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How about these: Exclamatory !!! EXCLAMATION mega_man_3 MM3
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Warp wrote:
True wrote:
arflech wrote:
or the authors were too scared (their intention was to release for free, using original content).
When will people get rid of the misconception that copyright infringement must entail commercial usage? Copyright infringement has nothing to do with whether you are making money out of it or not. It doesn't matter if you are distributing it for free. It doesn't even matter if you were paying money to people to take it. That doesn't affect the question of whether it's copyright infringement or not.
You win the misinterpretation prize. Have a code block.
This spot reserved for Warp
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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DrJones wrote:
The new linux kernel 2.6.31 is a bless because X Windows works a whole lot better and it was about damn time they did those changes. However, the only compiled packages I've found so far have disabled dhcp for some reason, so I have to manually set my IP as static if I want to use that kernel, I don't have this problem if I start my computer with any other kernel. Very annoying. :/
Shouldn't have anything to do with your kernel.
emerge dhcpcd
Also, why not compile your own kernel? FWIW, running 2.6.31 now, I am having extremely inferior performance in X. Other things were updated so it likely is not a kernel issue, but X CPU is spiking like it never has before. Compositing is choppy and CPU-bound now, almost like it's being done in software, but acceleration is definately working. Haven't had time to investigate yet...
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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arflech wrote:
The answers include Adblock Plus (Firefox) and this adblock list for Opera: http://www.fanboy.co.nz/adblock/opera/ also try a Flash blocker like this: http://operawiki.info/FlashBlock it makes my browsing experience much faster
Let's just block Flash. Okay. I rarely use Youtube, but perhaps you don't understand what the Youtube ads are? The least annoying ones are shit that pops up in the middle of the video. The more annoying ones are ads that play for 15 seconds before the video starts. This isn't an AdBlock-solvable issue, although the latter case may have workarounds. Re: CTR, that was simply a C&D that was taken too seriously. Either the project was never really getting anywhere, or the authors were too scared (their intention was to release for free, using original content). Why are you all still crying over this? Just forget about it and move on.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Ask a lawyer. This said, on your notice of acceptance, I would refuse to view videos on and block any access to your account from my machines. Youtube ads are very intrusive and annoying and I don't think the amount of income it could provide is worth the nuisance.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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And exclamation marks!
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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On this board? You didn't keep a copy for yourself? Use the search feature to search for posts with you as the author. Also inb4 exclamation marks!
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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I can host it, but what codec is used to reach such a large size? Can it be a little smaller?
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DarkKobold wrote:
True wrote:
DarkKobold wrote:
First step would be to figure out how the latch signal works on the controller.
Actually, that step comes far after all the other things I asked.
Um, its the only part that matters for synchornization. Mario has zero randomization. It's possibly one of the most deterministic games on the site. Thus, all you need to care about to sync is the controller latch output. That is it. No need to tie in reset, at all. The console will send you latch signals.
I'd rather write an NES playback device than a Mario playback device. I can synchronize directly from the clock, if necessary, especially if controller input isn't polled for a number of frames after power on.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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DarkKobold wrote:
First step would be to figure out how the latch signal works on the controller.
Actually, that step comes far after all the other things I asked. It's likely just some form of shift register. EDIT: that's exactly what it is. I don't know if it's up to the game to read it or if the console does that (likely the former), but if it is the former, it can't be used as a reliable clock source and the console clock will have to be tapped.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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If the game has an RNG and does not initialize the variable first, you will likely have sync problems. How accurate is the NES clock? I'm not familiar with the physical hardware; will it execute a fixed number of instructions per frame? I would imagine not... If you guys think this will work, I'll try to get my hands on an NES and Mario cart. I have plenty of PICs (company ordered too many PIC18F2550s) and some free time at work to write an inputfile-fed controller. Re: startup sync, I could probably just pull reset high/low to sync, you think?
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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finalfighter wrote:
http://www.yuko2ch.net/rockman/14changed.fcm http://www.yuko2ch.net/rockman/14changed.avi 1:You go back and use "delay CurrentBeginScreen changed." $14 is mad ->0xE1 2:You go to previous room of the starting screen. $20(room number)=0xFF 3:You go to the last revival point. Though the revival point is not suitable :P
Won't you leave this poor game alone? I can't even watch Woodman anymore, and now you want to make it worse...
