Posts for Ver_Greeneyes

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theenglishman wrote:
I'll try some of those other hosting tools you mentioned
You mean CloneCD and BlindWrite? Those are for reading in (and burning) CDs/DVDs, I just mentioned them because they have their own file format. (img + ccd [+ sub (optional)] for CloneCD/CloneDVD, b6i + b6t for BlindWrite) The only other CD/DVD image mounting tool I can think of is Alcohol 52% (or Alcohol 120%), but that isn't free. Did you see the steps I posted for Daemon Tools? (eject, unmount, mount instead of mounting the second CD directly)
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symbolic X wrote:
Guys, what's the problem with running the ISO on the emulator instead of mounting it using DEMON Tools?! =/
I'm not saying he is, but he would be if he has the game in another format such as CloneCD, BlindWrite or raw (bin + cue).
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I do know the NES' frame rate is not exactly 60fps, but is in fact slightly higher. But I don't know the exact number. According to the number of frames and the time stated by NesVideoAgent, it's 60.0991928 frames per second? Edit: although I see the previous submission is pretty recent, so that's probably not the reason. (Edit2: thanks adelikat, so I was right after all)
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If you're using Daemon Tools you may have to 'Eject tray', then 'Unmount image' before mounting the second disc.. It used to get stuck for me during game installations, though that might have been fixed.
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Derakon wrote:
I wouldn't be surprised if the N64 uses its CPU for some timing functions, which would cause overclocking the console to make games play weirdly.
Yeah. I don't know if any N64 emulators support it, though it should theoretically be possible. The main problem is it probably wouldn't work :P
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Pity you can't hex in the camera angle changes and encode it with an overclocked N64..
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BadPotato wrote:
- Manipulate luck (any TAS using savestate have this kind of option, right?)
Luck manipulation practically defines TASing. 'Luck' in games is usually controlled by Random Number Generators (RNGs). For example: Final Fantasy games usually update their RNG every frame, and so 'luck manipulation' means attacking/stealing/whatever on the right frame. If the chance of success is very low, this could mean you have to wait a lot of frames - for a 1/256 chance, the worst case scenario is that you have to wait 255 frames, or 4.25 seconds. So in that case you want order your commands in the way that requires the least amount of waiting. I'm not saying it works the same way in Suikoden II; I haven't even played the game. So be sure to experiment - maybe the order in which you do things effects the RNG, maybe you just have to wait, and maybe it's both. Unless the address for the RNG (there could even be more than one) is known, you'll have to go by feel. Sorry if this post is unwarranted, I got the feeling you were looking for an explanation.
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Great news.. really looking forward to it!
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Shinryuu wrote:
For some reason I don't understand this situation at all :D
He took Randil's link and changed the file name, not realising that the number (1352612088) would have changed as well.
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mz wrote:
Any H.264 codec, I think. ffdshow should play them without problems.
Look here.
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Good to hear; I'll be looking forward to this! Would you consider posting some WIPs?
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If you're using the ffdshow tryouts, have you tried the 'AMD compatible version'? (I think they've started making them only recently) Linky
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Johannes wrote:
Did you mess with the settings? It could be caused by hardware or software related issues. All "mixers" look crystal clear on my computer.
I can't tell from your post if you know, but 'VMR9 mixer mode' is a setting specifically for the VMR9 renderer. It might be named something slightly different in the normal media player classic, I'm using an x64 media center edition. Anyway, it might be a driver problem or something, but everything is up-to-date.
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Both encodes were very blurry for me until I turned of 'VMR9 mixer mode' in Media Player Classic (well, that or switching to the Overlay Mixer). I never knew that could have such a large effect. As for CPU usage, without any resizing it averages around 3% (well, 12% for a single core equivalent), so either it really is the architecture (I'm on a Core 2) or it's your codecs.
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Wow, 2.5 seconds on a run like this.. very impressive. Edit: haha, that was more entertaining than I expected. Nice bit of moonwalking by Mario, and that was a close call with those bullet bills in 8-2. I suppose waiting for that bullet bill in 8-3 would have negated the advantage of skipping the flag? Voted 8.5/9.5
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Good luck, I hope you make it before the new year.
