Posts for Tub


Tub
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Joined: 6/25/2005
Posts: 1377
A simple look at their Super Metroid page would reveal that they only list whole minutes, as displayed in the game.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I'm a bit puzzled about the situations where it clearly lagged, although there were zero enemies on-screen. anyway, as expected, yes vote.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
If we replace the word "reverse" with the politically correct phrase "Directionally-challenged", we can abbreviate it to DDD. :p
m00
Tub
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Joined: 6/25/2005
Posts: 1377
cool. Apparently now I've said that I hate competition or fair competitive behaviour. Can't wait to hear what else I posted. snorlax managed to sum up my opinion about TSA pretty well while sounding less attacking than I admittedly was. Well done.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I gave some examples where having a software firewall is actually worse. Can't live with them, can't live without them. Oh, creating a second account is easy on windows, too. Running certain programs under the second account without logging in twice is another matter, it always requires additional clicks or bash commands. yeah, I have such additional users and a couple of iptables-rules to block all network traffic generated by some of them. I didn't need additional software for that, but it took a good deal of configuration, so I wouldn't call it "out of the box". The locked down users all run freeware windows games on wine, the users with net access are there to test svn versions of various software.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Warp wrote:
The largest problem are not inbound attacks. I don't have hard numbers, but I bet less than 0.1% of hacker problems is caused by hackers attacking from the outside and finding a security hole.
the biggest problem on an unpatched windows are inbound attacks, it'll take only minutes until you're infected. Install windows, download patches, reinstall windows, install patches, done. Yeah, in theory outbound attacks should be mostly harmless, but leave it to microsoft to counter that theory with facts. Software firewalls are a good tool too - in theory - for the reasons you outlined above. In practice, they're often commercial crap designed after marketing decisions. There have been several situations where software firewalls actually caused trouble, for example leaving additional holes due to bugs or increasing reaction time to inbound traffic (making a DoS-attack more easy). At one point, a fault in the ZoneAlarm update mechanism caused a massive DDoS on the DNS servers. It's hard to trust on the security of zonealarm after that. Then again, a simple packet filter can't stop outgoing traffic. Nothing stops a program from opening a URL in your browser (which probably is allowed to connect) or just silently running ping.exe. If you want to sneak traffic out, you'll find a way. Code that's executed by buffer overflows in your browser (or the notorious flash plugin) won't be stopped by a firewall at all. The best way to get rid of spyware, trojans and backdoors is to stop executing shit you find on the internet with full privileges, actually don't run anything with full privileges unless needed. But Windows doesn't have a helpful mechanism for privilege separation (neither do most linux distros out of the box), and anyway the whole thing is not as convenient as installing a flashy firewall and a virus scanner and pretending you're secure.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Soulrivers wrote:
You're blaming TSA for not being good enough of a glitch hunter, and for not having the knowledge we have of the game today, which mind you has been hunted down by tens of people (even though 6 or so have done most of the work).
Now where did I say that? I'm fine with creating a run as a starting point, then getting together and finding ways of improvement as a community. I don't mind creating a run, then watching everyone else hunting glitches as well. What I DO mind is creating a couple of runs, waiting for others to do the research work without doing much yourself, then constantly boasting how you'll soon create a sub5.. no, sub4.. no, sub3.. sub2-run (as if it was HIS achievement), but never actually doing it.
If any of them would have stated that they would run the game, I'm sure TSA would have just stepped aside.
right, the self-proclaimed zelda-master with the repeatedly (!) stated goal to own the zelda world records on all games would do that. sure. Then again, my time machine is broken, so we'll never know.
He just wasn't good enough, sheesh.
I'm fine with that. But I absolutely can't stand people who boast, make promises, but fail to meet them. Trying to get the fame for something you haven't even done yet is bad enough, not delivering after such claims even worse. There's a fine line between statements like "I've spend a lot of time testing alternate strategies to make this run as fast as I can", "My goal is to own the world records of all zelda games at one point", "I hope to get an improved run with the new glitches done someday" and statements like "My run is perfect" or "I WILL own the world records" and "I'll do a sub-X-run, you can bet on that". It might be me, but I don't react kindly to claims of the latter form. (I'm aware that one of these examples can be attributed to at least two other persons. Go figure if they're invited to my birthday party.)
why couldn't they just have done the cel-shaded graphics from the start?
because they are ugly.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Soulrivers wrote:
If he was no good, explain to me how his WW run still holds the record after what ... four years?
