Posts for Tremane


1 2
5 6
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
Nach wrote:
SmartFrame wrote:
Nach wrote:
Quick note: The "B E A T" letters are not collected, since it costs 30 seconds to receive Beat
Not necessarily. If you get game over for whatever reason, you get Beat, and the Beat acquiring cut scene is never played.
well.. to get the game over screen i have to die at least.. 3-4 times?! so even that would just waste time, but thanks for letting me know that a game-over would cancel it out :)
Whether it wastes time or not depends on what else you're doing. If one would be intentionally dying to get energy refills, or access the upgraded arm cannon, then it wouldn't waste time.
well despite the fact that even if you aim to get the arm cannon upgrade it will show a cutscene with dr.light saying you got it which would waste time.. i understand your point, but I believe dying a lot and abuse the fact that you get all your weapons be refilled after a game over is not the way of handling this game :P
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
Nach wrote:
Quick note: The "B E A T" letters are not collected, since it costs 30 seconds to receive Beat
Not necessarily. If you get game over for whatever reason, you get Beat, and the Beat acquiring cut scene is never played.
well.. to get the game over screen i have to die at least.. 3-4 times?! so even that would just waste time, but thanks for letting me know that a game-over would cancel it out :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
GoddessMaria15 wrote:
It's fine. It was an accident so no worries.
thanks for letting this one slip :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
about that goddessmaria i have to say i´m sorry, i edited the txt file because i found somebody to proof-read it for me ( i´m not a native english speaker sorry :< ) and therefore she got deleted somehow ( i thought it was a global thing that she would judge this run )
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
here is the run https://www.youtube.com/watch?v=VY8QNwsnDVc
There are definitely spots you could impove on. I'm pretty sure this needs to be expanded on.
well for example the escape after the 2nd Ballade fight, there might be a faster way to do it, or other small optimation that saves some frames here and there (lag management etc. )
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: submission
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
you´re welcome ,)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: submission
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
yeah they stopped their timing at final hit of wily wheras i stopped timing on the last textbox. the reason i do this is the textboxes need input to advance and only after that the game credits start to roll. compared to their run if i timed it on last input before the hit on wily it´s roughly 45 seconds faster. edit: i just checked that if I use their timing it´s a 34:30
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
Link to video Link to video - got a bigrefill for pharao before the crane fight. - the chicken which i kill with bright is placed so dumb you cannot skip it without getting hit or kill it.. - need a big refill for pharao either before the hunter fight #2 or after ( havn´t tested what is faster - pharao in hunter#2 or napalm ) - need to find the PERFECT boss order without loosing much time with switching weaps. etc ideas? suggestions?
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
Link to video found time (finally..) small update for the tas enjoy
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
i just leave this here, have a lot of stuff happening atm so meh :< still doing this run though, i found a way to get a better brightman fight this will be in the next wip. Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
I'm not sure what you're saying here, or how one kills a platform.
haha.. welp my fault i thought you understood that i was talking about the scorpion :) so yeah as far as i have tested it out, killing that scorpion / just sliding under him doesn´t take much and it doesn´t give much either..
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
# The first jump out of the sand to the platform looks suboptimal. - charging up would be as laggy as just going underneath him as far as i tested and i also have to spent time for killing him -> so i left him out / i´ll look into this again to see if there is a way to get a better outcome! #Also, I haven't researched this, but is it possible to slide under the platform? Or does Mega Man die before he gets low enough? - you cannot slide under those platforms :( The final enemy before Pharaoh Man, you kill using a powered up shot. I believe you can progress slightly faster if you fire non-powered up shots before he even appears on screen, and kill him quickly as soon as he appears. - same as above i´ll look into this one and try to get something! The boss fight itself looks like you don't always hit Pharaoh Man at the soonest possible moments. - the hits were all perfectly timed it just looks bad and Mothrayas send me some advice today how to do it better. the ( 3-1-3-1-3-1 still is faster then just charging up) -> will improve here! # I have my doubts about switching to Pharaoh Shots so early in Ring Man's level, and grabbing a tiny refill, but without seeing a TAS of the whole thing, it's hard for me to judge the strategy employed. - switching early is just for lag reduction/faster killing - as charging the buster fully to kill one of those cannons is not enough as you need 2 more single bullets - and dont forget the lag for charging up while those cannons or planets are on screen.. for ringmans-stage i´ll have to get 2 small refills and 1 big one. Edit: Also, to what extent was doing Pharaoh Man first researched? He is the "obvious first choice" based on that no weapon can significantly damages him that makes sense to use in a TAS. However, when looking at how laggy this game is, and how often enemies end up in your way, having the Flash Stopper can be quite useful to speed up the stages themselves. - well bag of magic food tested around a lot before i even started this run and since i also did rta runs of this i have some knowledge. Pharao-stage: can easily be done without any weapon most of the enemies die fairly easy to a charged buster or a bullet Ring-stage: with pharao so much easier and faster to kill enemies spawning in some retarted positions => lag reduction Toad-Stage: it has potential to be done first, but rain flush just helps on the sand parts and having no pharao for the birds in the rainy passage is just a Lag-fest.. so yeah.. Bright-Stage: to do the fastest in this stage rushcoil would be needed as we can jump over that large spike pit ( rush coil is available after toad ) also fighting bright with pharao is faster than with buster - also this stage has a lot of lag if you go with the buster.. ring/pharao helps out a lot.. so yeah the order as it is in my point of view is the fastest atm.. still thanks for your opinion and suggestions! glad to have some interested ppl here! :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: wip pharao-halfring
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
so i started this with the help of Mothrayas (thank you again for your help) this is what i´ve done so far so pls tell me your opinions and yeah this is it for now. Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
i think i might try on this game since there isn´t anyone who wants to lay a hand on it.. i can´t guarantee that it won´t take much time but i´ll try to get something going for this, any help is appreciated. yeah that´s it for now, wish me luck :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
Joined: 1/28/2008
Posts: 140
Location: Germany
i found this guy, who made vip runs. http://vision.ameba.jp/search/user.do;jsessionid=8AC7B70BA478092B587B1DAC3E3D3414?user=tasseeder just wanna let you know :7
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
1 2
5 6