Posts for Twelvepack


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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I dont see that we really need a description as detailed as this. It is the "other" category for runs that ARE interesting, but ARNT covered by the rules that govern the other submissions.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
The real problem here is not shaving a few hundred frames off the first 13 levels, the problem is that there are 120 levels, and finishing all of them will take an epic amount of time and effort. I dont thing I could ever finish a run this long.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I would go so far as to say he has done every level except 2 faster, and each one by a fair amount.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Two things, first, is there a reason you dig so early in level 1? I think it might be faster to wait a bit and do what you did where the platform is thinner. My other question is why you use the 1.1 rom. Is there something preferable about it? Should I switch to it, or does it not matter? My observation is that existing TASes seem to prefer 1.0 versions (probably because of bug abuse) so I figured I would follow suit.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Irc knows about this...? Sorry if that got annoying, but I kept thinking I was done, only to think of something else that needed to be mentioned. I didnt know people were watching me that closely. -crawls back into his hole- At least now, what started as 1 sentence is now ma veritable masterpiece of lemmingology.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
For some reason, I get nothing but timeout errors from your website, so I still havent actually seen your run. Any chance you could upload it to dehacked's site? I really want to see what you have... all those links are infuriating. Thanks for the heads up on the "B" thing, didnt even realize, that is the main reason #3 was so slow. As sloppy as #7 looks, I dont think it can be improved by more then a second or 2. This is because all that really matters is that the bridge over the hole near the end is started as soon as possable, and lemmings flow over it as desely as possable after that. To improve it, adjust the drop rate so that the second (or third) lemming reaches the first builder (the one making the small step up) the instant the step is walkable. in level 11, its not as simple question as it seems to use extra bashers the whole way, because you need as many of the lemmings as you can to get turned around so that they dont walk all the way to the edge. I should have tested further to find out the best place to do this. In level 12, I think it might be possable to only kill 2 lemmings to make the path walkable, but dispite half an hour of trying, I never got it to work. None the less, worth looking into. Overall, my run is kinda thrown together, and at times its not quite as good as it should be. Im still new to this whole TAS buisness. I might need to start over with level one, but at least I think this will be the last time.
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
New version. cleaned up level 7, though im not convinced its as fast as it can be. http://dehacked.2y.net/microstorage.php/info/2547/implem.smv It goes up to level 13, and has ~6000 frames on the end of useless shit. All comments welcome =D.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
My run has level three starting on frame 4840. Im not sure where this difference is coming from without seeing the other versions in question. http://dehacked.2y.net/microstorage.php/info/2540/implem.smv Unlike the other versions, mine avoids uneeded cursor movement, and doesnt "play around" at all. That might change later, but for the moment all I was focusing on was time and strategy. Just so that no one else has to say it-- level 7 is terrable, I tried again with a different strategy and got a far better time, that said, the times should be decent at least for the other levels, though I doubt they are perfect. I was trying to hex-edit in a repaired version for that level, but every time I tried to do that, it screwed up the video from that point on. I might just have to re-do the levels after that point.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I have been playing around with this game a lot lately, and I made a run for the first 10 or so levels. I am interested in compairing it to what the adminal here has done, but I dont know a not-so-overly annoying way of compairing them. What I want to know is, are those frame numbers the start of the fade in? or when the fade in is complete? I dont really know how to compair.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I really like what you have so far. Kinda funny how we forget over time how raw games on the NES look (and sound). I guess playing the SNES version only serves to highlight the difference. For what its worth, the NES version is a lot better about not having general wiredness about things (like acceleration on the cursor, requireing double button clicks on self destruct and other, smaller things)
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Might be on my end, but that website doesnt seem to want to load.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Does anyone have copes of the runs mentioned on this post that arnt (at this point) dead links? I really want to see what people have come up with
Has never colored a dinosaur.
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Glad to hear someone has plans to do it at least, though this run will likely take a lot of time and energy to complete.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
40 on the curb TT
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
no action on this thread for a while, is the run canned? I made my own version of the first couple of levels, but the precision was slightly off what I saw here. I doubt that I have the experiance, skills or determination to do a run like this, but the overall appeariance of the run is really nice. A run of this game has the potential to be out of this world, I hope one of the tas veterans takes over, and blows our minds!
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Awsome TAS. I agree with the general opinion of the volcano part, but the overall effect of the run was amazing. A large improvement over a run I liked.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
working on it... Trouble is, I cant think of a good way to get a file that has the feather and the flippers without actually playing the game for 2 hours or so. Think I might just bite the bullet.
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
In regards to my earlier posts... The first one shows the glitch being triggered, the second just shows some of the glitches with chests. http://dehacked.2y.net/microstorage.php/info/2581/MoreLaGlitches.vbm http://dehacked.2y.net/microstorage.php/info/2582/Chest%20glitch.vbm In the neither world, you are free to walk through walls, so you can pass from dundeon 1 to 2, and so on (keep walking upward) the maps fail to act properly, but you can walk out the front door of any dungeon to return to the outside world at the entrance of that dungeon, but turn the game back to normal funtion. It seems that you can only get from dungeons 1-4, but there are ways to end up in the later 4 dungeons (I ended up there before, but Im not certain as to how it happened) and possably the windfish egg (though I havent gotten there before, it is probably around there some place).
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Ah, that solves it. nice vid too ^^
Has never colored a dinosaur.
Experienced Forum User
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
the checksum on the movie is read by my emulator as nothing but a string of zeros, and I experiance de-synch problems. It might be just me, but if anyone knows what the deal is, I would appriciate it.
Has never colored a dinosaur.