Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I only needed help for 8 and 10. 10 frustrated me because I tried something at one point that should have been correct, but must not have done it quite correctly.
It vexes me.
In retrospect, I shouldn't have looked. Its all doable enough that if I had an ounce of patience I should have been alright.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I hate to be a band-wagon jumper, but I have to confess that I had the same problem. I only got 1 hour into the run before totally loosing myself to boredom.
I thought giving it a second try later on would be good, but the same problems returned.
"Its not you, its me" I don't think I have the patience to watch any run that long, and I don't think I ever will. Going to vote meh. What I saw seemed well done, but entertainment value just wasn't there for me.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I cant say I'm really sure of the point of TASing a rhythm game.
decently fun to watch, but just seems strange when all that is done is precise timing.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Here is a funny challenge--
Write an expression that can generate every string of letters, containing only a and b, where the number of a's is even, and the number of b's is even.
use the * for repeat, and V to represent or.
an example expression could be something like (BB)*, which could generate any string containing only B's where the number of B's is even.
Another useful example is (AVB)*, which can generate any string containing only A's and B's.
Note that there is an answer, but its not pretty.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Its insane to think its worth marketing an online FPS to people that still cant use a mouse and keyboard.
The only people still intimidated by a mouse and keyboard are the same kind of people who are unlikely to play games at all, and when they do, probably avoid games that use the new fangled internets.
Seriously, using bad controls because its easier to learn for people who will never play your game anyway is just ridiculous.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Consoles just need to work out a way of controlling an FPS that has 3 properties:
1: intuitive
2: both high rate of movement, but maintaining the opportunity to be accurate with practice
3: not shipping an aimbot.
Halo 2 fails on point 3. Anyone else enjoy sweeping around at head level with a battle rifle and letting the aim correction do the rest?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Really true. As bad as FPS games are to play on a game pad *cough*halo*cough* it did seem like a limitation to the GC that the C-stick was a poor substitution for a normal analogue stick. This only really came up for me playing metroid (not a true FPS, but it controlled like one for the 15 mins I could stand to play.)
I hate auto-aim, and its all but needed for a game-pad FPS. Feels like skill plays less of a factor. I think that PC gaming will be superior to console for FPS and RTS until the day mouse and keyboard can me introduced and designed for.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Like all the other runs where speed is not the main goal, the vote would have to decide that it is "more entertaining."
I like both runs, and I really think both should be published, so voting yes.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I am 100% sure it doesn't require that someone else has opened the door, because it has happened to me in games blocked from others joining. This is different from the graphical glitch where a door looks closed even when open, because the door stays closed through the process. (i.e. you need to open it if you want to go back through)
It is possible that its lag related, so it may only occur in online games, but it definitely does not require others to open the door.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Tub wrote:
Have you ever encountered an actual staff with +1 fire/light?
Funny you mention it, because in many years of playing this game I don't even once recall that happening. I assumed the AS page to be truth, but you are probably right here.
Either that or I just didn't remember.
There are glitches that should be used often in a tas, mostly things like movement near shrines, they seem to call some sort of ejection algorithm if you move too close to a shrine before activating it. This can be used to move through a shrine, faster than just walking past it, and should save a few frames when used. (also gets the buff from the shrine)
Another glitch is that under the right circumstances (seems to only happen moving downward on the screen), it is possible to move through a closed door, without opening it. This would save most time in act 2, where the slab style doors take a moment to open. (the goo doors in maggot lair also come to mind, but I have never had the glitch move me through one of those.
But, all of this would become unneeded once teleportation starts, but could easily combine to several seconds before then.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
The biggest thing is that he could have manipulated better staves, like +3 warmth and +3 charges early on (or something like that) but that could take almost forever to find the perfect one.
Only other thing was that it seemed like his experience gain was not as consistent as it could have been. He very suddenly went from going out of his way for exp in act 3 to never slowing for exp at all in acts 4-5. Could be streamlined probably, but would likely only be a min or so at most.