Posts for Unknown_User

Joined: 1/1/2022
Posts: 1716
nobody likes animals.
Joined: 1/1/2022
Posts: 1716
Who can do a run on Toe Jam & Earl? I loved that game when I had it as a kid, but I don't remember much else about it, except that it was a very pretty game for its time!
Post subject: Mario Advance 4 (SMB3) with SMW Cape?
Joined: 1/1/2022
Posts: 1716
Use the E-Reader item card to put the SMW Cape in Mario's inventory (maybe maximize the inventory with as many cape's as possible) at the game's beginning, and then race through the game using it. I think we can all agree that a caped Mario blazing through SMB3 would be a site to see! Is anyone up to the task?
Joined: 1/1/2022
Posts: 1716
Fastest time to 100% completion, in my opinion. Get a perfect score on the first try in each event and otherwise cut corners to save as much time as possible... Does that sound good?
Post subject: Gyromite, anyone?
Joined: 1/1/2022
Posts: 1716
I think a Gyromite speed run would be a lot of fun to watch. If anyone else remembers the game, I'd love to know what you think about this!
Joined: 1/1/2022
Posts: 1716
I think Sky Kid would make an excellent video, but since the idea of a speed run is quickest time possible and the screen in Sky Kid scrolls at a fixed rate, then the best way to make a Sky Kid video would be to make a run that's as close to perfect (destroying all enemies and retrieving all hidden objects) as possible ... with a maximum score and no wasted ammunition. Anyone up for it?
Joined: 1/1/2022
Posts: 1716
I think so. There are lots of enemies and you can do little flips. You could also make use of the falling when hit by enemies.
Post subject: Sky Kid could make for a good aesthetic run
Joined: 1/1/2022
Posts: 1716
I was playing Sky Kid earlier and I believe that somebody could make a really good aesthetic run out of it.
Joined: 1/1/2022
Posts: 1716
Jammer01 wrote:
Don't forget to look for bljing on elevator shortcuts. One I can think of off the bat is when heading for the star that you "need" the metal cap for, you can do bljs on that elevator to launch you across the water all the way behind the bars. It might not possibly be faster, however, because you'll have to wait for the elevator to come all the way down first, I think.
Can one LJ off the elevator partway down and land in the water? If so, that should eliminate the elevator delay without any damage.
Joined: 1/1/2022
Posts: 1716
Hi ! Quests #1 and #2 are identical - after #3 one there is a demonstration of kicks of kickmaster (besides the normal ending), and same applies to #4 quest. #5 quest is identical to #1 - you start from beggining.
Post subject: Yet another barely started Shinobi III speedrun...
Joined: 1/1/2022
Posts: 1716
Hey guys I started working on this awhile back right after neofix made his run. I haven't worked on it recently, but I figured I would post it for feedback or whatever. If anyone can explain what is happening in stage 3 where I run through some brains, I'd appreciate it. Does it have anything to do with some maximum sprite limit? I tried to make everything look real coal during the autoscrolling stages. Download: Stages 1, 2, and half of 3
Joined: 1/1/2022
Posts: 1716
So do I need only emulator (which?) and movie file that works with that emulator, or also ROM for every game? I have ZSNES in my computer.
Post subject: Playing two movies at same time?
Joined: 1/1/2022
Posts: 1716
Hello everyone. Since many of the recently published movies have been improvements over existing ones, this brings up a question is it possible to run both the new movie and old movie at the same time to compare the differences with bare eye? Of course this would require instant playback on both, so I guess it needs something for command line. Which movie player and settings you use to get it working? Thanks.
Joined: 1/1/2022
Posts: 1716
can someone explain this murder beam glitch to me, or point me to somewhere that does? oh yeah, this was an incredibly amazing run! i used to think i was fast at this game until i saw this, but this is just incredible!
Joined: 1/1/2022
Posts: 1716
I just watched your Super Metroid 100% run and now I would love to see you create a Super Metroid any% because I know with the improvements in your 100% run you could make a faster and better run than Terimakasih. Just my $0.02 on the subject.
Joined: 1/1/2022
Posts: 1716
Dick Tracy: Anybody know that game and could make a video of it would be SIQ.
Joined: 1/1/2022
Posts: 1716
Saturn wrote:
AngerFist wrote:
Congratulations again on your second published Street Fighter run :) Here are some suggestions for possibly a future improved version: Honda battle (Round 1) could be improved. Second round against Balrog was not so good which obviously can be improved. Try your ultimate to finish each round at 85 seconds. Some rounds was finished at 78 seconds, Bison for example, but I dont blame you not be able to kill him faster. I found the Ken version much more entertaining than the Zangief run, good job!
Thanks, I don't have much interest to make a improved run on this game at the moment, maybe in the next year. I know that I can defeat all opponents faster than at 88 sec but it would look boring later. The 78 sec Bison was intentional of course to show some different fighting strategies which slow you down a bit.
Hi again! My friends and I agree with you Saturno, because it was quite interesting movie for the multicombos you made and exactly the zangief stily you used. So I really like the both.... thanks for the enjoy... And...well It's a pity you're busy right now... we could play some another time will you?
Post subject: Keeping same speed
Joined: 1/1/2022
Posts: 1716
Sorry I am a bigggg NOOB. Please dont flame me :( can someone tell me how to keep the same speed running forward from jumping backwards cuz when I try to run backwards or jump backwards I dont run as fast as running forward in SMB1. I am using FCEU emulator thanks
Joined: 1/1/2022
Posts: 1716
Never mind the part about Zhou Cang. I saw you attack the castle with Lu Guang without him, but realized afterwards that it was to avoid going to the cave with Xu Zhe twice. I still wonder about Guan Ping, though
Joined: 1/1/2022
Posts: 1716
Thanks dude it will be really fun to watch since it must be pretty hard to make a good speedrun to it.
Post subject: Seiken Densetsu 3
Joined: 1/1/2022
Posts: 1716
Not much to say but is there or will there ever be a speedrun of Seiken Densetsu 3? If there already is one I would appreciate if someone could tell me where I can get it. And if there are no speedrun I'll say good luck and have fun to the one who dares to complete this game as fast as possible. Thanks in advance and have a nice day.
Joined: 1/1/2022
Posts: 1716
Have you considered getting Guan Ping? Granted, the time it takes to get the old key may be inefficient, but I wonder if his 210+ attack power may ultimately save you time through all of the all-outs and battles. It shouldn't take more than 1 minute to get him, and I think he may be able to save more than a minute because every round he'll kill probably 20 soldiers more than Mi Zhe or Huo Hu. Just wondering if this has been considered. The same question also arises with me with Zhou Cang and his 200+ AP.
Joined: 1/1/2022
Posts: 1716
Hi ^^ Well I saw the SF Zangief vid and I Love it! I allready downloading this one, I'm a SF fans about 18 years! so I've been practicing all the time. I wonder if we can play some online modo to test our abilities... we'll reading each other....
Joined: 1/1/2022
Posts: 1716
<3 air fortress. awesome job mr person dude! *easily votes yes* *or would if he could* >_>
Joined: 1/1/2022
Posts: 1716