectmanager.py Currently though, it fails to launch with the following error:
Loading environment effect water
Failed to load module environments.water : Bad magic number in data/images\effects\environments\water\sprite.pyc
Does Jetblade certain versions of Python / Pygame to function since this seems to originate from the python module loader and not the game code itself?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Dromiceius wrote:
Tombad wrote:
stuff
Well... that's one way to do it. ;) It's definitely not a simple problem, but I've suspected for awhile that there are cleverer solutions to create "randomness that isn't random." Not that I have any specific ideas or anything.
Indeed. Though if there's a well-known solution I'd suspect that the roguelike-scene might be the place to search for it. I'm told that most of the games that strive for something like that use the nethack (I think?) method of having premade pieces that are inserted in the maps at certain locations to facilitate gameplay. Having a system to generate interesting gameplay elements for each play session would be cool though. By interesting I mean something more than just chaining upgrades/keys/whatever together to create linear progression (even with multiple paths).
Dromiceius wrote:
Anyway, pretty impressive so far. I'll definetly take a look at the code and possibly contribute something if I find the the time and motivation (coding at work severely diminishes motivation for other coding). Do you happen to any sort of a roadmap one could look for a list of things to be done?
There's a todo.html under /html in the repo.
Ah, thanks. I'll have to take a look later.
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Dromiceius wrote:
Neat! I think I might actually abscond with your map generator code and use it to make a Solar Jetman clone. That screenshot you posted is very reminiscent of what you'd see in that game. Also, you can't say "Castletroid" without "castle", but these procedural maps don't seem like they'd be able to generate anything resembling man-made architecture. Any thoughts/plans on that?
I'd assume you could combine developer designed blocks of a map and the procedurally generated content seamlessly so you could add certain things that repeat from game to game in different positions and arrangements. Also, I'm assuming that with switching of the terrain and restricting the layouts a bit more (to move them from the current cave-like appearance into the sharp corners and so forth of a castle) could make it generate more castlevania-esque levels. Anyway, pretty impressive so far. I'll definetly take a look at the code and possibly contribute something if I find the the time and motivation (coding at work severely diminishes motivation for other coding). Do you happen to any sort of a roadmap one could look for a list of things to be done?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Riverside - Second Life Syndrome The absolute best song from Riverside. Anyway, my playlist is full of rock, metal, progressive rock and progressive metal (and the occasional exception). Current favorite band would have to be either Viikate (Finnish folkish(?) metal in finnish, well worth a shot) and Opeth (Swedish progressive metal).
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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