Posts for Walker_Boh

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In the demonstration he jumps several times, perhaps one needs to add another jump or two to make it work?
/Walker Boh
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I seriously doubt this but I haven't tested it. Anyway, in Mario Sunshine to GameCube there is a glitch that allows Mario to walk underwater. There is at some point logs in the water in the town. If Mario swims under those and then up through them (I guess) he glitches so he starts falling to the bottom of the ocean (town). Now he can walk underwater! Actually, I haven't tried this myself but I read it at gamefaqs in a few walkthroughs there so I'm pretty sure it works in Mario Sunshine. My thought though was if this was reproducable in some way in Mario 64. If so this could perhaps be used in Hazy Maze Cave to walk underwater by using the creature in the cavern with the lake. This would solve the problem with reentering the level and the metal hat could be taken lastly then. But I seriously doubt this though =/ It could be worth a few tries perhaps?
/Walker Boh
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He appears allright, the question is to how optimize when to catch him. He appears when getting 15 stars and maybe 50?
/Walker Boh
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Yeah. That seems to work, and to do Lethal Lava Land before Shifting Sand Land might be better too, even though I don't think it makes a huge different if one does it the other way around.
/Walker Boh
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Maza wrote:
12) Hazy Maze Cave (& Cavern of the Metal Cap) - 8 stars get the Metal Cap star last. Because after that you'll fall down the
This could be troublesome. You need the metal-hat for a star in Hazy Maze Cave, the one where you run at the bottom of the lake with the big creature in it. Unless it's possible to solve it in some other way? So perhaps getting the metal-hat first, then the vanish-hat, and then re-enter to finish Hazy Maze Cave? Would that be better if it's not possible to trigger the underwater button without the metal-hat?
/Walker Boh
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I don't think Mips can be catched twice without "resetting" him. That is, entering another area or level so he starts running around again. That is why I think he should be caught after Hazy Maze Cave because he should then be pretty much in the route.
/Walker Boh
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I like that route and I think it looks very good Maza. That should minimize running back n forth in the castle and optimizing the hat-collecting-part. I like it! Since I lack of knowledgement of this game in TAS-perspective I can't tell if it's the best but it sure looks good.
/Walker Boh
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Blublu wrote:
I thought you needed the metal cap to get the "through the jet stream" star from Jolly Roger Bay. It might be possible, though. Can someone confirm?
Aww crap. I had totally forgot about that star. That might be troublesome and in that case my plan will be useless. The one to skip running to Bomb-Omb Battlefield twice that is. Anyway. I got in planning mode. I'll toss out some ideas about getting 100 coins in a few levels. Again I think the guy at SDA with the 120-star run did an awesome job on this. Bomb-Omb Battlefield: I think it's best to grab 100 coins with the star that requires the red hat (it might be possible without it, I don't know, but that would require several blasts from the cannon I think, which would be useless in a TAS). Whomp's Fortress: With the same star as the 8 red coins. Jolly Roger Bay: My memory might be fuzzy but I actually tried to get as many coins as possible on each stage once ;) I think there are a total of 104 coins in this level (perhaps there are a few more in the ship but..), which means you can't miss many. So I think cleaning the "surface" first and then end in the cave and get that star, will be the best. Cool-Cool Mountain: The first star, does it appear outside after finishing the slope in the chimney? If so I think it would be best to do as the guy in the 120-star run at SDA. He finishes the slope, teleports back up via the broken bridge, and then aims for the blue coins in the outside slope. Big Boo's Haunt: Whenever this can be done. The star where you are in the basement, "Merry go round" or whatever the name is, generates quite some coins because you'll get a blue coin for every ghost you kill. So one could perhaps clean the main house as much as needed and end the level down there? On the other hand there are many blue coins higher up in the house.. That's what I can think of now. I'm not sure if it's the best unfortunately but I hope it can be of some help.
/Walker Boh
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FODA wrote:
cool-cool mountain will be especially hard defining fastest way to get 100 coins because it requires entering the slide course, and, unless you get the 100 coins star inside the slide, you can't get the slide star, go out for the 100 star and then go back in from below, can you?