as guybrush said: because nobody cared. I never said he was "no good". He made a couple of speedruns a lot of people (including me) enjoyed. However, he failed on several levels. He never even bothered to compare movement speeds, it took years of waiting and someone else to do a 15-minute-test to notice that backwalking is faster. Actual OoT-research didn't happen until the infamous thread at sda, where other people did the work while TSA waited patiently to reap it, continuously lowering the expected time of his "next run" on each discovery. Then he noticed there was actual competition and he'd have to keep up. He struggled to learn bomb hovers and never managed to do the run he promised. His Zelda1-speedrun was beaten by sleepz, and he did some very ugly things to get him to reveal his route, because TSA knew he couldn't beat him otherwise. His ALttP-record was attacked, so he spread misleading information, hiding another run of his, basically doing the same things he previously condemned when he needed a zelda 1 route. The reason I don't like him is because he was mostly talk, using other's work to his advantage while contributing little in terms of research, being a hypocrite not driven by morale, but by personal advantage, and he made claims and promises he never kept. Four character traits I just can't stand.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
AKA wrote:
Its not clever to claim perfection on a game like this, but equally its not right to claim perfection can never be reached.
There's only a finite number of possible improvements (you can't improve a 1000 frame movie more than 1000 times), so in theory perfect movies exist. In practice, that perfection is unlikely to be reached (especially on SM) and there's always one frame somewhere. And even if someone should create a perfect movie, we'll never know if it's perfect, since it can't be proven. So after all, we'll never be able to label a movie "perfect" since we just don't know. [1] [1] correction: Saturn can
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Well, uh, I'm just using Linux. :p My brother's been happy with AVG though. The most useful step against virii is to use a non-admin-account for your daily tasks, although that's often inconvenient.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Nope, it enters 'TSA'. TSA was a guy on a mission to claim all zelda speedrun records who once threw a hissy fit, then left with broken promises while others surpassed him. He can still be seen as the creator of our OoT topic, where he made sure to show his name without actually contributing much.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Warp wrote:
It's very hard to find recent additions without being able to list by date of publication.
http://speeddemosarchive.com/news.html
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Little bald boy: Do not try and improve the frames. That's impossible. Instead... only try to realize the truth. Taco: What truth? Little bald boy: There are no frames. Taco: There are no frames? Little bald boy: Then you'll see, that it is not the frames that improve, it is only yourself. well done, and sorry for the cheesy movie reference :p
m00
Tub
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Joined: 6/25/2005
Posts: 1377
well, he posted it in a public IRC channel, so I assume it's ok if I post it here: http://tasvideos.org/aural/
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Well, some stupid plugin that shall remain nameless crashed my browser three times today, but apart from that it was a nice prank and shows some very promising design ideas. :) forgive me if some of the wording below is inappropriate or seems demanding/commanding, it's 1 am and I don't want to spend the time improving my tone when I should be improving the message. Things I like: - using the avatars is a great idea, being greeted by my doggie just makes me feel welcome. It's amazing how much such a simple addition can change the perception of the site. They're also nice on the "played by.."-text, but probably need to be a bit bigger than that to be useful. - the permanently available search box is just a consequence of the digg-ripoff, but nevertheless a good addition that should be kept. - The tour for newbies, why oh why didn't we have one before? Of course that needs to be fleshed out instead of just linking back to the FAQ, but IMHO that'd be a good addition. Things I really don't like: - it looks like web 2.0. A soul-less machine, aggregating some kind of content, relying on user-votes to filter out the crap. TASVideos is not one of those sites, there are wips and reviews, submissions, discussions, votes, judging etc, resulting in high quality content. Don't deliver the message that our quality control is based on user votes! The user votes are an important part of deciding if a movie is worth your time, so I'm all for keeping them, but in the new layout they're the most prominent thing, implying that you should skim over the votes first, then look at the rest of it. I think the screenshots did a great job of giving a quick hint if a movie is worth your time, especially if you don't know the game. So keep the screenshots. They also deliver the message that someone cared for every single bit of content by hand-picking a screenshot. And they look nice. - please don't go down the "... (read more)"-path. Cutting descriptions off mid-sentence is the second sign of a soulless machine. The basic assumption that the most vital pieces of information are stored in the first few sentences is fundamentally flawed. If the descriptions need to be shortened to fit the layout, we'll need to reword the descriptions instead of cutting them off. - cramped front-page. Think about the use-cases: a) a regular user visits, probably via bookmark. That should be the majority of visits, and they're only interested in the recent additions (a couple of days) as well as quick navigation to wherever they want to go: probably the forums, otherwise the search-box. b) a semi-regular user visits and wants to catch up with the releases since his last visit. He needs exactly the information as currently present: ~15 recent submission and links to page 2, 3, etc. But remember that this is not a prominent use case. c) First-time-visitors. Not a prominent use-case either, but still important to cater for. We need to quickly communicate the purpose of the