Posts for Tub


Tub
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Joined: 6/25/2005
Posts: 1377
When are we going to realize that a few no-votes not backed up by explanatory posts have never and will never influence the decisions made by our capable judges? When it comes to protest forms, voting "no" is about as effective as holding up a banner and chanting kum ba yah: not at all, unless someone decides to take the bait and make a fuss. Here's an idea: remove the poll once a movie has been published or rejected. That way we can finally stop obsessing over the perfect yes-to-no-vote-ratio and get back to enjoying the movies.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
had this .ips lying around. Didn't re-check, but it's likely the one I used; the TAS sync'ed for me. http://www.authmann.de/misc/MockingBirdStationV7.zip
m00
Tub
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Joined: 6/25/2005
Posts: 1377
The Hack I've played through Mockingbird before. It has a nasty habit of hiding items so well, you're bound to get stuck at some point. But that's not a problem for a TAS. The intended item route has a lot of unavoidable backtracking, which is a problem for a TAS (as seen in this run). But despite all the problems, Mockingbird has very varied, interesting and challenging room designs, which make the hack worth playing and a TAS worth watching. The TAS It is obvious that this is technically very well done. The author did a great job applying all the known techniques in clever and unexpected ways, completely breaking some of the rooms. Some of the tricks used cannot be seen in our TASes of the original game. I'm not familiar enough with the hack to comment on the route, but I know that the intended item order was severly bent to reduce the amount of backtracking to a more sensible amount. It's still a lot, but thankfully not as much as it could have been. Do we need another super metroid hack? Probably not. But this run was very well done and managed to show off a lot of tricks, so I'm voting yes.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
right, Lubicant *facepalm* in that case, Stolas will only hit for 129 and you can survive the route change. Which leaves us with these possibilities: 1) three fish (two meats) / axe level up / two stolas (original route) 2) three fish (three meats) / axe level up / one stola 3) two fish (two meats) / axe soul / two stolas Going to the stola from left or right is equally far. The original route will traverse the room fully (right to left) and kill the stolas, the modified route would traverse the room fully (right to left) and run through the stolas. Then again, +4 str (?) from the levelup would probably offset the time for the stolas kill, anyway. And if axe soul glitch works out, killing the stolas instead of a third fish is only slightly slower, but more beneficial.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Kriole wrote:
Pretty sure you cannot jump over the Stolas without double jump.
No. But for some reason, klmz took 130 damage from the Stola's first hit, but only 129 from the second. I did play around a bit and got 129 damage a few times, but the first hit I took was always 130. Same with Shadow Knight, the first hit I took was always 160, but subsequent hits sometimes hit for 159. If you can get a 129/159-hit somehow, the route is possible. Any idea why the damage values differ at all?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Pie \o/ Will you use the same route or did you conjure some new room transitions? What about this route? - get 3 Tasty Pies from the Killer Fish - warp as usual until Final Guard, use the Tasty Pie instead - walk through the Stolas, exit screen to the left. Get back, kill Stolas for 0hp glitch - reset, immediately exit left without killing the Stolas again It's around the same walking distance, but 1 kill less. Would the room transition change due to the new route? Maybe the levelup makes up for the wasted time? Ok, 290hp (Tasty Pie) - 160 (Shadow Knight) - 130 (Stolas) = dead, maybe there's a neat trick to save 1 measly hp? Another idea: could you trigger the first warp by soul instead of levelup? Axe armor throws a pie, gets pwned, releases soul, pie returns and hits you. This might save a bit on the early exp'ing perhaps? Maybe it allows you to suspend after the second fish instead of advancing to the third if the above idea doesn't work out?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Bamahut wrote:
Dracula got owned once again [..]
Remind me again, where exactly was dracula in this game? ;) (of course it was rhebus all along, using evil tactics to delay chaos' demise!)
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
120 yes votes.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
thanks RingRush. So doing child dungeons as adult IS possible. That changes a lot indeed, including the preferred method for early explosives (spirit temple -> well).
Segment 10:
Megaflip down, Bolero CS skip (10 B) 
[..]
Segment 17:
Play Bolero
uh, what? Does that really work? MrGrunz: Could you please post/link your improved route, or is it totally secret(tm)?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
RingRush wrote:
(although the all temples run is pretty outdated).
I've been re-watching the all temples run a week ago and was wondering how outdated it actually is. * it doesn't use the improved super slide techniques * using some of the any% skips anyway could be faster, because a cutscene is skipped (forest escape, DoT skip). * there's been lots of work on the cucco bottle route * there must be lots of small improvements in room strategies. There always are. Despite that, the general route looked pretty solid to my uninformed eyes. Are there any major route changes I don't know about? The Lullaby seems like a huge time-waster, but without BA there's only one way to get it. Postponing child dungeons to adult or doing adult dungeons as a child could help tighten the overworld-routes, but from what I read none of those worked out, right? Postponing a child-dungeon would skip the get-the-ocarina cutscene at the castle. Anything else?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
The SNES has hardware support for layers and sprites. The game has to say "This is layer 1, this is layer 2, ..." and it's the hardware's (read: emulator's) job to render them. Since layers and sprites are explicitely defined, they can be rendered separately. The PSX does not have any hardware support for layers. The game just draws all objects from the back layer, then all objects from the second layer etc. until the scene is done. There's no generic way for the emulator to know where a layer ends and where the next one starts. If you want to disable some layers, you'll have to research the game's render engine, then hack the GPU plugin to detect the relevant instructions and skip them. This isn't simple, and it'll only work with a single game.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
hmm.. going by the speedrun.. getting in a fight with two bombs and stealing two right arms (in 2 rounds): ~20s (segment 34) watching the animations of two right arms (segment 58): ~12s having tifa attack 3 more times to make up for the lost damage (including additional gate attacks): ~45s so getting the arms should be ~13s faster. Unless you're using a completely different strategy on demon's gate?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
there we go: http://www.archive.org/details/tasvideos_dump had to remove the comma from spidermanvskingpin-tas-mmbossman,neofix.avi all other filenames are unchanged.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
This certainly took me a while, with saturated bandwidth, a hardware replacement on my server and a good amount of procrastination. Sorry! I'm starting the upload to archive.org now, the following files will be copied:
aladdin-tav2-jaysmad.avi
arkanoid-tas-baxter.mkv
castlevaniahod-tasv2-comicalflop.avi
castlevaniahod-tasv2-zggzdydp.avi
doubledragon2-tasv2-2p-alone-adelikat.avi
earnestevans-tas-ouzo.avi
guerillawar-tasv2-randil.avi
lolo-tasv6-baxter.avi
metroid0mission-tas-dragonfangs.avi
mortalkombat2-playaroundv2-samhaingrim.avi
pop-sandsoftime-tas-theenglishman.avi
simpsons_bartsnightmare-tas-samhaingrim.avi
smb1fds-tas-phil.avi
sneszelda-short-tas-deign.avi
spidermanvskingpin-tas-mmbossman,neofix.avi
supermariobros2j-tasv2-luigi-phil.avi
tinytoonadventures-tasv2-randil.avi
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I've voted no due to game choice on the last submission. I'd likely vote no again, but there's no way I'm watching that game again just to cast a vote.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
You've cheated death. Again. Beware though, the guy usually gets a little cranky after you've done that a couple of times. Next time you meet him, he'll offer you a crooked game of chess instead. Be prepared!
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
What a horrible game to have a TAS. Kudos on your quest to kill dracula in all incarnations on all systems, but this was just boring. Lag everywhere, painfully slow movement, and then came the auto-scroller. There are few enemies, most of them pretty generic, and the level design is bland. Worst of all, there was nothing that made up for the boring parts. The bosses were just wacked a couple of times, there were no glitches and no clever tricks. Sorry, voting no due to game choice.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
it's all there, it's called the mute button.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I love pie.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
yeah. right.
Edward_Tohr wrote:
The only suggestion I could possibly have is to explain via subtitles what each use of RBA does, like the Might and Magic run does, as it does seem rather random for those of us who don't fully understand it. :P
seconded.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
unless there are descriptions where html-code spans multiple lines, this should work.
<?php
$text = <<<EOS
this is a short text on line1

