Posts for Unknown_User

Joined: 1/1/2022
Posts: 1716
My brain hurts..TAS speed run guy whose name I can't remember right now. LETS HAVE A BIGGY DISCUSSION-O. You, Ifrit, and I. We could make magic happen. <3
Joined: 1/1/2022
Posts: 1716
Damn, I feel stupid. I read most of the FAQ, but apparently missed that part. Thanks though.
Post subject: 'Continuing' Where you left off?
Joined: 1/1/2022
Posts: 1716
I've been playing around, learning the basics of doing speed runs, but I've come across a problem I couldn't figure out; Is there a way I can pick up where a recording left off and go from there? Reason being, I don't often have a ton of time to spare on the computer, so playing through the entire game in one sitting is not overly possible.
Joined: 1/1/2022
Posts: 1716
FODA wrote:
Sputnik53 wrote:
Doesn't take much time on a real N64... Got it in 3 hours.
that's slightly slower than the record on sda
Damn, I've played Super Mario 64 many years.
Post subject: What Ifrit and I accomplished
Joined: 1/1/2022
Posts: 1716
Most of this is old stuff from the SDA forums, but Ifrit and I have had quite a few talks about how to rip this game apart. Here is most of what we came up with, if not all. Well. Ifrit and I had quite the brainstorming session. Unfortunately every little attempt got us close to what we wanted to achieve, but ended up in failure. -We established that the trigger for the Bruno fight is most likely the activation of the subcities, and the opening of the "Problem Door". -Thought of a possible "angle running" technique, has yet to be proven if its worth being applicable. -We glitched into Main Gate early in the game via a glitch that is on http://rockmanpm.com/index.php?page=series/dash/rockmandash1/secrets/wal ltrick -Only problem is that there is a door blocking us from entering the control room to activate the Sub Cities, which is of course deemed the "Problem Door". -Grand Grenade did nothing so far. -Our attempts with damage boosting through the Problem Door via splash mines or the Wolf in the main room failed so far as well. -I had the idea of taking the drill bit in the Main Gate and getting the Drill Arm early, which would allow us to break into Clozer Sub-Gate early, which would allow us to open the Main Gate, giving us access to the Sub Cities. That ultimately failed, because upon entering the Clozer Sub-Gate, Ifrit discovered that he could not get out except by going into the ruins again. None of the doors would open. But getting there early IS possible. We just need to get in deeper. THIS IS THE ONE THAT IS KILLING US, IF WE GET THROUGH THOSE DOORS WE WILL BE ABLE TO SEQUENCE BREAK THE HECK OUT OF THE GAME. HELP US!!!!!! -Had the possibility of skipping the Lake fight, may still be doable, but Capcom seems to be excellent at covering their asses. If only Acryte would look at this thread. Roll Eyes -Then we decided that perhaps we can leave Clozer Sub-Gate early, we could avoid the Air Battle. This was ultimately shut down too, because although Ifrit was able to escape successfully via the Drill Arm, the Main Gate was apparently not open, and glitching in would only result in us encountering the Problem Door again. So to sum it up. We are on top of quite a few sequence breaks here, and we need help from the SDA community in order to achieve them. We need to either get through the "Problem Door" and activate the Sub Cities, or get deeper into the Clozer Sub-Gate. I really want to sequence break this game. It'll be my way of getting revenge on Capcom Roll Eyes and it would also make for an AMAZING run. I tried using the grate in Downtown to skip the scene where Tron Bonne is being chased up a pole but of course you cannot do so. It said something like: "A manhole - I wonder what happened to the girl being chased by the dog?" Oh well. There must be something. Normal. I tried out skipping the Power Raiser. I think its worth getting. It gives extra boosts at the beginning. Snakes take only one shot to kill. City Hall and Feldynaught are slightly easier/faster with it as well. Hmm, I suppose. But either way we don't need the money in the chest, if we're poor, we can always check that hole in the labyrinth. So far, Ifrit and I were thinking.. -All Special Items/Weapons -All health upgrades (Except for max Canister packs) -All Buster Parts -All minigames completed, no matter how inconsequential they may be. -Town restored to full.."glory" If it got destroyed any during the pirate attacks. I'm contemplating doing it on Hard mode..segmented. I believe Ifrit is just doing a normal pure speed run for now. Hit me if I missed anything. Its not entirely redundant, you can steal the 200k from the robbery mini-event, since if I recall correctly all you get from not stealing it is..20k, I may be wrong though. (Also the Bonne's get to build their restaurant.) Thats pretty much the sole minigame/event I was referring to when I mentioned that. There are some glitches I discovered, and minor sequence breaks that would really only benefit a 100% run, but I'm well..too lazy to post them at the moment. So you'll have to wait till later. :D
Joined: 1/1/2022
Posts: 1716
yeah, that's more or less what I'm doing now (with another program, but same concept as joytokey) - I was just hoping to be able to do it internally to snes9x so I wouldn't need to run the other program all the time.
Joined: 1/1/2022
Posts: 1716
Was trying to configure some hotkeys but it seems like if you map a hotkey to a joystick button (which the GUI allows), it doesn't work once you return to playing. Specifically I've been trying to map Fast Forward to a pad button. Am I doing something wrong or is this a bug?
Joined: 1/1/2022
Posts: 1716
GWing_02 wrote:
Yea we were discussing TTC a while back and decided that though we/he should definitely try it it's probably too horizontally gaping and vertically oriented for the BLJ glitch to be of particular use.
When I tried the BLJ in TTC I had problems because the walls of the level aren't solid walls, if you get what I mean, if you BLJ too much you just fly through them and out of the level.
