Posts for Tub


Tub
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Joined: 6/25/2005
Posts: 1377
got the super missile but can't find my way back.. Magish: there are tools to add the header. For example, the level editor saturn used called SMILE should have this option. Otherwise, just search around.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
sorry for being uneducated, but is there any reference for all those places names that are being thrown around SM? "the gauntlet" - "mount doom" - "the n00b escape". I'm mostly guessing what's meant. If there's a reference somewhere, links or good search words are appreciated. since I can't beat the game anyway, I decided to use 'the tools' - or cheats, in this case - whenever my frustration level went too high. Now went down to Norfair, with 0 energy tanks, 10 missiles, and nothing else, being stuck. Did I miss anything or do I have to try getting to Kraid again? oh yeah, I met that map room of doom as well, but moozooh reported it faster :)
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I tried, I failed. count me out. (of course I'm lying. I'll get back to it eventually, just to fail again.) Saturn, have you ever considered the possibility that you just might have some underlying sadistic tendencies you need to face?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Zurreco wrote:
Err, there are 100 episodes, each composed of 5 levels. What crappy trial version were you playing?
maybe the one behind the link that was posted in this thread? (duh!) if you have a link to a more recent version in flash format (the linux binary on their homepage won't work for me), feel free to post it.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
subanark wrote:
How could anyone not include N? http://media.ebaumsworld.com/swf/n-game.swf
It took me until today (two weeks) to finish all 30 stages. I feel tricked for not getting any kind of reward for that, but it's still a nice game. Definetly a good choice for TASing, if there'd ever be TASable flash games.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I realize which thread this was posted in, but just for clarification: does this apply to Super Metroid, Metroid Redesign, or maybe - through some strange mathematic coincidence - even both? nice work there by the way.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I think the suggestion involved that the creator of the movie could set those points, to tell the viewer "hey, this is a good area to look around". If you don't know the game, you won't be able to judge where to place your savestates. On dialoges, you'll realize you should have placed a savestate right after the dialog has been skipped, when it's too late.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
JXQ wrote:
Tub, do you ever post without making sure to note that you are above all this arguing?
sure, but only in cases where I'm actually interested in arguing. Now don't go offtopic, this thread is about bashing Nach, not about bashing me. Thank you.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
wow. Now Zurreco has found a way to turn Nach into a convenient instrument to increase his post counter. Also, the priests of Baal were mostly slain for the exp. Some people slay them to be able to hurt baal himself, because he ocasionally drops shiny stuff.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
This thread is funny. Pointless, but funny. Someone who's hell-bent on using precise speech is using mostly unknown and ambiguous abbrevations. Explaining the intended meaning of DMG seems less work than typing "Game Boy". And everyone else is just being an idiot about it, deliberately or not. keep on going, guys!
m00
Tub
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Joined: 6/25/2005
Posts: 1377
yeah.. remember, 8 years and more ago, when 2000 used to be a cool number?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Zurreco wrote:
Just their advertising department. And the PSP.
Don't forget the DRM, spyware, lawsuits against innocents, overpriced and uninspired consoles, ...
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Nach, could you please stop posting, you're wasting your precious bandwidth. thank you. ;-) we're having this argument each time Nach publishes something, it's leading nowhere. You know what they say? Patience is a.. card game you can always enjoy while waiting for that download to finish. right? by the way Nach, if you're relying on positive feedback from a community to enjoy your contribution, you're always bound for frustration. I don't see frequent thank you's to the other publishers as well. The complaining minority is always louder than the majority who's just silently appreciating your work. Ignoring the idiots is the first step to happyness.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
it's theoretically faster to just seed it via bittorrent than to send it someone else before publishing. That'll only work if everyone plays nice and uploads their pieces to the others, though.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
the description links to a "second quest" run.. as if that thing with the two castles and whatnot wasn't confusing enough already, now there's a third zelda castle somewhere in here? with less sarcasm: IMHO a link to the "second character" run or just "game completed as maxim" fits better. also, a honest wheee! to jxq for another published run.
m00
Post subject: Re: Brainstorming for new emulator movie format
Tub
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Joined: 6/25/2005
Posts: 1377
- The movie formats are frequently undocumented, and the emulator source code is frequently not published.
this isn't true, the formats used on this site are documented, and the related emulators are open source. famtasia being the exception, but famtasia wouldn't support the new format anyway.
- Desynchronization with the movie stream is common and I believe much of it is avoidable.
which is true, but that's a problem in the emulator core, not in the movie format. The universal format wouldn't help.
