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To avoid the lag frames that the game sometimes adds to the ingame timer is big areas (or when there is too much for the CPU to render, also explained in the submission)
Yes, I had the Idea and tried it, sadly it didn't work.
-but you just gave me another idea which i'm going to try right now :p -
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Thank you :D
The reload in Aldwych to Puna is to trigger the crouch/slide glitch explained in the submission text above ^^ (the slope in Puna has the same direction as the wall in Aldwych, saved while crouched then reloaded to the slope in Puna, then reloading to Aldwych makes her slide on the wall and skip the door)
At the end of Puna I took a detour to get the Desert Eagle which makes the Puna fight way faster, also explained in the submission at the possible improvements section,
RTA faster ways do exist for Antarctica, but since this run is directed to get the best ingame-time possible, this is the fastest method (you can skip all of the reloads by picking up extra medipacks along the way, and taking a slightly differeny route in Antarctica, however the one in RX-Tech Mines is always faster than medipacks, both RTA and IGT wise)
I'm glad you enjoyed it :)
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Well areas being too bright is not exactly an issue, unless it starts to lose colour.
But like you said, a perfect solution doesn't exist, and this is better than nothing :)
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To be fair I agree because it's true. The game becomes less broken as it advances.
Mostly because of the lack of flares , which is what breaks this game the most.
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The only way I can think of would be modifying the hard coded Gamma value in the game but that would affect the entire game, or modifying the desired level files to add more lights.
Or just brighten up the encode.
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Memory wrote:
Very good! One question though. Could it be possible to make some sort of light hack to make it so otherwise low-visibility segments are more visible? Obviously not a requirement but it would be nice.
Thank you :)
Well the PSX version doesn't have such options within the game, and I didn't want to brighten up the videos. Because I didn't want to break the atmosphere, This game is mostly remembered for being dark.
Lil_Gecko wrote:
Very nice and entertaining run. I wanted to watch one of it for a long time. Thanks.
Yes vote from me.
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ViGadeomes wrote:
Woops wrote:
ViGadeomes wrote:
As always, a TR TAS is impressive and entertained, yes vote !
I hope a TRII TAS will come soon, and after a TRIV, maybe a TR Chronicles improvment ?
I'm glad you enjoyed it :)
Bahamete is working on TR2 and I am currently working on a Chronicles improvment.
I watched the entire run but since it is in level segments, I don't know what it is in the grouped run so : on the end screen of each level, do you press "X" at the first frame where it is possible (if there is no RNG) ? We don't see that in segment videos it's why I'm asking.
Yes I skip the statistics screen and the save prompt at the end of each level (except for Nevada Desert and Temple of Puna - explained in the text) as fast as possible