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Woodman was one of my favorite stages to watch and play. What did you do to it :(
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Re: color, if you are referring to menus and such, keep it the default - I always thought it looked the best :)
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I wish I walked like that.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Backwards jumping ftl. Couldn't stand watching it after 5 minutes of that crap.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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He was gone for Linux / X clients, and he now came back :( Very annoying, with no way to turn off besides blocking scripts or writing specific rules for the website, and fairly CPU heavy on this platform... I browse the web to browse, there is a reason I don't like animated ad banners - they're ANNOYING! This is no exception... Edit: Gone now? Yay? :) Edit 2: He comes around on other pages but the main page. Not that big of a deal but still would be nice if there was a way to disable the thing provided by the site. It's just a Bad Thing(tm) to have unnecessary animated crap on websites.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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inichi wrote:
...Another good thing is that you can make all words appear at one time by just pressing the A button. Things are much different in the SNES version. For example, if a dialogue consists of 100 characters, you have to wait for 100 frames until all characters appear in the screen. I think this is a gigantic timesaver, especially considering how some cutscene in Chrono Trigger is heavily based on texts: Trial, Frog's flashback and so on.
I don't like it so much in a TAS, though. Chrono trigger is my favorite game. Even though I know what happens and what is said, there is something about RPGs that require me to read the text :)
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upthorn wrote:
I'm in favor of obsoletion in this case, because I don't think a non-glitched TAS of Chrono Trigger really has much to offer compared to a person playing the game in real time.
I agree, although I do think a non-save-glitch run would be very entertaining as well. I don't think "does not glitch SRAM" is too arbitrary... inichi did come up with some glitches that can be used that don't require SRAM molestation :)
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Nightwatch wrote:
IMO it's another reason why save corruption should be in its own category.
Completely agree.
onReload wrote:
Watching it wasn't that entertaining, because I didn't really know what was going on.
Did you ever play Chrono Trigger? Are you a fan? I am guessing not... For those who love the game, this TAS is likely to be extremely entertaining. For those who haven't, I can see how it wouldn't be. The entertainment comes from the complete rape of the plot - if you don't know it, you won't get it.
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I brought this question up before, and it was quickly attacked / ignored. I think you asked it better than I did, though. Derakon's explanation is understandable. The emulator is performing the same operations in the same order as would happen on a console, with a reset happening on a frame boundary rather than infinitely at any point. What I do not know is if on the real console there is a deterministic amount of data written on each frame (and, if so, if there is much / any idle cycles before the next frame), or if data is written as fast as possible with varying data rates based on SRAM speed or CPU clock speed. Emulating a faster CPU could quickly determine this, as well as debugging the save code. I don't know much when it comes to debugging emulator games, so it's probably the job for someone else. :) As far as the chip actually saving the data, the write is usually very quick (although I don't know for EEPROMs of this era). You are far more likely to have corruption from the code for saving not being completed than having corruption from the SRAM not being completely written to. I personally don't like to see these SRAM corruption bugs in TASes much either, but they do make for some very fun looking runs, such as the recent CT run by inichi you mentioned. I would certainly still like to see some of the other glitches inichi can perform in a non-save-glitch run... :)
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This has got to be the best TAS replay I have ever watched. And here I was, waiting for your skip bosses trickery and other things you've posted. I guess a lot of that isn't so necessary anymore.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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I've tried not to spoil myself as an observer, but I've seen some of what you've posted so far - it's all amazing. I'm still patiently waiting for this TAS to be completed. Good job, and good luck.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Bisqwit wrote:
X11-Firefox has had lots of CPU-usage problems with Luigi, therefore I have disabled in on user-agents professing X11.
Thanks. X11-Flamedog on Gentoo appreciates it.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Should we really need that, though? I mean, I already browse and block content, but I haven't had to here... yet. Why now? Why no option to turn it off (it'd be mere lines of code and a couple links to do it with a cookie)? Or better, why not just get rid of it?
true on twitch - lsnes windows builds 20230425 - the date this site is buried