I thought the 120-star run at SDA was good here. He entered the chimney, slided down, got a bunch of coins. Then we he exits at the bottom of the mountain he teleports back up again to get the blue coins half way down the outside-slope, and that I think was enough, then one could grab perhaps.. a star. Would the first star be good here? Oh well.
FODA wrote:
I tried recording some of this 120 star run, but getting inside of the bob-omb battlefield i was 20 frames behind spezzafer. I could try harder though, i really like this game. If people are willing to help me i'd stop all other projects and go for this one. I guess i could start by watching the run at SDA.
I'll gladly support you in any way I can! mostly with ideas though but I'd love to see the 120-star run more than anything else! I'd definately vote for it ;)
/Walker Boh
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I just watched the amazing 16-star run and now I can't wait to see the 120-star run. I hope that you will make this Spezzafer, even though it's a huge project. Anyway, I thought of a route for that. I don't know if it's the best and it turns out that I don't know that much about this game anyway. I also watched the 120-star run at SDA again receantly and his route seems to be good. My first thought was the one wants to eliminate running back n forth as much as possible, so: 1. Start with Jolly Roger Bay with the jumping-backwards-to-skip-the-door-glitch. It should be 8 stars in here with the secret level in the hole in the wall. I don't remember if Toad gives a star in here. That could be troublesome if the requirements is high. 2. Exit and enter Whomp's Fortress, since that door is closest. Get all 7 stars here. 3. Do the Princess secret slide for 2 stars. Edit: I just learned that you'll be transported to the carpet when getting one of those stars. So perhaps do one of them, and then do Whomp's Fortress is a better idea? And then get the second one after Whomp's Fortress is done? 4. Now I guess the secret level for the red hat is the best to do instead of doing the first Bowser level. This is because you will need the hat for the star "Mario Wings to the Sky" in Bomb-omb Battlefield. So, do the hat-level and grab the star here too. 5. Enter Bomb-omb Battlefield and get 7 stars here. 6. Spank Bowser and get the star and the key. From now on I'm not quite sure about the route, but I think getting the blue hat is best now, since you need that for the ghost level, unless it's possible to glitch through those walls you normally would need the invisibility hat for. So hmm, 7. Perhaps entering the two pillars you need to stomp in order to lower the water via the passage to the left of the star door that takes you to Dire, Dire Docks and the second Bowser level. After getting the blue hat I think entering the castle via the drained canal leaves you near Hazy Maze Cave, right? So, 8. Get 8 stars from Hazy Maze Cave (including the metal hat and the star in that level). 9. Now I think Mips should be caught for the first time. This is because he should be not very much off course and perhaps one could use him after getting the second star from him to perform the door glitches to enter Dire, Dire Docks to save some frames. So this leads to: 10 / 11. Do Shifting Sand Land and Lethal Lava Land in any order (I don't think it matters in which order they are completed since you need to pass both of them to get to the other one). 12. Hopefully Mips is there for the second time now, so get the star, maybe grab him and glitch to Dire, Dire Docks. 13. Do Dire, Dire Docks and the second Bowser level. 14. Do the Big Boo's Haunt. That's my thoughts for now. From this point I don't know what could be the optimal route for the upper part of the castle. But I think it won't be much trouble. Does it sound like a good idea, or am I way off?
/Walker Boh
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I've finally watched this and damn! it's awesome! Really great job Spezzafer! And now I really can't wait to see the 120-star run. This run was almost over before it started ;)
/Walker Boh
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supermegavkoy wrote:
What happens to the bunny star if you don't take it? Do you have to catch the bunny later or is the star there all the time?
I think you need to catch Mips again to make it appear. I also think this applies to all other stars, but I'm not 100% sure about it, but maybe 95% ;) For example if one kills the big Bob-Omb (the "first star") and skips it I think you need to kill him again to make it appear.