- Rather than encode the state of the controllers at each frame, I propose that instead the format record the state of the controllers at each read probe.
that's ok if there's only one read probe per frame, or per every few frames. If a game is lazy and probes the input a couple of times per frame, that'd make the movie file grow too fast. a better suggestion might be: "only record the controller state in frames, where the state has been read at least once". But then again, why? Filesize is not an issue (see below), and it'd make hex-editing more difficult. Thinking that a poll-based input recording would allow playback on real consoles is wrong as well - desyncs don't happen because the input doesn't match, but because the machine behaves differently. Adding a display, whether the controller state has been read, would be useful to detect lag-frames, but that's not a problem of the movie format. I'm also sceptical - do we really want to be able to play back TAS-input on a real console? That'd pretty much destroy unassisted speedrunning.
Controller data would be encoded as delta-time.
why? it makes hex-editing more difficult. Most of the overhead disappears when you zip the movie file prior to distribution anyway.
- Saved states can be embedded into the stream at any point, including the beginning. [..] and checkpoints in the middle of a movie.
a feature that adds checkpoints to a movie to allow seeking would be nice, indeed. In terms of filesize, these checkpoints should be kept outside the movie file though. The small movie file can be distributed, and the emulator will automatically create new savestates for seeking when playing the movie for the first time.
- The delta-time stream shall support subchannels that are synchronized to the read probe time. Such data can include notes and on-screen subtitles.
to keep the file structure simple, those should probably go into a seperate file. subtitle formats are well established. I don't see any advantage of using read probe synchronisation over simple timestamps though. there could also be meta-information about "chapters", e.g. "frame 12345: beginning of Kraid Fight". The emulator would create additional savestates on those frames, and allowed skipping right to them. Those ideas aren't new, but require an amount of work that nobody has done yet.
- Security: The ability to digitally sign a movie is helpful. The format shall allow multiple signatures of the same file. An author can sign her movies to prove she made them. A site like tasvideos.org can sign a movie as being officially approved. Another use is as a timestamping authority: a neutral party can notarize that the movie was submitted by someone at a certain time, which might resolve disputes.
you can always take a movie from someone else, and sign it as your own. Over here, the "neutral party" for submission time is simply the submission script. A movie is officially approved by tasvideos.org when it's available for download here. Adding a signing function is possible, but I fail to see the uses.
My format would make the input data consistent for a given controller type on a given console. Ideally, ZSNES and SNES9x would be able to read and record the same movie format.
as said above, that would be useless. You still can't play back a zsnes movie on snes9x, because of subtle emulation differences. Conversion tools for different emulator movie files exist, but they're mostly useless. same goes for different releases of the same emulator: if the emulator core's timings changed, no movie format can guarantee that it'll stay desync-free.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
thank you fluffy kitten for the link, I'm downloading right now.
fluffy kitten wrote:
It got rejected because of the Skulltula Vine Glitch in the Deku Tree.
couldn't you just replace the Deku Tree segment? Time isn't flowing inside the Deku Tree, and if the amounts of hearts/items/munition at the start and the end of the replacement segment match the glitched segment, it shouldn't be a problem, right? (no, I didn't read the 51 pages at SDA. Sorry if it was suggested or answered already)
m00
Tub
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Joined: 6/25/2005
Posts: 1377
most modern browsers allow you to use your own style sheet for web sites. That way you can override the default way the site looks. For example, you could increase the font size, you could remove or change annoying colors, kill background images for faster loading times. I've used it to increase the size of the phpBB text-box when posting, so it'll take up more than 2.6% or 7% of my screen. You're still loading the same page as before, it's just displayed differently. find a good descriptor for the forums you wish to turn invisible, and set them to display:none; or visibility:hidden; - whatever destroys the layout less.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
if you just wanted to ignore specific forums, lacking the power to ignore them with your brain, you might as well use a custom stylesheet to turn them invisible.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Thank you Bisqwit. Listen everybody, let's bake a delicious cake for Bisqwit!
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I'm pretty sure you don't need to buy or download anything, you just need to tell VBA to emulate a gameboy with that upgrade. Under Options -> Emulator -> Save type, what are your settings? I use "Automatic", "Flash 64k", and never had problems. Options -> GameBoy -> GameBoy Advance is checked as well? it might help to tell us a specific game you have problems with, it'll make it easier to reproduce your problem.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I noticed that the run was a lot more enjoyable than this thread, so I'll just vote yes.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
it does matter, because we need to grab our torches and pitchforks and go pay him a friendly visit. What else? I also kind of wondered if the modifications to this phpbb included vote tracking. Now I know. Included to allow the "confidence"-factor?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Saturn wrote:
Only exception is, if this 100 frames would allow you to get a whole minute better time on the display.
so your suggestion is to do the run without the trick, then check the timer, then redo the run if needed? ;)
m00