site, instead of clubbing them to death with a wall of text. It's non-trivial to keep the user until he clicks "see the tour", so bring back the one-sentence-description before the tour-link, and tune down on any other content that might distract him from noticing those two important bits. I think the old FrontPage did a good job of providing exactly that, hinting every user into the right direction and being a starting point for all the different use cases. What you made the new front-page is overkill for almost everyone, IMHO that would be better behind the "more"-link below the Recent Submission box - any user interested in that can still bookmark exactly that page. - sorting everything by date. Another sign of web 2.0, "keep the cheap content coming, forget about the old stuff." OK for news sites and maybe digg, not ok if you actually try to make old content accessible. Publication time doesn't really matter on tasvideos, there's no indication that newer movies are radically better than older (non-obsoleted) ones, so sorting by time delivers the wrong message again. I don't think sorting by date has any value outside of "Recent publications" for repeated visitors. With the ever-growing amount of publications, the biggest hurdle to overcome is to make the content accessible, to give users the means to find what they want without drowning in a flood of information. To do so, they need a good search engine, meaningful filters and a strong grouping of content. Grouping by system, then alphabet is a good way to find your favourite game of younger days. To prevent the System-pages from growing too much, an additional grouping by game would be nice, but that's probably still not within reach. Minor things I don't like: - movie-details. The old page had some coloured backgrounds: you were visually guided to the description first, when you decided to watch the movie you'd quickly find the download-links after that. The new page lacks this kind of visual guidance and I need to actually look for the description. (Of course I'm used to finding the description in the white field, so this point might be less of a problem than I think right now. Still, I think colouring the sections again would be an improvement.) - Before, there was no information available about the publisher. Now that information is right on the front-page, next to the runner. IMHO the encoders/publishers should be listed somewhere, but less prominently than the runner. - throw away buzz-words like "upcoming" and "downloads". The most fitting word I know is submissions, and there is no download-section. - the phrase "played by xxx" is misleading. Maybe fall back to a simple (yet dull) "created by"? - "submit new". It's rarely used, it should never be used before going through some other pages (FAQ, SubmissionInstructions) and thus really doesn't need a place in the global menu. A link to Helping.html titled "How to contribute" might be more appropriate.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
very nice, loved how you always found something to do during idle time :) yes vote.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
minglw wrote:
This run... errr.. play changes the meaning of TAS. Can this still be called TAS ? Or should it be called TAP (tool assisited play) ?
TAS = Tool-Assisted Silliness \o/
m00
Tub
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Joined: 6/25/2005
Posts: 1377
not voting unless you can do it without pressing A.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Just like two gas bubbles in water merge. They touch, they form a unit, then they realign themselves to sphere shape - without ever losing any air to the surroundings. None of them is destroyed, they share their air to form a bigger bubble. now replace air with matter and the bubble's surface with the event horizon, and you should be close. edit: now that bisqwit mentions it.. this one? http://www.nasa.gov/vision/universe/starsgalaxies/gwave.html
m00
Tub
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Posts: 1377
Bisqwit wrote:
2) The ambiguousness/redundancy will resolve itself in the upcoming redesign.
Did someone say redesign? Anything new and interesting?
m00
Tub
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Posts: 1377
moozooh wrote:
I can solve Expert in 0 seconds by abusing a clock stopping glitch.
let's have a lengthy debate about ingame- vs. realtime-runs :D
m00
Tub
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Joined: 6/25/2005
Posts: 1377
that doesn't help. To survive with the pause glitch, you don't need to move, you need to pause. You can pause after being zapped, but you can't pause WHILE being zapped, which leads to a short scene of samus stripping, then dropping dead. edit: this post was made under the assumption that you wanted to use that trick to do the pause glitch. Anyway, the trick is useless in a speedrun.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
well, the beam drains 300 energy (if you got both suits, that is), requiring 301 energy to survive. Since having only 2 tanks will give you 299 energy, you need 3 tanks. You can substitute an energy tank for a reserve tank, but that won't lower your item count and reserve tanks are generally more hidden and slower to pick up (not to mention the refill-delays). So if you're going for pure speed, 3 energy tanks and both suits, it is. btw, has anyone ever tested what happens if you got more reserve tanks than energy tanks? That sounds like a situation a programmer might overlook, possibly giving interesting results.
m00
Tub
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Posts: 1377
love your style :) anyway, two questions: I guess the missiles weren't used in KRocketNeo's run due to causing more lag than actual damage. What happens if you set missiles to a different button in the options, then use them only whenever useful? Or are you confident they won't help score an additional kill (or faster kill in lag-situations) at all? second, by setting the ! powerup to Mega Crush, you can use additional bombs. I didn't try it on the later levels, but wouldn't that allow more kills or at least some instant lag-reduction if you time your powerups wisely?
m00
Tub
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Posts: 1377
I don't have a clue what Link did, but apparently it managed to save the world or a princess or something. yes-vote to an obvious improvement.
m00