Posts for Warp


Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Nach wrote:
What about when the SGB game isn't quite the same game as the DMG version?
As I said, use the original game's aspect ratio, whatever it happens to be. If the game has SGB-specific design, then use the aspect ratio it was designed for.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
If you played as Shang Tsung, why did Stryker get all the credit in the end?
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
My view on this issue is the following: The SNES streatching the GameBoy image to the 4:3 aspect ratio of a TV was a mistake (or, more precisely, just a question of "they didn't care"), and past mistakes don't justify repeating them. "They didn't care" in this case means that, most probably, the people who designed the system just didn't care if the image gets stretched (ie. completely disregarding the game designers, who had developed the games for the GameBoy's screen), and simply wanted for the image to fill the entire TV screen because "black bars are evil" (the exact same reason why people stretch 4:3 images to 16:9 on widescreen TVs; it's idiotic and wrong). What the SGB designers did was wrong. We shouldn't repeat the same mistake just because they did it. Hence I vote for the original aspect ratio of the game to be preserved.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Flygon wrote:
If I wasn't currently stuck in South Australia, I'd be experimenting with this already.
Damn those Australians!
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Btw, I have never understood what's so great about the Halo series. I tried Halo 3, and it was such a bland and average FPS that it couldn't be more average. In fact, I'd say it was slightly below average. There was nothing enticing or special about it. Perhaps I just picked the wrong representative?
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
So I never got to actually see this and vote. Great.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
sgrunt wrote:
My guess is no, but that's the way the emulator renders it.
How do we know this isn't a symptom of some bugs in the emulator that, maybe, the run itself is (inadvertedly) exploiting to get a faster time than should be possible?
Banned User, Former player
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Location: Finland
Is the text in the title screen of the game supposed to be cut off on the right side? (It says "spiderma", "web of fir" and "(c) & TM 1996 Sega, all rights rese".)
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Torn338 wrote:
I change my picture alot, so I'm sure someone looking at this years from now, will obviously see what I'm explaining here, would be no where as near as what my avatar will be then. So without further ado, my current picture (now at this time) is this: http://i54.tinypic.com/n324o9_th.gif ...
Looks a lot like the Cardcaptor.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Add me to the list of people waiting for a youtube (or downloadable) encode.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Derakon wrote:
I think Feos is saying in a rather roundabout way that he'd rather you consolidate your responses to different people into a single post.
Actually, responding (with quotes) to several posts in one post is quite laborious and non-obvious in this phpbb interface. There should be an easier way of doing it (or at least a more obvious way).
Banned User, Former player
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Actually, when you buy a software, you don't own the software. You own a license (ie. permit) to use the software. It's certainly not the same thing. This even from the point of view of the law (in most countries).
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
sgrunt wrote:
I like to think of it as the judge saying, "I don't think this was seriously intended as a submission (but if it was, somehow, go ahead and uncancel it)."
Since the whole idea with the imposed 3-day waiting period is that the author is given the fair opportunity to defend his submission, I suppose that uncancellation could be considered a sign of the author wanting to do so. If that would ever happen (for a genuine reason rather than just for spamming/trolling), the judges should respect the author's wish (ie. to have the submission on the queue for at least the 3 days). Which in turn means that a judge should be able to cancel a submission only once but not more. Of course since it's assumed that the judges are fair and just, it shouldn't be necessary to go and actually literally limit the judge-imposed cancellations to one, as long as it's made clear to the judges that in such a situation the wishes of the author should be respected, rather than starting a cancellation/uncancellation war. (Of course in the rare case that someone abuses the uncancellation option for trolling or spamming, more drastic measures will have to be imposed, but let's hope that doesn't become a popular form of vandalism.)
Banned User, Former player
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Location: Finland
Lex wrote:
It says "You may not modify, enhance, supplement, create derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the CD-ROM to human readable form." in the installer's EULA.
You said that reverse engineering is illegal, not that it's against the wishes of the owner. Those are two completely different things. EULAs don't dictate law. That's why I asked.