this is a slightly longer text on line3

epdsghoiivisgxoifgusfufwsyafiudasiuzfdiufsdiuxfcsufdzufzwfzusfdzufyzuszfyxzfsuc.
yeah.
EOS;

$max_length = 100;
$max_lines = 3;

$str = '';
$lines = 0;
foreach (explode("\n", $text) as $line)
{
	if (strlen($str) + strlen($line) > $max_length && $lines > 0)
		break;
	$str .= $line . "\n";
	$lines++;
	if ($lines >= $max_lines)
		break;
}

echo trim($str);
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
the game obviously sucks, but the run keeps it short enough to succeed. Yes-vote for all the glitches.
wekhter wrote:
Do the tiny pixel nipples kinda weird anyone else out?
No. I've never seen a real woman, so they didn't strike me as odd. Duh.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I like the new front-page, but there's a glitch on the random starred video. Cutting off a paragraph mid-sentence is bad enough. Cutting it off mid-html-tag leads to problems: With the news-div on the right, there should be enough room to display the full description anyway, wouldn't it? Otherwise, it may be more robust to only cut off after a line-break?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
ok, I can try archive.org, but I'm stuck after creating an account. It looks like I'll have to enter filenames into the web interface before I can upload anything, which would collide with an overnight-batch-upload. I'm reluctant to just try it out since, well, mistakes will be permanent. ;) Can someone please get back to me on irc (Tub) when you're awake?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
just grabbed the list and found: ~/shared/azureus/old> for i in $(cat ~/tases.txt) ; do ls -1 $i 2>/dev/null ; done tinytoonadventures-tasv2-randil.avi lolo-tasv6-baxter.avi arkanoid-tas-baxter.mkv guerillawar-tasv2-randil.avi dragonwarrior3-tas-davedfwm.avi simpsons_bartsnightmare-tas-samhaingrim.avi mortalkombat2-playaroundv2-samhaingrim.avi aladdin-tav2-jaysmad.avi earnestevans-tas-ouzo.avi spidermanvskingpin-tas-mmbossman,neofix.avi metroid0mission-tas-dragonfangs.avi smb1fds-tas-phil.avi supermariobros2j-tasv2-luigi-phil.avi ~/shared/azureus> for i in $(cat ~/tases.txt) ; do ls -1 $i 2>/dev/null ; done ninjacrusaders-tas-randil.avi supermariobros-tas-klmz.avi supermariobros-walkathonv4-bisqwit.avi doubledragon2-tasv2-2p-alone-adelikat.avi superturrican-tas-pasky13.avi gradius3-tas-krocketneo.avi sneszelda-short-tas-deign.avi kingsbounty-tas-aqfaq.avi soniccd-tas-upthorn,nitsuja.avi castlevaniahod-tas-zggzdydp.avi castlevaniahod-tasv2-zggzdydp.avi castlevaniahod-tasv2-comicalflop.avi pop-sandsoftime-tas-theenglishman.avi If I hadn't moved to a house with crappy cables, those would still be seeded :( Anyway, saturating my upstream is never a good idea when I intend to get work done, but if you leave me an ftp or something else I can use for automated overnight uploads, I'll make sure they get to you as soon as possible.
m00