Major update as I’ve gotten all the way to Wolfang. With any luck I’ll be finished the run by tomorrow or the day after. I split the Dhaos fights from the other battles because why not.
Link to video
Link to video
WIP5 smv
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3.21- Dhaos' Fortress
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I have to go all the way back to Olive Village to stock up on holy bottles since Midgard doesn’t sell them.
I absolutely love this movement sequence at frame 517645.
Evillord fights: frames 524904, 529938, 532385, 546774
After the first fight, I transform the ?weapon I received into the Moon Falux, a holy elemental weapon that’s effective against hellord and his goons. Dhaos as well, incidentally. The second fight isn’t necessary, but I really wanted that hourglass, and the accompanying treasures were quite good regardless. On the last fight I use an elixir since Cless’ hp is critical and taking damage is sometimes advantageous for cancelling attack recoveries. I also whiff an attack intentionally in order to manipulate a faster Arche kill.
I run out of holy bottles yet again…
Dhaos fight: frame 548973
The Dhaos fights are like half the reason I wanted to TAS this game. I’ve got to say I’m rather pleased with how this turned out. I make Dhaos look like an absolute fool by trapping him in 4 gale shields in a row.
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3.22- Unicorn! Help us Save the Yggdrasill
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For some reason I have to talk to a woman in Midgard in order for the White Forest cutscene to activate.
I should’ve bought an extra pair of jet boots at the very beginning of the game so Mist could dash through this area.
Evillord x3 fight: 582232
I use fury slash here for variety’s sake, not sure if it’s actually faster than spamming tiger blade. And once again killing off my characters is more of a challenge than the boss fight itself.
Oh, I finally get that hourglass I missed in the mystical forest. How convenient!
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3.23- Thor, the sunken Hi-Tech City
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2SH fight: frame 609091
There’s a lot that happens in an extremely short time frame, so I think it deserves explanation. I start the fight using a chrono glass since the enemies are extremely aggressive and disrupt your attacks before you can even attempt them. Then I have Arche cast indignation because it 1HKOes the 4400Rs. After that Cless re-targets a far-away enemy so he can use lionheart at close range and instantly corner both 2SHes. Then Cless uses a flare bottle, Arche casts a 2nd indignation, and Cless spams blade storm until victory is achieved.
Improvements: Somehow I suspect this fight would go a lot faster if Cless knew magma rift (lv 41).
Dhaos 2 fight: frame 622091
The priority in this fight is to make Dhaos leap back until he corners himself, then engage in the usual gale shield shenanigans. This time though it’s much harder to land multiple gale shields in a row so I have to use a lot of physical attacks to manipulate his patterns. Trust me, it’s not easy to get Dhaos to stand there doing nothing, it happens maybe 5% of the time.
It’s ok that Arche survived as levelling Cless isn’t a priority anymore. The remaining techs he learns from levelling are firebrand (lv45) and focus more (lv50), neither of which are terribly important.
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3.24- Future Times are Better!
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Ah, my favorite part of the game. Damage figures get really inflated, lots of sidequests, better overworld map music, better spells, techs, and so on. I can’t believe I made it here under 3 hours! For reference, the only real-time run I know of had a time of 6 hours at this point (
link).
I’ve had a quick look at future bosses and it seems Klarth’s Maxwell summon will be important. Arche will be useful as well since tidal wave is effective against the boss of Odin’s Tower and has a very fast animation. I have no use for Mist since acid rain and haste don’t seem to do anything, so I swap her for Chester.
I buy a Damascus and composite bow and stock up on holy bottles before leaving Miguel. Technically, Venezzia sells better weapons, but they take too long to acquire because of the gondola ride. It makes virtually no difference in the Volt fight either since the fastest way to kill him is using gale shield, whose damage is independent of weapon stats.
On my way to Venzzia I do a little item management. I swap Chester and Mint, use a holy bottle, equip Cless and Chester’s new weapons and also give Chester a white mist since Mist had it previously.
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3.25- Lightning Spirit! Volt's Cave
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Volt fight: frame 665736
If I weren’t able to 1 round the arurouns with tiger blade, I would’ve swapped that skill with magma rift. Otherwise it’s not worth the time spent switching the skills. Amusingly, Chester gains 9 levels in this fight.
On my way back to Euclid I learned you can manipulate NPC positioning using the sorceror’s ring. This will be useful for micro-optimizations in a real run.
Now that I have the ability to fly, the game is cracked wide open. I did extensive testing against the next 3 bosses, which yielded the following information:
Fangwolf data
Flamberge sword: 299-326
Laser blade: 0
Destroyer: 319-329 (crits do 478-522)
Flaming sword: 138
Lucky blade: 495-510
Arc wind: 0
Duelist’s sword: 0
Polearm: 546-563
Tidal axe: Heals
Flambelk data
Tidal wave (spell): 1500
Wave spread (bow): 284
Crescent bow: 0
Vorpal sword: 215-222
Laser blade: 0
Destroyer: 153-167
Ice coffin: 58-64
Lucky blade: 328-338
Arc wind: 0
Duelist’s sword: 0
Polearm: 380-392
Tidal axe: 184-190
Origin data
Crescent bow: 780-851
Elven bow: ~1000
Flamberge: 196-202
Vorpal sword: 196-202
Laser blade: Heals
Destroyer: 115-126
Lucky blade: 290-299
Arc wind: 352-384 (enemy drop in Fenrir’s cavern, not worth it)
Duelist’s sword: 145-158
Polearm: 342-352
Tidal axe: 166-171
Conclusions: The polearm is the best choice in all 3 of these bossfights and elemental weapons overwhelmingly suck against them.
Other observations:
-Focus more doubles Cless’ damage output, whereas a flare bottle only increases it by 50%. Unfortunately the bonuses don’t stack.
-Fury slash and magma rift are by far my best short range techs. Firebrand is completely useless while soul wave doesn’t damage Wolfang or Origin.
-Cless is badly out-damaging my other units. A souped up fury slash crit can do as much as 7800ish damage, whereas Chester and my casters do 1000-2000 damage at best.
-I don’t think raising Chester is worthwhile because he’ll only be useful against Dhaos 3 and Neo-Dhaos with the berserker bow, and there’s absolutely no way I’m going to Lower Morlia for that. Similarly, Klarth’s best summon is Origin while Arche’s best spell is meteor storm. Meteor storm’s animation is incredibly long and only does 2500 damage, so we can rule that out. Now going by
this video, Origin does ~2200 damage with a reasonably fast animation, but the player’s Klarth is lv 64, so my Klarth is going to do significantly less damage. Tl;dr: The entire future will be a Cless solo basically.
I’m going to do Fenrir’s cave before Odin’s tower because Flambelk is a harder boss and soul wave + vorpal sword might be useful in the 4 forced encounters in Odin’s tower (5 if you count acquiring a salamander’s ring).