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Abahbob wrote:
It was interesting, but I didn't find it all too entertaining. It just seemed to get too repetitive. The levels seemed pretty bland for most of the game, continually running to the right and freezing a boss and continually hitting it with the same move. I have to vote no, this game just didn't do it for me.
So basically like Mario but without hitting the boss.
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Bobo the King wrote:
True wrote:
4/10 bad keyboard layout, no trackpoint equivalent and shitty 16:9 resolution display (yeah, I know, almost nobody sells 16:10 anymore...) You don't want to know what I spent on my notebook (fully loaded Precision M4400) ~2-3 years ago.
They still make those?
Absolutely. Dell and Lenovo are the holdouts of this superior technology. (Don't really understand the point of stressful constant movement of the hand and wrist on a touchpad. But Apple knows better and even sells a desktop version of a touchpad now...)
rog wrote:
I hate people
I hate you. I have no reason to, really, it's just hating is the in thing right now.
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4/10 bad keyboard layout, no trackpoint equivalent and shitty 16:9 resolution display (yeah, I know, almost nobody sells 16:10 anymore...) You don't want to know what I spent on my notebook (fully loaded Precision M4400) ~2-3 years ago.
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Derakon wrote:
Of course, it doesn't have the original SOR3 route;
Though I played about 3x SoR2 as a kid, have to agree...disappointed that the original route isn't available. Gotta tickle that nostlagia. Good question with Hourglass; if I get some time next week and nobody else does it first I'll try it.
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Derakon, Lorenzo_The_Comic, ....SorR is even better. But of course, it isn't a Genesis game =) And it's got a couple bugs. And way too many Jets. And the Ninjas are way too cheap. But it's a blast. Hope this run is finished soon.
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creaothceann wrote:
Ferret Warlord wrote:
Emulators bypass the issue because they take the graphics and interpret them into a digital, progressive scan image, perfect square pixels and all. Much more compatible with HDTVs.
Unless the emulator uses shaders / filters.
In which case, the display still receives a digital, progressive scan image. Wat. You're mildly wrong on this point. You can get all pedantic if you want by making me aware of an emulator that doesn't output through graphics routines a progressive scan image or one without square pixels and such, but that isn't what shaders / filters do. It's still a progressive scan output.
franpa wrote:
Be weary of TV's not supporting PS1/early PS2 games in combination with Component A/V. (PS1 games have to be run via a PS2 console to exhibit the problem, I don't believe the PS1 has component A/V out?) Various TV's either will display a blank image, a single corrupt video frame or will display it perfectly but with an error message stuck on screen saying the signal is unsupported even though everything is perfectly clear and looking fine behind the occluding error message. A good game to test with/google, would be Disgaea.
Interesting to know. My Denon upscales PSX games from my slim PS2 via component fine. Interestingly, though, it wouldn't work with S-Video from my Saturn... The alternative of course is to have a composite set for such games. Or, in my case when I really want to feel nostalgic, a couple of spare Playstations =)
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Most Samsung models have extreme input lag. I haven't tested this year's E models with games yet, but last year's D models of CFL and LED backlit LCDs all had horrible input lag. All of the 2010 C models were pretty bad. Last year's D series plasmas, though, have relatively low input lag, and input lag that is comparable to better displays on the market. Most new TVs will probably have bad input lag out of the box as more and more image processing features are added. I'm highly sensitive to input lag, and I don't notice it on my PN59D7000 (Samsung 59" High End Plasma), which is fed and scaled from my Denon AVR-3808CI receiver (Faroudja scaler) or from my HTPC. The Samsung TV scaler is also pretty good, and the image processing is excellent, making older games and video sources look quite good. (The only two complains I have about this model are that the size is great for video, but bad for gaming...don't worry about size too much if gaming is your #1 thing! And the buzzing of Samsung's higher end D series plasmas is annoying. PQ is simply fantastic.) Sharp universally is bad for games, due to their PVA family architecture. Even though input lag is actually kept pretty low on some models, this isn't true for most, and there is far more motion blur than other panel types. This really hurts for older games that scroll sideways, like platformers. LG, Panasonic and Vizio have a number of models that do not exhibit terrible input latency, with picture quality to price roughly in reverse order. I refuse to buy Sony. That said, 2011 and newer year models are finally starting to look good again. I can't say anything about input lag. Your best bet is to look for sets that are in your price and size range, appeal to you, then check online for input lag and motion blur results. It also depends on if the TV will have other purpose (Samsung has been the best for the past 3+ years for picture quality, but among the worst for input lag).
