Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Well made, and decent to watch, but it feels like your goals arnt consistent.
Small only, sure. But going for all levels played and not doing the switch palaces? It doesnt make a lot of sence.
Had some entertaining elements, so Im going with "meh"...
I really dont get why there would be a need for a "minimalist" run exiting nearly every stage.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
As long as we are back on topic, youtube is a nice convieniance. Would be cool if more were available that way, especially some of the ones that have hard to come by roms, or specialty movies like the megaman quad run.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Have you tried it in any of the dungeon underground passages, like the ones where you find the items?
I wonder if that might glitch things even further...
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
What makes it even shittier is that all 4 of the games I listed are glitched insanely, but each one in a different way. Each new version leads to a new bizare and exploitable glitch.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Bit torrent implies nothing.
Hell, its the only way to get patches if you play WoW... so how does it imply wrong doing?
Thats like saying owning a scanner and a printer implies you are part of a counterfitting operation.
There are many, many people using many, many bit torrents, that are nothing but totally legitimate.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Force is defined as mass times acceleration. (F=ma)
So for any given mass m, there is some F, that would yield any a.
Simply put, regardless of what acceleration is desired, there is some amout of force capeable of causing that acceleration.
Work is defined as a force over a distance, and describes the amount of energy transfered my a force. (W=FD)
Provided that the D is small, which is to say the force only acts for really short amounts of distance, the work done, and consequently the energy needed can be arbitrarily small.
Relivity does not really affect this, because all that is required is that the acceleromiter reads the data at the instant when the device is accelerating. This means that regardless of how high a value for acceleration is desired, the acceleration could be so brief that low amounts of energy could be used, and the velocity of the device would remain non-realitivistic.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
So lets see...
Zelda2: adventure of Link-- Glitched to hell
Zelda: links awakening-- Glitched to hell
Zelda: a Link to the past-- Glitched to hell
Zelda64: OOT-- soon to be Glitched to hell (RBA FTW)
what is it about the series that lends itself to being glitched sideways?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Hate to be the physics nerd of the group, but there is no limit to instentanious acceleration. So c, (a measure of velocity) is not the limit of acceleration (a measure of the rate of change of velocity, the actual value an acceleromiter measures).
Not that it matters.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
FODA--
You keep posting like you know of some run(s) where emulation glitches have a profound affect on gameplay. If you do, you really should bring them up.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Ignoreing the fact that nothing I mention will be an RPG,
The bizzare metalish-techo-rock they play in the background of Contra:Shattared Soilder is amazing for what it adds to the the feel of the game.
Also:
Starcraft-- Terran theme
Zelda: Link's awakening-- Mountain theme
Sonic 3 (I think)-- Icecap zone