Posts for Walker_Boh

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Ah, sorry I missed your comment Bisqwit. What I want to do: There's some unknown problem with my current test system so I want to compare the current version of trunk with an old version. Hence I want to check out or export the old version to a new directory that I've created in the linux environment. This shouldn't be too hard, but since I can't get it to work I guess it is. So in order to check out (which is where I fail) I want to set the svn variables to the PATH and I've done this by using: PATH=$PATH:/the-path-to-subversion/bin and by adding the same path to the .bashrc file with vi. I hope this makes sense. Thank you.
/Walker Boh
Post subject: Re: Question about path variables in Linux
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Nach wrote:
I can't figure out what you're missing either. Doesn't your distro have an SVN package to install which handles all issues?
Well, I'm currently trying to get this to work by remote. This machine should already have svn variables installed since it can check out trunk automatically. I have now created a new directory that I want to check out trunk to. The only problem is that I can't since .svn/entries can't be found. This leads me to think that I've either located the wrong subversion directory from the beginning, or more likely that I don't fully grasp the concept of path and environment variables.
Walker Boh wrote:
Anyway, I've googled a bit and found that you should add the svn variables to the path. Fine. So I did something like: export PATH=$PATH:/path-to-svn
Nach wrote:
Um, that's not SVN variables, that's a path to SVN. Why isn't SVN in your default binary directory?
I have no idea, this is what I tried by adding: PATH=$PATH:/and-the-path-to-subversion. So instead maybe I should ask what exactly I want to find with "SVN variables"?
Walker Boh wrote:
Then I read up some more and found that you might need to add it to the bashrc file. So I used vi in order to add the same path to that file.
Nach wrote:
That only applies if you actually use BASH.
Yes, I use BASH. I hope this made it more clear. I guess my problem is that my mentor, a russian dude, is way too fast and impatient for me and that I get confused with variables and paths. Thanks again for any help, I really appreciate it.
/Walker Boh
Post subject: SVN Help (Question about path variables in Linux)
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Allright, so I just realized that I'm a complete and utter noob at Linux. I want to check out stuff using svn from Linux on a virtual machine. When I do it locally on my win7 machine I just use the following command: svn co %SVN%/the-stuff-I-want For Linux this has proven to be more complicated for some reason and I really can't figure out what I miss. Anyway, I've googled a bit and found that you should add the svn variables to the path. Fine. So I did something like: export PATH=$PATH:/path-to-svn Now when I do: echo $PATH it's clearly there, I mean the path to the subversion stuff (yes, it's called subversion/bin ). Then I read up some more and found that you might need to add it to the bashrc file. So I used vi in order to add the same path to that file. It however still doesn't work. What am I missing here? BIG thanks in advance if anyone can shed some light on this issue.
/Walker Boh
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Allright, I'm on the right track now I think. I've found the source code for the time stamp finally. I'm not sure if this will solve it though since it seems to be some weirdness with memory handling. I'll see what I can do with it. Big thanks for the help anyway Warp!
/Walker Boh
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Certainly, my bad writing that last night before going home. Questions while being dead tired often fails. Let's say a test produce output to a log-file like: 1 2 3 Now however, for some unknown reason, the output is: 2010-01-12 07:56:27.155 +0100 1 2 3. What I've tried to do to eliminate this is to backtrace through the included header files and eliminate any further #include that has something to do with the time, for example NSDate and CFDate. Unfortunately nothing seems to help so far. I also don't have any fancier debug tools than winmake, which makes this a bit harder. So I can change some piece of the code, compile and see if I was right, then re-do it if I didn't succeed. I do realise that without the code this might be impossible to solve like this, I just figured it might be worth a shot if anyone had any idea at all. In any case, I hope this made it a bit clearer and thank you very much for your help regardless!
/Walker Boh
Post subject: Questions about Objective-c, basic stuff (maybe!)
