I can't promise that I could provide the actual translation, but if somebody takes the task, I could do some proofreading, and perhaps give suggestions for improvements, if needed.
That gave me the idea that if a feature being explained is applicable to more than one emulator, and a related screenshot for each emulator is inserted in the article to visually demonstrate, the image could be by default for the most popular emulator, and eg. below it there could be links for the images for other emulators. These links would actually run a piece of javascript that would load the correspondent image and replace the one currently being shown. (If I understand correctly, this is perfectly possible with javascript.)
This would be a very compact (in terms of page layout) way of showing such images, for different emulators.
One minor problem with that comparison: The different language versions of Wikipedia are not translations of the English version. Most often the same page in different languages is wildly different (eg. quite often the English version might be two dozens pages long, while the same page on another language might be half a page long.)
Generally, people are not translating the English article (or any other article for that matter) into their own language. Instead, they are just writing an independent article on the subject in their own language.
But yeah, maybe that's fine here as well.
Would you consider using a computer to predict the result of a roulette wheel cheating? (IIRC bets can still be placed for some time after the ball has been to roll in the wheel.)
When money is involved, using technological forms of cheating may be considered fraud.
For example, if you participate in a chess tournament and surreptitiously use a computer to cheat your way to the first place, and get caught, if there were no money prices involved, you would probably just get banned from that event for life. However, if the first place price was $1 million, you might be charged with fraud.
Of course the distinction may sometimes be fuzzy. For example card counting in blackjack is not illegal, because it's not possible to criminalize thought. However, using electronics to help you in the card counting might be seen as such.
It's not even necessary to use electronics to cheat in this way, and get convicted. See for example the case of https://en.wikipedia.org/wiki/Charles_Ingram
I'm still not sure why we are so conservative about creating new branches for games. It's not like we are going to run out of disk space of anything.
I'm not really buying the "to avoid clutter" argument because, let's be frank here, the site is already kind of "cluttered" in the sense that TASes are quite disorganized. For example, if I go to the front page and search for "super mario bros", the results are in a pretty arbitrary order that makes little sense (FDS Super Mario Bros 2, SNES Super Mario All-Stars, Wii New Super Mario Bros, FDS Super Mario Bros 2 "Luigi", NES Super Mario Bros "warpless"...)
In this sense, speedrun.com seems much more organized. Go to this page, for instance: http://www.speedrun.com/oot
It's much easier and clearer to browse categories of that game. (Granted, that layout wouldn't work for us because at speedrun.com it's a top list, and we don't use top lists. But nevertheless.)
speedrun.com also doesn't shy away from creating new categories as needed. That game alone has 13 categories (the minor ones being under the "miscellaneous" menu).
I'm not saying we should copy them. I'm just wondering why we are being so conservative about it.
Btw, an argument could perhaps even be made, if the NTSC NES and the PAL NES could even be considered the same console. There are fundamental differences between the two.
Which got me thinking... Wouldn't by this same logic 0/0 have infinitely many values?
After all, what does "arctan(1)" mean? It means "what is the value for which the tan of that value gives 1?" There are infinitely many such values.
Likewise "0/0" means "what is the value which, when multiplied by 0, gives 0?" Likewise there are infinitely many such values.
I don't think it's a good idea to devolve this thread about history into a thread about current politics. While it's good to know history as to not repeat the mistakes of the past, let's just keep it at that: History. Let's just leave current politics out of it, shall we? Discussing current events only leads to flamewars, because no matter how civil people try to keep the discussion, drastically differing opinions will inevitably clash and the discussion will inevitably heat up.
The rule says (emphasis mine): "Due to this, PAL versions of ROMs are generally not allowed"
I don't think any rule should be totalitarian. Any rule, no matter which, ought to allow for exceptions if there are good reasons for it. When rules are applied in a completely rigid totalitarian manner, it only causes problems. Rules should be flexible and be ready to accommodate the immense amount of variation in highly subjective situations.
Secondly, the current rule, even as currently written, already does allow for exceptions. That's what the word "generally" above means.
But if this causes clarifications and expansions to the current NTSC vs PAL rules, it's probably only a good thing.
And btw, personally I heavily oppose the idea of this submission obsoleting the NTSC version. The NTSC version ought to exist as an official publication because of its importance.
Screen resolution is a bad indicator nowadays. Many cellphones already use full-HD (1920x1080) resolution. The physical size of the screen is much more relevant than the resolution.
It always annoys me to no end when websites give a mobile version of their pages when browsing with an iPad. Mobile versions of webpages are designed for very small screens. An iPad is not a small screen; it's effectively a normal screen, and in general the normal webpages look and are usable just fine.
This might actually be an interesting topic of conversation.
It is my understanding that since forever, the NTSC version of a game is usually (and rather heavily) preferred of the PAL version, especially if there is little to no difference between the two and, of course, especially if the NTSC version allows for a faster completion time.
Other than that last part, this raises the question of why. Why is the NTSC version of a game preferred by default? Is this a form of Americentrism? (I'm not asking that as a sociopolitical question, nor do I personally have anything against the United States. I'm just wondering if the preference of the NTSC version stems from the importance of the US in popular culture and society.)
Although, to be fair, Japan also uses NTSC, which is a good point (if somebody were to raise it).
As for that abovementioned last part, usually if the NTSC version allows for a faster completion, the PAL version is generally ignored (unless it's different enough to warrant its own category). But what happens when the PAL version is faster, as is the case here? Shouldn't it, if we were consistent, mean that it ought to be preferred over the NTSC version?
(Again, personally I think both versions can and should co-exist. I'm just throwing some conversation in the air for your consideration.)
For the abovementioned reason, ii has infinitely many values.
At first I thought if it's only a property of imaginary numbers that a closed-form expression using them may have more than one value, but then I remembered that x1/2 has two values even for real values of x.
Is there any closed form expression that has infinitely many values using only real numbers? (I don't consider equations to be included in these closed-form expressions.)