Posts for White_Label

Experienced Forum User
Joined: 7/13/2006
Posts: 61
Yes! That game is so effin' hard. A cool TAS once this is planned out is to combine the tricks from the Out of this World run into this and make one long movie of both games. In case you didn't know the first game is on this disc as well and once you beat it the ending flows right into the intro movie of the second game. Edit: I wish I could find my disc right about now. :-/
Experienced Forum User
Joined: 7/13/2006
Posts: 61
Again, thank you for this. I'm a few days into my high score run of Double Switch. After playing this game for 15 years I'm finally going to know what the maximum score is! I've been told by the guy who did the port of the Windows version that my score in the mid 130s is unholy. Ha.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
I just tried editing the file type in the cue from WAVE to WAV and it didn't work. It pops up an error message that says... Couldn't use audio file "C:\Directory\Track2.wav" for track 2 because WAV files are not supported. Please use either BINARY audio tracks or MP3 files. I can change the file type in the cue file to BINARY and it will show up in the emulated CD player, however, the audio cracks and pops. Weird.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
This is fantastic news. I just did a test run and everything is working great. Thank you very much for all of your work. I've been waiting to see this since I joined the site 2 years ago. I've kept checking back a few times a month and crossing my fingers and now Sega CD save states are a reality. Again, thank you. Quick question. I don't know if this is something you're able to fix or if it's something written deeper into the image file code. When I try to load a cue file that points to iso/wave files it won't load them and asks me for mp3 files. I can load the iso directly and it works fine. I'm an audio snob and rip my games into wave or flac files. Is this something that can be fixed easily in one of your next releases, or should I just suck it up, compress my waves to mp3 and quit whining?
Experienced Forum User
Joined: 7/13/2006
Posts: 61
NrgSpoon wrote:
Why not just add the extra lines after the video capture?
Because i'd like it to look exactly like or as close as possible to a real Snes when it goes out to dvd.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
Is it possible that the Snes never did output 240 lines? This is driving me crazy because I'm loading games that should output resolutions of 240 and more.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
Check. Are there any good free compilers for this. I've never really compiled my own code.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
Hmm... My avis are still only at a resolution of 224 lines. Maybe it's a bug in the code? Here are what my settings look like.
Experienced Forum User
Joined: 7/13/2006
Posts: 61
It's 240 if you include line 0. :wink: Thanks a lot!
Post subject: How do I make Snes9x output all 240 lines?
Experienced Forum User
Joined: 7/13/2006
Posts: 61
I'm trying to make some mpegs for a dvd and in order for interlacing to work properly I need a source with all 240 lines like the Snes did.
Post subject: Is there a way to dump video that isn't a raw avi?
Experienced Forum User
Joined: 7/13/2006
Posts: 61
I have Famtasia set up to play and record avi, but I was wanting to know if there's a way to get it to dump to a codec such as CamStudio or HuffYUV. Perhaps a line in the do_record file? These raw files are killing me. Or alternatively is there a reliable way to convert fmv to fcm. I know FCEU has the ability to open either, but it always desyncs for me.