Joined: 1/1/2022
Posts: 1716
Heya, first post from a long time lurker, so I hope I don't make any mistakes. I actually tried this game as my first TAS ever a while ago and made it to the second levels, so I started watching this run very curiously. You certainly did a few things I did not imagine, but there are also some parts that can be done faster. * Around frame 2288 there is a bug that can be used, if you stop holding A while you're not yet at the limb you get kinda warped a few frames up. This saves a few frames in many points of the game, around frame 4040 for example. * Around frame 2650 you can jump around the spikes, like you do in the second level around frame 15425. Same goes for the next spikes you encounter. * The first boss can be done much quicker if you stop one frame before he hits you in front of him, then you can shoot every second frame, beating him after about two seconds. * Around frame 14473 you can jump to the left wall directly, saving a few frames. * Around frame 15810 you can maniuplate the moving column, although I haven't found out how yet. But you can make it move so you don't have to wait. That's pretty much the point where I stopped doing my movie and doing other things, I am, opposite to you, a lazy bastard. I don't want to say your movie is bad or anything, it looks quite good. I'm just pointing out the things I found out during my work on the game. I'd never found out a few things you did. I don't have a replay file of my run sadly, I lost it a while ago.
Post subject: Sonic 2 Long Version
Joined: 1/1/2022
Posts: 1716
This rom takes the original game, and adds in the original cut stages using what concepts were available at the time. A lot of it would just be cut and paste from the original S2 run so all that would really need to be done would be Dust Hill Zone, Genocide City Zone, Wood Zone, Hidden Palace Zone, and the "new" Death Egg zones. Any takers? http://www.shadowsoft-games.com/s2long/
Joined: 1/1/2022
Posts: 1716
Phil wrote:
Ninjutsu for nitsuja for ninja!!
That's so sweet, but I haven't even done anything yet.
Joined: 1/1/2022
Posts: 1716
Great TAS. Incredibly entertaining and well planned out. Deserves a Yes vote if I could.
Post subject: Re: Movie published
Joined: 1/1/2022
Posts: 1716
When going to the first midboss in stage 1, if you run fast enough you can jump at the edge of the small ledge (that retracts when you fight the boss) and skip the boss encounter entirely. The main problem is the three downwards moving spikes have to all be up for you to run past them and gain enough speed. Anyway, I don't know if that's useful for shaving off some time (not sure if the spike movement can be manipulated) but figured I'd mention it.
Joined: 1/1/2022
Posts: 1716
First of all OMG!! Super sweet, dude! I was just talking about this game with a friend a while ago and this just really made my day. However, while this may have been addressed already, you can save time when you break away the wall from the cannon by breaking the wall and landing right on the star.
Joined: 1/1/2022
Posts: 1716
I have a Single Segment Sonic 2 run that's being mailed to SDA. (Actually, I mailed it a month ago, but got the stupid address wrong, so it came back ^^ ) The times aren't as good as Nate's of course, but for a single segment run, it's not bad. Only one real big mistake. But then again, getting an SS run of Sonic 2 with times comparable to World Record times is nearly impossible because of the physics and the timing needed for many tricks. http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_older;action=display;num=1132935214;start=105#105 You can view my times for my run here.
Joined: 1/1/2022
Posts: 1716
Dromiceius wrote:
I tested, and was able to use the bee to get over the kill-you-dead-spikes in that shot there, and the set of spikes after that. Looks like it could have saved a second or two, but I could be wrong. Only the Lizard is small enough to fit through the 'one unit gap'
Joined: 1/1/2022
Posts: 1716
Hi! I'm a former lurker who just signed up. In 'Cloud Ruins' Nemo can jump on the left side of the fence (just below the spiked area) and then crawl down, saving seconds or so as opposed to looping back. I've included a screenshot with the area where you can jump on. Can someone verify this? Heh. Either that or my mind is playing tricks on me.....again!
Joined: 1/1/2022
Posts: 1716
Doesn't take much time on a real N64... Got it in 3 hours.
Joined: 1/1/2022
Posts: 1716
Clearly I'm a n00b here, just an old SM64 fan, but Im really curious.. the backwards-jumping glitch .. how is it done?
Joined: 1/1/2022
Posts: 1716
sorry but this has no place of a speed run site
Joined: 1/1/2022
Posts: 1716
I'm glad to see my hack was enjoyed enough to allow a TAS. It really is quite an honor to see that someone even wanted to make a TAS run of it. I doubt my other hacks would ever receive such a treatment, but you never know. Just so everyone knows, I've started another SMB3 hack on the same scale, if not bigger, than this and it addresses a lot of issues that plagued Mario Adventure (boring level design, bland graphics, etc). Maybe it'll get TAS'd too!
Joined: 1/1/2022
Posts: 1716
Awe. Alright, thanks for insight. I just wanted to know what is optimal speed on long straight tracks, so I played first course quite a few times. When I didn't get satisfactory results, I started researching around a little and found this thread. I guess I'll just keep playing and experimenting! :)
Joined: 1/1/2022
Posts: 1716
Halamantariel, could you please repost your movie files on that site (http://halamantariel.homeip.net/speedruns)? Or anyone else that have the files for that matter. That site seems to be down. I'm interested in this and would like to learn some things from movie files posted in this thread. Just wanted to experiment with Uniracers.
Post subject: subject: Final Fantasy run
Joined: 1/1/2022
Posts: 1716
Considering you run from every random battles, it would be a big longer to make but a much more quick run if you were actually able to avoid all of them with luck manipulation?
Post subject: How about using another soulset?
Joined: 1/1/2022
Posts: 1716
I can't remember exact name of that soul (maybe Lubicant?), but there are soul that make your strength up extremely. It increase your strenght more and more when your HP is lowerand lower. I thing using Lubicant is faster than using 120% increase.