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I have a few questions about Objective-C if anyone is familiar with that? At work I'm debugging obj-c code for some test cases, my knowledge of it is however not too deep yet. Anyway, a few test cases has started to fail because the system is adding a time stamp to the output file. The new output file will then always differ with the correct file in comparison since the correct file does not have this time stamp. So far so good and everything is logical and nice, but now I'm trying to find the cause of this time stamp issue, which has proven to be not so easy. My gut feeling tells me that the source of this problem is either in NSDate.h or CFDate.h files (NS = Foundation Class and CF = CoreFoundation type, http://en.wikipedia.org/wiki/Property_list). What I can't figure out is what the difference between those two are. I can't provide any code unfortunately since it's a company with security rules and stuff. But this NSDate should be, and looks to me who is utterly noobish, like basic stuff with a Gregorian Time Calender and so on. And had anyone seen a similar bug perhaps? Everything worked fine two weeks ago when the time stamp suddenly appeared for no reason. No one should have made changes to that part of the code either. Big thanks in advance for any help or tips!
/Walker Boh
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Joined: 4/16/2004
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Location: Uppsala, Sweden
Thanks guys for the suggestions! Not solved yet, but I haven't looked into it today. I'll try to keep you updated should I solve it.
/Walker Boh
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Ahh, that makes sense. Stupid of me, but thanks for clearing that up since I was confused over it disappearing :)
/Walker Boh
Post subject: Question about Win XP appearance settings
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Hello! I made a post yesterday but apparently it disappeared. I don't think it contained something inapropriate, but I guess we'll see since I'm about to post the same question again :) I'm working on a virtual machine with Windows XP on it. This machine resets it's appearance settings at random and I can't figure out why. I want it to be set to "Windows XP Style" under (Properties / Appearance) but every now and then it resets to "Windows Classic". I've googled and found that it can do this at reboots, but this machine is not rebooting at all. It just resets at random. I also found a few regedit fixes which I tried, but they didn't work either. Those fixes I found were at a site called Kellys-Korner and I tried one of them. So, does anyone happen to know how to fix this issue by any chance? Thanks a bunch in advance! /Walker
/Walker Boh
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Just re-read the thread and learned some more stuff about it. Thanks a bunch guys. Of course I forgot to mention that it is makefiles I'm looking at, so the makefile should pass commands to the shell if I got it right. Well, I'll keep looking and learning. Thanks again for the help.
/Walker Boh
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Since it's work stuff I'm not sure if I'm allowed to spread the code. Most likely not I'm afraid. I'll keep you updated if I can find something more out. Thanks a bunch for the help in any case! I know I haven't posted much to go on but I'm slowly learning all this new stuff :)
/Walker Boh
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I'd love to, but I have no idea really. Just some sort of shell script that was fairly understandable until I got this weird echo solution. If I learn which one it is I promise to get back to you
/Walker Boh
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Ah, that actually made sense. Thank you very much kind sir. Now only to figure out why the heck it suddenly works.
/Walker Boh
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Allright. Not sure if I quite grasp the difference, but at least I have something to work with. Thank you Nach!
/Walker Boh
Post subject: Question about shell scripts
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Hello. So I'm at work trying to figure out some shell scripts. It's fairly simple to read so no problems there. The real mystery I've encountered now is that a test that wasn't working properly suddenly worked when I added this line to it: echo: and I can't for the life of me figure it out. Googling on "echo: " didn't gave anything, so please don't redirect me there :) Anyway, I'm a fairly newbie programmer still but to my understanding echo is just a print out command. But what does the colon do in this case? Does it do anything? I was under the impression that it just ends the line, similiar to ; in other languages. The only reason I can think of why this script suddenly starting to work is that echo: terminates the whole script. But it doesn't make sense either. So, is there anyone who can toss some light on my newbie issue? Thank you very much.
/Walker Boh
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I loved Vandal Hearts. Granted is an RPG it has more strategic elements in it. Some maps can be sort of repetitive, but overall it's an awesome game. I also liked Alien Trilogy back in the days. It's an fps with (compared to today) pretty bad graphics, but also an awesome game to my memory. Sadly these are the only ones I remember now, that is not RPGs. I know I know, but I have to mention FF7 because it's one of the most awesome games ever.
