Posts for Whelkman


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Experienced Forum User
Joined: 7/7/2007
Posts: 161
Going left to start the game is ludicrous enough but to do it at night is just unthinkable. Great glitches. Nice run. Very Entertaining.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
Hilarious. Seriously, I laughed the whole time. The bunt in-the-park home run was just too much. The CPU infield is like having Ramon Hernandez plus four Julio Lugos.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
While I enjoyed the previous two publications, there was that "something missing" I hoped would be resolved in a future attempt. Congratulations, you resolved it. This is a ludicrous improvement. I was entertained every second, which is no easy feat for an auto-scroller. I found the point-blank shots and hitbox manipulation most entertaining. The Options formations were spectacular throughout, both tactically and aesthetically. Shot economy is incredible. Your run is the prime example of what lag management can offer in a TAS video. I previously mentioned possible improvements to be had with the stage 2 volcano rocks, but I didn't imagine they could be improved so dramatically. And the Easter Island segment...WTF?! That was crazy. Stage 7 was similarly creative. Obviously, I'd vote yes if I could. I approve of Vic Viper's "cold feet" at the last boss.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
Similarly, at around 7:37, it appears a volcanic rock sneaks by your options, but this is around the point when you need to decide how much of the next volcano to destroy.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
A Fan of both Journey of Silus and Gimmick! videos, it's interesting to observe the evolution of Sunsoft's platform "engine" between these games. All three feature the same PCM bass hit and similar explosion effects but otherwise play entirely differently. It would seem Sunsoft is the unsung hero of twilight era NES development. Also, all three of these Sunsoft games have some of the best graphics for the system. Speaking of which, the NES version of Return of the Joker has better graphics than its unreleased SNES counterpart.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
While watching this movie I thought, "Finally, a Genesis game that takes advantage of what the sound chip has to offer!" Figures you need a gaggle of demosceners to make this happen. I'm impressed with the production values of the game in general; the "full motion animation" of the craft at the end was a surprise. Great game to TAS. The game looks destroyed even if there are improvements to be had.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
This movie suffers from the same "Mono -> Joint Stereo" bug described here: http://tasvideos.org/forum/viewtopic.php?p=148890#148890
Experienced Forum User
Joined: 7/7/2007
Posts: 161
Congratulations on obsoleting the oldest TAS in my archive and one of my favorites. You absolutely destroyed this game and in a most artistic manner. Each level tells a story with the climax being that every ball is exactly where it needs to be at the last frame. The most exciting levels are where it looks doubtful you can pull it off cleanly. Surely you'll need to waste a little time excessively bouncing balls to get the correct angle(s) on the last block(s), right? Not here. What a pleasure to watch. Obviously, I'm a fan of the three-ball-only method. Why lasers may be faster, they're also boring to me. I doubt it'd look all that different from actual skill runs; back in the day, the best tournament players could clear levels in seconds with button mashing. Also, without three balls, the return of random powerups would ruin the run's aesthetic beauty. My favorite glitch is that the moving obstructions don't stop moving until the game catches up with tallying the score.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
All these years I assumed the Genesis version was a straight port from the arcade, but it's even creepier than that. My favorite is digging through bushes for little girls; somehow that takes it a step too far.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
Call me crazy, but I enjoyed the music in this game. I second Dromiceius; I, too, liked the still-shooting gun after input's end.
Experienced Forum User
Joined: 7/7/2007
Posts: 161
FODA, for what it's worth, yours is one of my more frequently viewed TASes. Rolling Thunder was one of my favorite arcade games in the mid-to-late 80s and is one that kept me coming back despite its ridiculous difficulty and punishing style. Rolling Thunder (NES) manages to be a lackluster port by virtue of Namco/Tengen somehow making the controls even stiffer and more unforgiving. However, the programmers did reasonably well with aesthetics. I can't expect too much more graphically from a 1988/1989 NES game, and even much of the music survives the transition relatively intact. Because it's such a "straight" port, absent the rampant "consolizing" from late 80s arcade translations, I'm kinda "seeing" the arcade version instead of the NES as you play, which holds value for me. Since I'm not playing, I'm not a victim of the terrible controls and am free to wax nostalgic in my mind. Of course this isn't a perfect process. Scenes where you fire two or three bullets in advance I'd fire about eight to hit off-screen enemies exactly as many times as necessary, but displaying half a dozen targets isn't exactly the NES' forte. Still, you manage to create tense moments. While watching most TAS videos there's not a doubt in my mind that the player is going to make it out alive, but I had concerns in areas such as nearly the entirety of Story 3 Area 5 where it seems that one of those bullets or bombs *has* to make contact. Technically, the game plays very well. I found the damage boosts especially thoughtful. Early in Story 3 Area 5, the hero survives all the projectiles but gets nabbed by a thug for a boost--and he makes it out by the skin of his teeth. Another tense moment is at 6:25 where you use a damage boost's temporary invincibility to avoid being shot. As an aside, it's great to know the damsel in "distress" had time to dye her hair blonde for her final bondage scene then back to black upon rescue. Maybe you could go through the game twice next time; this damsel looks like she could drop a few pounds while waiting. I conclude with a disclaimer that I may not have a pedigree taste in TAS videos since Altered Beast videos, the other gatherers of lowest ratings, are another favorite of mine.
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