Posts for Ver_Greeneyes

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bkDJ wrote:
It's actually a problem with most plugins rendering this particular game. I'll try to explain. If instances of time of Mupen's 60fps are numbered 0,1,2,3,4,5,6,7, most 30fps games would show the following: 0,0,2,2,4,4,6,6. That's all well and good. In fact, some plugins even do that with Banjo-Kazooie, but they have problems like blacking out the screen when underwater, and discolored stuff and missing effects. Unfortunately, the best video plugins treat BK's 30fps like so: 0,0,0,2,4,4,4,6. If you try to ignore it, your eyes kinda adjust. But yeah it's fucking awful and I don't know what to do about it except pretend that it isn't a problem.
Could you use AVISynth to cut out the duplicate frames then double all of them? (or apply interframe blending if you wanted to be really fancy)
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You should really post WIPs for a run as entertainment based as this :) Though the language barrier seems pretty steep in this case, so I can't blame you. I'll give this submission a watch shortly.
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'L' just means 'this should be Unicode', hence the TEXT macro:
#ifdef UNICODE
#define TEXT(quote) L##quote
#else
#define TEXT(quote) quote
#endif
I've been doing way too many things involving strings this past week.. why couldn't we have just settled on a system years ago and stuck with it? (on ALL PLATFORMS) But I don't want to derail the topic, so carry on :)
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I'm confused about whether you need a sword to get sticks on B now, to be honest. The tricks page says you need to use the fishing rod to get it on B - do you need a sword to get that?
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I don't suppose someone could invent a chu megaflip hover? ;)
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MrGrunz wrote:
you could get to adult swordless with by beating all temples with deku stick instead of sword. then you could open DoT and can get adult
Thanks - you can use deku sticks on C in all other temples? (I'm not actually an expert, I just figured I'd answer since I read the discussion :) ) Edit:
Ver Greeneyes wrote:
or a deku stick on B (and the latter is impossible without a sword)
I fail. It's not impossible, it just takes longer than getting the sword would:
Zelda Ocarina Of Time Tricks wrote:
Getting a Deku Stick on the B button (part of Bottle Adventure) Once the rod is stolen from the fishing game and Link has finally exited the pond the next stage is to go into the lake with the rod, climb out pause and unpause the game and the Deku Stick will now be on the B button. Trying to use the Deku stick as adult Link will cause the game to freeze.
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Derakon wrote:
Ver Greeneyes: so how far would a swordless run get? :)
Temple of Time, you need the sword or a deku stick on B (and the latter is impossible without a sword) for the DoT skip because C-button deku sticks don't work in ToT.
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Derakon wrote:
All of the SNES Star Wars games suffer from random desynchs, as Tompa noted. If they didn't, they'd've been TASed long ago.
A SNES game desyncing? How is that possible? (SNES emulators may not all be completely accurate, but they should at least be consistent in their inaccuracy.. they must be failing to save or restore some emulation-critical things.. which is a bit worrying)
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Synx wrote:
I don't get it... why is there tons of action with majoras mask, but no action here.
Does this count? Discussion seemed to indicate the old way would still be faster for a TAS..
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What happens if you GS Julius into the fight itself? I think I've read about this, but my memory fails me..
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What is the maximum map completion you can get with Julius? (I'm not very familiar with glitches for this game except the 100.1, 100.2 and 100.3% map completion glitches)
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Experienced Forum User
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
BadPotato wrote:
your link look very old... this talk about that work on old amiga computer :P After some research and testings, I found 2 pcsx-based for debug. this ==> http://www.romhacking.net/utils/475/ and this: ==> http://www.romhacking.net/utils/267/ (source code aivable)
Doh, of course I should have looked at RHDN first.
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HAH, because I use Minefield (Alpha build of firefox) it was deemed incompatible and disabled. I still got rid of it though. This is exactly the mentality that lead to my driver signing woes (as described in this post).
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If you're serious about editing the files in hex, you should get a disassembler instead. There are generally a lot of variations for the same opcode, and it would be very hard to understand them all. Here's a disassembler I found with a quick google search, though there are some others: http://www.programmersheaven.com/download/910/download.aspx You can find information about the R3000 assembly language on Wikipedia.
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Speaking of Windows Vista stupidity (well, we're talking about it now!), have any of you had experience with the driver signature enforcement that Vista x64 employs? I just had a gruelling time disassembling the bootsector used by ReadyDriver Plus, so I could fix it to work on all my computers (the delay it uses for one of the stages is too short). ReadyDriver Plus scripts the boot manager to automate the process of manually selecting the 'Disable Driver Signature Enforcement' option, the only remaining way of circumventing it. One of my computers uses a ULi integrated network card, and the official driver has major problems - so my only real option is to use an unsigned driver. (note: you could enable Test Mode and sign the thing yourself, but that was about as much of a hassle as what I ended up doing, and disassembling the bootsector was a fun challenge rather than a chore)
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OmnipotentEntity wrote:
For instance, Stop: 0x0000C1F5. This blue screen happens when something screws up during a Vista SP1 installation. This bluescreen is caused by disk corruption in the Transaction File Log. This is part of the NTFS FileSystem, and before I solved this issue (Fri Mar 07, 2008 2:57 pm) the only way to fix this issue is zero fill the disk and then reinstall Vista. A simple reinstall wouldn't work because it would crash the installer. You can't back up the disk to another computer running Vista because it will crash that computer too.
It's not much better, but couldn't you delete the partition, then make a new one and format it NTFS? That would at least allow you to undelete files. Anyway, congrats on finding a proper fix, that's way beyond me.
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Kuwaga wrote:
Tried 1.43+ and 1.43 v9+bugfix, both desyncing at the same point for me. 1.51 doesn't play the file at all.
Try the releases here. Note I haven't tried them with this movie, (I did try them with DKC2) but they should be much closer to 15.1 than either of the ones you mentioned.
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Raiscan wrote:
Also, I would be greatful if you could provide me with the avs script.
As would I.
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It -is- a pity that so many people who use Linux are elitist. But as a whole, the operating system is becoming a lot more accessible.
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Johannes wrote:
No, encoding threads.
Oh, that's just normal x264 then surely? I guess he was talking about the combination.
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bkDJ wrote:
So, I can have "threads" be more than 1
By that do you mean decoding threads?
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Wow. This is probably the run I've been looking forward to most since I joined TASvideos, and it didn't disappoint. The penultimate world was especially awesome - Castle Crush and Toxic Tower were brilliant, and I loved the palette-swapped seals in that ice level. Having never watched the previous version in anticipation of this run I can't compare the two, but I was thoroughly entertained throughout. 10/9.5 - truly outstanding! Edit: completely forgot to mention this before: the run also syncs fine with the recently released "Snes9x 1.43 rerecording svn r19", which is what I used to watch it.
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FatRatKnight wrote:
The shortest in-game time is definitely less than 4 years. Going for shortest input may extend this time when we prematurely stop short of filling the rest of the map. Additionally, the shortest movie length needs the extra input to click through the crime and pollution troubles messages that will almost certainly show up.
That's a good point. I'd say go for shortest ingame time to 600.000, with the sub-goal of shortest input time / least amount of polution and crime warnings. (can you luck-manipulate these at all? what about natural disasters? although I don't know how frequently these happen, it's been ages since I last played this game)
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theenglishman wrote:
Yes I did. Same result.
Wow, quick response. Alright, here's a good list I guess: http://en.wikipedia.org/wiki/List_of_ISO_image_software Although I wouldn't bother to try more than one or two alternatives.