Posts for Troye


Troye
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Tompa wrote:
Tufs! https://imgur.com/a/UJEinVE Raja! https://imgur.com/a/v4ZZmLk
Aaaahhhhh they look so cute! This is Whiskey :p http://imgur.com/a/RABd7oH
Troye
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MUGG wrote:
Thank you. Please answer my remaining two questions. 1) Why are you sometimes looking to the side when running? 2) In the final level, I believe it is commonly known that you can run away from the fight but will be stuck. As far as I remember, a door will be closed for good and you cannot go on. I was wondering if you can skip past this door or somehow end the level by clipping, without doing the boss fight at all? https://www.youtube.com/watch?v=zJDqQy_NxN0&t=4m20s This is the door that remains closed.
To avoid the lag frames that the game sometimes adds to the ingame timer is big areas (or when there is too much for the CPU to render, also explained in the submission) Yes, I had the Idea and tried it, sadly it didn't work. -but you just gave me another idea which i'm going to try right now :p -
Troye
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MUGG wrote:
Thanks for this run! This and Tomb 4 are my favorites in the series. I liked the tricks used in this run and the level skip, although it was confusing me at times (why the reload at 37:00 ?). At the end of Temple of Puna, it looks like you take quite a detour to get a medipack, or am I seeing it wrong? It seems questionable to me. In Antarctica, the refill trick is nice but very slow. I wonder if you could at least skip one refill.
Thank you :D The reload in Aldwych to Puna is to trigger the crouch/slide glitch explained in the submission text above ^^ (the slope in Puna has the same direction as the wall in Aldwych, saved while crouched then reloaded to the slope in Puna, then reloading to Aldwych makes her slide on the wall and skip the door) At the end of Puna I took a detour to get the Desert Eagle which makes the Puna fight way faster, also explained in the submission at the possible improvements section, RTA faster ways do exist for Antarctica, but since this run is directed to get the best ingame-time possible, this is the fastest method (you can skip all of the reloads by picking up extra medipacks along the way, and taking a slightly differeny route in Antarctica, however the one in RX-Tech Mines is always faster than medipacks, both RTA and IGT wise) I'm glad you enjoyed it :)
Troye
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I'd prefer frame 17535 .
Troye
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I enjoyed this way more than I should have. Yes vote.
Troye
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Well areas being too bright is not exactly an issue, unless it starts to lose colour. But like you said, a perfect solution doesn't exist, and this is better than nothing :)
Troye
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Interesting. I like it. But some areas of the game would look a little too bright, such as Madubu Gorge, Nevada Desert etc..
Troye
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Memory wrote:
I appreciate the honesty. Plan on tackling any other tomb raiders or are you going to take a break? I know you said Bahamete was working on II, any plans on IV?
Probably a break , but i'm slowly working on improving Lapogne's TR1 TAS (a lot of new strategies have been found).
Troye
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Memory wrote:
This was a tough Yes vote for me. The start of the TAS was absolutely fantastic, with tons of crazy stuff like opening a door by sticking a gun in the keyhole. But as the TAS went on, the amount of crazy glitches drastically went down and the amount of cutscenes went up. Tomb Raider Chronicles, why do you gotta let me down like this. I still think the TAS is entertaining overall but bleh.
To be fair I agree because it's true. The game becomes less broken as it advances. Mostly because of the lack of flares , which is what breaks this game the most.
Troye
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Dimon12321 wrote:
It's damn good for me that I've never played it. It's so crappy! Even TR: Legend can be TASed for Wii since it's possible to get OoB by simply jumping forward and backflipping. Yes vote!
Thanks ! Honestly i have no interest in TASing any "new" TR games.
Troye
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ViGadeomes wrote:
impressive glitches and run : yes vote !
Thank you
Troye
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I've had that happen too.
Troye
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Memory wrote:
Woops wrote:
Memory wrote:
Very good! One question though. Could it be possible to make some sort of light hack to make it so otherwise low-visibility segments are more visible? Obviously not a requirement but it would be nice.
Thank you :) Well the PSX version doesn't have such options within the game, and I didn't want to brighten up the videos.
I figured it didn't have the options in the game, that's why I'm asking about doing some sort of modification to increase the lighting, similar to the camhacks of the Genesis Sonic games that make the camera follow Sonic better.
The only way I can think of would be modifying the hard coded Gamma value in the game but that would affect the entire game, or modifying the desired level files to add more lights. Or just brighten up the encode.
Troye
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Memory wrote:
Very good! One question though. Could it be possible to make some sort of light hack to make it so otherwise low-visibility segments are more visible? Obviously not a requirement but it would be nice.
Thank you :) Well the PSX version doesn't have such options within the game, and I didn't want to brighten up the videos. Because I didn't want to break the atmosphere, This game is mostly remembered for being dark.
Lil_Gecko wrote:
Very nice and entertaining run. I wanted to watch one of it for a long time. Thanks. Yes vote from me.
Thank you :)
Troye
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ViGadeomes wrote:
Woops wrote:
ViGadeomes wrote:
As always, a TR TAS is impressive and entertained, yes vote ! I hope a TRII TAS will come soon, and after a TRIV, maybe a TR Chronicles improvment ?
I'm glad you enjoyed it :) Bahamete is working on TR2 and I am currently working on a Chronicles improvment.
I watched the entire run but since it is in level segments, I don't know what it is in the grouped run so : on the end screen of each level, do you press "X" at the first frame where it is possible (if there is no RNG) ? We don't see that in segment videos it's why I'm asking.
Yes I skip the statistics screen and the save prompt at the end of each level (except for Nevada Desert and Temple of Puna - explained in the text) as fast as possible
Troye
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ViGadeomes wrote:
As always, a TR TAS is impressive and entertained, yes vote ! I hope a TRII TAS will come soon, and after a TRIV, maybe a TR Chronicles improvment ?
I'm glad you enjoyed it :) Bahamete is working on TR2 and I am currently working on a Chronicles improvment.