/Walker Boh
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DrJones wrote:
If you jump too high in NES Rygar, you die. Discovered it when trying to repeatedly bounce on a monster to use it as an air balloon.
This is because the line that makes you die when falling through a hole is fixed. If you fall and pass this line you'll die (naturally since you fell). But if you manage to jump up to it, as in your example from the top of the screen, you will still cross this line and die. You can trick this line by doing the slow fall trick though. Uh, on a more related note I've fallen through the world in World of Warcraft every so often. If you're lucky you'll die and can just run and fetch your corpse. If you're unlucky you will fall forever and wait for a GM (admin) to pick you out.
/Walker Boh
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I would watch a run of this game!
/Walker Boh
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Warp wrote:
Making an image search on "gunsmoke arcade", it looks like it could definitely be the game. (Btw, anybody up to TASing it? It would bring memories... :) ) (OTOH, it was probably an autoscroller, so it would be more a playaround than a speedrun... Well, at least the bosses are probably something which can be speedrunned.)
http://tasvideos.org/forum/viewtopic.php?t=826&highlight= From the era when I was new to TAS'ing. I haven't bothered watching this old famtasia run since I made it, so I suspect it doesn't look good in several aspects. But oh well, one TAS is made of the game.
/Walker Boh
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Warp wrote:
Walker Boh wrote:
Warp wrote:
2) A 2D wild west game from an aerial perspective. Levels scrolled down, and you controlled a sheriff (or such) and could shoot to three directions (up and diagonals). In some levels there was a horse which you could ride and could take three hits (IIRC) before dying. At the end of each level there was a tough boss. (I don't remember details about the bosses, except for one, which dodged your bullets by rolling on the ground.)
Sounds like Gunsmoke to NES to me. Except the dodging bullet part.. so maybe another version of it?
It was an arcade game, not a console game. Perhaps the NES version could simply be a port of the same game, though.
Oh wait, the boss dodges bullets. I misread it there. But it definately sounds like Gunsmoke then. And even if I don't know if it exists at all, an arcade version of the game sounds very plausible. Or the other way around of course, a NES version of the arcade game.
/Walker Boh
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Warp wrote:
2) A 2D wild west game from an aerial perspective. Levels scrolled down, and you controlled a sheriff (or such) and could shoot to three directions (up and diagonals). In some levels there was a horse which you could ride and could take three hits (IIRC) before dying. At the end of each level there was a tough boss. (I don't remember details about the bosses, except for one, which dodged your bullets by rolling on the ground.)
Sounds like Gunsmoke to NES to me. Except the dodging bullet part.. so maybe another version of it?
/Walker Boh
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I thought it was good, but I didn't like the Gradius scene. What's the purpose of showing off "Adelikat" being written on the screen? And I didn't like the fact that Castlevania 1 was missing. Music made me wait for it the entire movie. Other than that, awesome!
/Walker Boh
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Just came across this in the tube: http://www.youtube.com/watch?v=JvVAV09-dQ8 I rest my case.
/Walker Boh
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This discussion about entertainment vs speed has been here since forever. Thing is that frames always wins in the end, which sucks in many cases if you ask me. And that's why I, most likely, won't be doing a TAS ever again. Feels like I derailed off topic quite much, but since it was brought up..
/Walker Boh
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Zurreco wrote:
We should un-obsolete everything from Walker-Boh because he's a pretty cute hunk and he paved the way for a lot of the hunks we have on this site today.
Got into this section of the forum by mistake and found this thread. Thank you Zurreco, I'm very flattered. Most of my old runs have been obsoleted by now. Some of the runs saddens me a bit because they were beaten by mere frames, which was what made me stop the TAS'ing game, the frame hunt that is. But oh well, I'm still very flattered. Thank you kind sir!
/Walker Boh