Picture looks horrible. Instead of rendering each pixel as a square, it's almost like each pixel is a mashup of the pixels around it. It's sort of interpolated or something, in a really really bad way. Note that this is NOT from failure to switch from widescreen. It's also not because the graphics are "outdated" or incompatible. Emulated games (e.g. the Genesis version of Sonic the Hedgehog, on XBox Live) will look fine, as long as they are being run on an HD system.
Yeah, this is how it works. But when it is done well, you shouldn't notice it. Samsung is really good at making old games look nice, but again, most models have high input lag. My 50" Toshiba 1080p DLP looks smoothed out, which is typical of a DLP, but also looks somewhat like a CRT and it also does old games fairly well. My 50" Fujitsu is medicore in image reproduction.
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feos wrote:
marzojr wrote:
feos wrote:
The build contains hitboxes and solidity displays that I don't know how to turn off (for a proper camhack encode).
The hitboxes can only be turned off by recompiling with the option disabled.
Wait, you mean there's no way to encode the movie with CamHack only? No scripts for that?
It's as he said - recompile without hitboxes enabled.
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YoungJ1997lol wrote:
Warp wrote:
YoungJ1997lol wrote:
Huray for the 9th ammendment that allows us to go off topic
9th amendment to what?
the united states constitution: the ninth amendment (if i remember) allows other rights not stated by the constitution to be legal
WTF does this have to do with the US constitution? THE DEVICE DUZ NOT AGREE WITH YUOR TAKTIKS. PURRR.
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YoungJ1997lol wrote:
Spikestuff wrote:
True wrote:
I don't like babies OH LOOK A KITTEN
OH my GOD IT'S SO PRETTY O.O
WHATZ HIS NAIM
IT HAZ NAEM BE IZ THE DEVICE THE DEVICE PURRZ.
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YoungJ1997lol wrote:
True wrote:
Are you going to TAS it?
um, this is the off topic section.
I don't like babies OH LOOK A KITTEN
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Are you going to TAS it?
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I would usually prefer the game be done as fast as possible, but the ending was pretty nice.
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You don't need to be an "experienced" linux user to do what you are asking... get a livecd, download, compile and run? About as easy as using a Windows installer and having it spew crap all over the place, only without the spewing by default.
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At first I was bored, then I was F YES. At 7:57 I was like "where was that room in the game?" Then the tiles changed. So clean. The "Organ of" is a badass instrument, too.
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That would require a full explanation of the degree system
I lol'd.
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Raptor, Keen... so much of my childhood right there. For what it's worth, when I played this on my 386SX20, I thought the slowness was the normal speed...when I finally got a 486, wow! what a difference! the game actually has difficulty! =) I didn't even know there was a Windows port... Nostalgia aside, can't wait to see some encodes.
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<pedant>
Warp wrote:
anything warp says </nitpick>
</pedant> How can you people create drama out of anything? At least try to profit from it. I thought you guys loved whatever was commercially released. Now something is commercially released, effectively a different title, and you cry about it some more with "emulator in emulator!" bawwing? Just play the damn game, it's a Zelda game so everyone will brainlessly plusupvote it anyway.
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I think it's a pretty stupid idea. I'll happily watch the run and any WIPs if posted.
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GO STRAIGHT I like what I see...surely this will be improved. Please continue.
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Billina Blaze gets a sexchange operation and saves the world in 10 minutes FTW.
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YOU ARE MY HERO.
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True wrote:
this is how I felt after about 5 minutes
this is how I continued to feel
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Enemies must explode, organic or not, in any real SNES platformer. It's a rule. This game doesn't break that rule. From the encode, it looks like there is some unnecessary slowing at parts. Hopefully I'm wrong.
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this is how I felt after about 5 minutes
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