Banned User, Former player
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N. Harmonik wrote:
Would it really be possible to end the games on the same frame? Pokémon Crystal has twice the amount of badges Pokémon Yellow has.
Obviously the completion of the latter would have to be delayed on purpose. Maybe come up with some secondary goal.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Using Firefox here, and the image looks fine. It indeed looks like you have Firefox zooming in a bit, somehow.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Lex wrote:
It's technically illegal to reverse-engineer Worms Armageddon.
Can you back that claim up with some credible references?
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
It depends on the country. In some countries only distribution of reverse-engineered material is illegal, not the reverse-engineering itself (which makes sense because it would be quite difficult to enforce such a law; how do you control what people do in the privacy of their homes?) Other governments do not think so logically about this and have it illegal outright. Software usage licenses often forbid reverse engineering, but such licenses never override the law. (For example in Finland being able to make a backup of a software you are legally authorized to use is an inalienable right, and no license agreement can override that fact, no matter how much it says so, and no matter how much you have "accepted" the license.. The law actually specifically and unambiguously states that any part of a usage license saying so is null and ineffective.)
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Btw, I like the effects that happen when the MissingNo is caught. In fanfiction MissingNo is often considered an eldritch abomination of the pokemon world. The description of an eldritch abomination is quite graphic:
How to describe these grotesque mockeries of natural law? There are no words that can encompass such disgusting foulness, not in English or any other human tongue. They are the Other, Alien beyond comprehension, the sole fact that they exist an affront to all the sanity and reason on which we depend. We could speak of painfully dissonant noises and nauseous colours of no physical hue, ichor-dripping vermiform tentacles and abyssal yonic voids, all structured and characterized with complex despicable mathematics, but those are mere superficialities. Monstrous and sick though these stigmata are, they do not define the abominations; they are merely among some of the more common symptoms of their underlying wrongness. They are the things that should not be, the ultimate aliens. It is this that makes them abominable, and it is this that reduces to gibbering madness all but the strongest of those who encounter them.
In the run, after catching such a foul creature, you see the induced madness in the main character for a while, when reality is warped and distorted, until he once again regains his sanity.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Mister Epic wrote:
But video games are mostly shown on a TV.
Which is exactly why "SD" is a bad term for a video which uses the resolution of the original console. In TV technology "SD", or "standard resolution", is 576 scanlines in PAL systems and 480 scanlines in NTSC systems, which is certainly significantly higher than the typical vertical resolution of old consoles, which were typically at most 240 pixel lines (usually less than that). "SD", if talking about an NTSC game, would imply a resolution of 640x480 pixels (for a 4:3 aspect ratio video). However, in this context it's really referring to the native resolution of the console, which is typically something like 256x192 or the like.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Mister Epic wrote:
"Standard" seems to be a pretty good word for which people are used to, right? How about we use this? Just take off "Definition" from "SD".
Some people might be used to "standard" when talking about TV. It really doesn't give the same impression when talking about video game footage resolution as "native" or "original" do.
Banned User, Former player
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System Error wrote:
And though this is a little insane idea, if someone can put together a version of the emulator with Game Link support, we might be able to like, run Yellow in one window and Crystal in another, dual-TAS style.
Further, make it so that there's only one input (that's run in both games) and finish both games (preferably on the same frame) with that same input. Thus we end up with a dual TAS where the games actually interact with each other at points. That actually sounds like a terrific idea.
Banned User, Former player
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Dada wrote:
The sentiment is appreciated, but I'd much rather type 2 letters as opposed to >2.
That's one reason why I suggested the "4x" style notation.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
How about posting a few example screenshots demonstrating the difference between the original non-stretched and the stretched images?
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Derakon wrote:
So far I've not completed any TASes or contributed any code, and people still tolerate my presence! Or at least they're polite enough not to say anything to my face.
Don't push it, or that may change. (Just kidding, of course. :P )