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A lot of (most?) enemies also drop two items. While I doubt any of them have two unique (well, unique to that monster) items, you certainly have to face a lot of them twice. And it's probably silly to avoid it considering the amount of traveling involved. Also I agree with the others. Stop apologizing, MezzoDragon. (and don't apologize for apologizing either - it's not that funny) Everyone has a quotum of silly posts they can make before they start to get annoying. (although some things are easier to get angry about than others)
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AngerFist wrote:
I wasn't aware at all that rapidshare has this stupid 10 download limit.
Alternatively you can transfer the file into the free 'Collector's Zone'. For some reason you can only sign up for this free type of account -after- you upload a file (then transfer said file into the zone). They probably didn't want it to be too easy to get to. However once you have a collector's account you can login there anytime.
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Inzult wrote:
I'll just leave this here - wiki Personally, I don't understand a damn thing about that.
Thanks for the link; I get the feeling I need to understand how the scrolling glitch works, at the least. Is there a Zelda II glitch page? (I did a quick search but nothing came up.. wish you could search through topics)
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How well are the game mechanics understood? From when you eventually landed it looked like a lot of memory corruption is involved - would it be possible to create a map of relevant areas along with locations of solid ground, i.e. for use in a C++ program? (would open up some other variants of brute forcing: backtracking and meet-in-the-middle) If the solid ground varies based on where you leave the previous room this (mapping them out) may not be feasible.
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bkDJ wrote:
My point was that if anyone so chooses, they can upload a 1280x720 video and &fmt=22 WILL make it look fantastic. Just have a look here. That fine-print text is only readable in HD in a window larger than the site offers by default (so full-screen works). Hell, that little excerpt looks better than the encoded file I posted earlier. (DISCLAIMER: nope, I won't upload future encodes of this game to youtube, because my account is limited to 10-minutes and my upload speed is too slow for the larger files it would require. I'm just proving that anyone with a little time can easily achieve great results and not hope for youtube to "random"ly make their video look ok)
Yeah, I just thought it could use some qualification as Watch in HD was only added like a week ago. The &fmt=22 url-hack was discovered a while ago.
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bkDJ wrote:
Then the youtube video with &fmt=22 at the end of the URL will look perfect.
What you're talking about is actually 'HD' as opposed to 'High Quality'. This recently became officially available. Here's an example: http://www.youtube.com/watch?v=p27cLysfqYc Note the 'Watch in HD' under the video. Yes, another way to get this is to use the URL hack &fmt=22, but if a HD version is not available it will fall back to the normal quality version rather than the high quality version, so you're probably better off just looking for the 'Watch in HD' button.
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When I watched the published version I went through the text boxes in slow motion as I've never played the game and wanted to know what was going on. In that way, it was more like a phenomenal Let's Play than a normal TAS, which is entertaining in its own right. I will watch this submission sometime tonight.
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I think he meant: "You play the role of Link, that's fine isn't it? How is it not an RPG?" Also I think most RPGs are actually Story Telling Games, since there's usually no room for freestyle role playing. Morrowind tried to do this, but was a bit confusing and/or scary as a result.
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ElectroSpecter wrote:
That interesting that there's an emulator that emulates the sound perfectly. Does it have the "warm" sound that you get with playing games on the actual console? Every emulator and SPC player I've used to date has a sort of digital feel to the music (I almost want to say anemic). The comparison between the two is similar to the difference between audio produced by vinyl versus CDs.
Sound emulation in bsnes is now subsample perfect. That means that the way the SNES generates these samples is being emulated, with all the instructions in the right order to boot. Any differences you may hear are either a placebo effect or caused by some sort of filtering your sound card or your TV are doing ;) By the way, you can also try kode54's foo_gep foobar2000 plugin, which uses the same code. I'm pretty sure the spc for the Lavos Core battle includes his scream at several points.