Posts for Tub


Tub
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Joined: 6/25/2005
Posts: 1377
so.. the interesting part is that you don't need to press down (thus slowing down) before sparking, possibly allowing you to start a spark at an otherwise unreachable place? (or at least to reach the place faster?) If I understand this correctly, you wouldn't need to ascend the slope the way you did to reach the spark position. Wouldn't it be enough to run almost the whole way up, hit down, start a spark to the left (thus immediately gaining full speed again), hitting the slope and jumping off? Somewhat like this, just way more optimized? (possibly even w/o jumping before charging, didn't check that) btw, is your way of ascending the slope faster than just running up? Or slower?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
if super seeding is used (which should be used for initial seeding), you won't see the seed although there is one. it usually takes a while for the initial copy to be distributed to create more possible seeds. If you're impatient, don't start the download 10 minutes after publication.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Kejardon wrote:
Actually, come to think of it, you could reset and use the auto-save during the Ceres explosion cutscene to cut off a nice chunk of real-time without having to sacrifice any in-game time.
Wait - isn't that auto-save overwritten when you save in tourian, thus not copyable? Or do you intend to reset after ceres, then copy the file, play one of them up to ceres etc? not that it matters, because your edit really warrants the "Bahahahah"-prefix. Nice find.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
The first runs of this game were interesting, showing a couple of tricks, a couple of bugs, some variety. Nothing too fancy, but the runs were short enough to keep me interested. At this point the run is just boring. A long rocket flight, hours of monotonous walking, a garbled screen, and then.. oh, it's over already? wtf happened, where's my action? Sure, this shortcut is a good find and surely interesting to anyone actually paying attention to the related forum topics, but what about a casual viewer unaware of the history? It makes me wonder if this game is still a good choice to TAS, and why our obsoletion system allowed a good run to be replaced with something like this. At this point I'd really vote for the first published run to obsolete this one, it was more entertaining. Yeah, die-hard fans of the game will disagree a lot, I'm aware of that. Maybe we need a bug-free run as the main category for this game, keeping the glitched run separate - like we did with AlttP and Link's Awakening?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
has been accepted already, but I'll vote anyway. Looked better than the first run except for the straightforward queen kill. But what won't we do for speed... edit: note to self, don't post at 3 am while being tired.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I just used wine + lunarIPS. No hassle compiling, no need to install a JVM.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Watched the whole published avi now, thus adding my yes vote. It was entertaining, although lots of route choices aren't too obvious for the casual viewer.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
The first cup was sweet, that'd be a yes vote so far. Since I'm too lazy/paranoid to install the reset-version I didn't watch the rest of the run, so I'll refrain from voting. Looking forward to the published avi though.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
thank you comicalflop. I should have searched for videos first. For anyone sharing my confusion, here are some links: getting into the well without song of storms: using the aggro-cucko cutscene by jumping through walls by jumping through walls + cucko simple Playthrough of the well - note the usage of the lullaby to lower the water inside the well.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I just had to bump this thread for this one: http://www.baynhamtyers.com/contraptionII.html
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
you lower the water as a kid by playing the "song of storms" (?) which you usually learn as an adult, right? If there was a way to get this song as a kid before kakariko village, wouldn't that solve all problems? For example, do RBA using the kakariko bottle? unless I missed something (again) the question would be: is there an item for RBA that'll give you the song?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
if you wish to submit a tas to SDA you could do so anyway, given enough time, knowledge and foolishness. They're not gods, and about any check they perform on your video data can in theory be faked. but your webcam-illusion won't last long when someone starts comparing button-presses to gameplay on a frame-by-frame-basis. Unless your webcam runs at 1 fps, 2 colors and 4 pixels, it's pretty solid evidence for action-games. At least as solid as the submitted video data on a DVD.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Inzult wrote:
Basically I am a quiet prick.
no no no, the preferred term is "geek". ;)
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
INTP as well, 78 25 62 33. I didn't really need the test to tell me that. There's a clear trend towards introverted persons on this board. But I guess it didn't take the test to know that either.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Raiscan wrote:
What more could you want?
Games that don't rely on trojan-grade "copy protection".
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
comicalflop wrote:
The only thing destructive here is downplaying TASes that may be sloppy and not widely liked by the audience, but which the authors did put time and effort into. [...] TASers who have their work displayed as "Failure" for having low technical/entertainment quality.
So you're also against rejecting submissions, just because the author put time and effort into it? I don't see the point in hiding or downplaying flaws to soothe the author - if the author can't bear to accept flaws in his work, he'd better learn to handle criticism, and he'd better lern over here than in real life where it might seriously hurt. And unless the author can't handle it, honest feedback is way more useful to anyone. so, I'd vote yes.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
This run made me sprinkle my Magic Powder on many things! bad puns aside, I watched your previous run at least a dozen times, so of course I thoroughly enjoyed your improvement. Thanks a lot. yes vote.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I don't have much to contribute, I just wanted to say: moozooh, that looks friggin awesome!
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I wish my FCEU was working. I'd love to see some transperfect run.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Wait.. doesn't the BA require you to travel in time? >> 6. Use Reverse BA to get Warp Songs (Prelude + Lullaby + Serenade + Nocturne) wouldn't there still be a cross-dresser blocking the way?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
From what I've observed, Pac-Man stops for 1 frame now and then.
is that standard lag, or are the ghosts moving while pac man stops? If it is just lag, it may be possible to just ignore it. as alden correctly pointed out, this is not quite the standard graph problem but an evil (yet possible) incarnation of it. The important parts are the 3-way-junctions because that's usually where decisions take place. If I didn't fail to count there's 20 of them. That's not few, but not too many either and it might be possible to just brute force the thing. I don't have a running FCEU, but I'll start digging code sometime next week.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
let's count the amount of finished SM submissions of both of you and call it a draw ;-) ahh, friendly rivalry.. you guys rock.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
It's similar to a known and solvable problem from graph theory, and if you wish I'll try to write a small program that determines the optimal path. Such a program wouldn't be able to consider ghost movement of course. How difficult is it to manipulate their movement? A perfect path is worthless if there are ghosts in your way.. (although most levels will have multiple optimal paths to choose) The biggest problem is probably getting the level data. Unless someone knows how the levels are encoded in the rom that will require some manual processing. If someone can dig up ascii-art-maps from a guide that'd be perfect. If everything else fails I might be able to extract the map data from screenshots, but that's error-prone and a pita to program well. Are there 255 different levels or are they looping faster?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Randil wrote:
I haven't played level 256, so I don't know what it is that makes it interesting.
neither did I, but typing "pacman 256" at google video provided the answer: the graphics glitch up.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
When a game has a good story, I often find myself caught up in it, feeling for the characters. Yes, sometimes one of the female protagonists manages to catch me off guard, but a temporary crush is far from an obsession. Which one? Well, last time it happened with Rinoa from FF8. Yes, it's pathetic to fall into an emotional trap built into the game with the only purpose of catching socially unskilled geeks, but at least I can refrain from drooling over rounded polygons most of the time.
Deep Loner wrote:
When I see a new person, the face is usually the first thing I look at.
Pervert! :p
m00