/Walker Boh
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I can barely wait to see this. As usual I don't have the emulator but I watched the test run (the avi) and that was very impressive! I surely hope you will take the fearsome task on to do the 120-star run, and preferably before the 70-star run. But that might just be my vote ;) Awesome that you are finished anyway!
/Walker Boh
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I'd definately vote for Metroid 100%. It's one of the greatest game ever made if you ask me!
/Walker Boh
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I'm also very impressed over this run! I actually feared that long scrolling level in Star World somewhere because it's not only very long, you had to play it twice. But you did a fantastic job to eliminate boredom. Mass destruction was awesome ;) I'm also very impressed by the flying everywhere in your movie. Such as waiting for certain pillars and then quickly fly under them when they raise. Awesome!
/Walker Boh
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Blue shadow meets Bionic Commando? That was the feeling I got of it ;) Well, after testing it for 2 minutes I actually thought it was pretty cool. I could vote for a TAS of this game. Pressing yourself against a wall while jumping caused the hero to behave slightly weird, maybe this can be of some use? I don't really know though because I didn't tested it very much.
/Walker Boh
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I second that! Good luck DeHacked!
/Walker Boh
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Omega wrote:
Walker Boh: not really. Besides all the problems I mentioned before, the GPU/SPU dumps are huge. I think that I used about 500 MB for that little piece of gameplay (mainly because of the MDECs, though) alone. I used about 5 GB when I stopped recording.
Ah, too bad. That would have been awfully cool.
/Walker Boh
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Cool movie. Does this mean that people can start TAS'ing other PS-games aswell? Such as SotN perhaps? Or Final Fantasy 7?
/Walker Boh
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xebra wrote:
SÄRSKRIVNINGAR
Lol. Ya, that would somewhat correspond to my feelings about "särskrivningar". I can't believe that got a G+. Besides being horrible written it also made no sense whatsoever. Amazing.
/Walker Boh
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Sounds awesome. Then I might concider redoing it using FCEu instead.
/Walker Boh
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Randil wrote:
Anyway, as I said, it was a good movie, I'm voting vote YES on this. Even though you missed breaking a stone on that stage where you're flying a bird! Oh yes, I saw that! *glaring* (joking) :)
That's most possible ;) It's over a year since I played this game and I can't really give a good answer of why I missed that rock. Thanks though for taking your time to watch this ;)
/Walker Boh
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Digging seems to be in now so I dug this one up. It's been over a year since I made this but I don't really feel bad over that it hasn't got any attention really. Anyhows, if someone decides to watch this sometime I should probably redo it using FCEu instead. But I don't feel encouraged to redo it just to pile it up in the queue for another long time and also the fact that it would likely be rejected because of boring game =/. Oh well, it still isn't the best game ever made so no hurries.
/Walker Boh
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I just remembered a quite ugly game I played on Battle.net while I was active there. I think it was a ladder game and I really wanted to win that one. I faced a terran on Lost Temple and it looked like he was just messing around. I couldn't stop laugh at my poor opponent when I saw his command center sailing in over my base! "Gnyahaha, you are so gonna lose" I thought.. Then he landed on my main building! Instantly destroying it with his freaking building! I lost that game and really didn't enjoyed it ;) Even though, I dropped my jaw and it was kinda funny. Anyhows, this was without a doubt a hack of some kind. Ever played an UMS game with stacking? He used that somehow and that allowed him to land wherever he wanted with his command center because for him, there was nothing there. That is, to "shut the light down so you can build wherever you want because there is nothing there"-thingie. Now, my thought was if this could somehow be reproduced. I doubt it though, but stranger things has happend in games. It would be awesome if it was doable ;) If so, one could build an engienering bay (would perhaps be faster and safer than sailing around with the command center?) and then crush whatever buildings that must be crushed to achieve victory.
/Walker Boh
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Yeah, it might be a good idea. I mostly think of subtitles for RPG-games where you can't really read the text. But that might not be a good idea anyway because the subtitles would appear/disappear very fast too I guess, plus it would be a huge effort to type everything said down.
/Walker Boh