Posts for Wockes


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Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
This joke is so old it's almost funny again Link to video
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Downloaded, watched, voted yes
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
I remember this as being one of the hardest gb games I've ever completed. The ending is lame though, no end boss :( Edit: Better graphics doesn't make it a better TAS(just to add something to the gbc discussion, abit late though).
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Yes vote, didn't think the xmas special had that many levels. The difficulty adds to the entertainment too.
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
TASVideos Grue wrote:
om, nom, nom... blech, stale!
TASVideos Grue should be suspened for dumping a 4 year old thread :P
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Nice, looking forward to watching this. The old run was really high quality, and the one before that. Edit: Yes vote, nothing more to say
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Noob Irdoh wrote:
edit: Youtube video removed and no official encode being made from me as requested by DarkKobold himself via Private Message.
Aww, guess I have to wait for it to get published before I can watch it then
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
AVGN just made a movie about game glitches, heh http://www.youtube.com/watch?v=klguKo1yqrU
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Bloobiebla wrote:
http://www.youtube.com/watch?v=Pcnwmr8WHb0 TAS of Jabu Jabu's belly without a limit on explosives ;D
That was amazing
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
The colors makes my eyes hurt. Looks like a solid run though.
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
This submission is a typical lose-lose scenario. Even if they decided against publishing it it would still piss people off.
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Slowking wrote:
But in all seriousness. I think the switch to another version is warrented in this case. The game that is left is 90% cutscene, which makes it really boring. So to keep the entertainment value alive we have to ue the japanee version. Simple. And I think nobody will argue, that the upcoming TAS is only faster because of version differences. ;)
So watching all the cutscenes in a language most people don't understand makes it more entertaining then?
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Differences to Donkey Kong Country 2 * Overworld map has been flipped, as have most of the individual world maps. * Crocodile Cauldron and Krem Quay have been joined together to create Krem Cauldron; some of their levels have been transfered to Krazy Kremland. As a result the boss of Krem Quay in DKC2, Kudgel, does not make an appearance in this game. * Lost World is accessed as an entire world from the overworld map, instead of having individual levels accessed from each of the worlds via Klubba's Kiosk. * Removal of Swanky and Cranky, Wrinkly no longer gives out hints * No team-up mechanic present * Characters always transform into Animal buddies and cannot ride them * Dixie's ponytail whirl now allows the player to hit B in the air at any time before hitting the peak of their jump * While stages may have the same name as their SNES console counterparts, the level layout (and sometimes mechanics) are completely different * End of a level is marked by a stand-alone target with no prizes for good timing * Stages with water in them do not have dynamic water which raises and falls anymore * Not all music has been ported over, as such many of the different level archtypes share the same music * Music has been remixed by Grant Kirkhope (composer for Banjo-Kazooie and Viva Pinata) rather than by original composer David Wise * No bonus stages are accessed via cannons with cannon balls, or by breaking through secret walls. All are found in bonus barrels. * Only 47 Bonus or Krem Coins to collect instead of 75 * Cat O' Nine Tails enemy has been removed * Glimmer's Galleon no longer features the angler fish Glimmer; instead you must touch various barrels to light up the stage for you * It's possible to complete the Rattle Battle stage without using Rattly the snake at all * Slime Climb features toxic slime which hurts you upon touching it instead of containing a dangerous piranha (Snapjaw in Donkey Kong Country 2) * Kleaver's Kiln fight utilises Krockheads that the player must use to cross to the other side of the battlefield instead of hooks * Haunted Hall in Gloomy Gulch has been replaced by a regular rollercoaster level called Krazy Koaster * Only need to scale one set of rigging ropes in Kreepy Krow fight * In King Zing Sting fight, King Zing never shoots barbs at you. It doesn't matter where you hit him with Squawks the Parrot's nuts, and he won't make a barricade of Zingers around himself, only leave a trail of them behind him later in the fight instead. * Animal Antics is now entirely a jungle level. * K. Rool Duel is now set in a castle level, whereas Krocodile Kore fight is now set in a lava level
http://www.giantbomb.com/donkey-kong-land-2/61-9722/ A quick google search is never a bad thing :P By the way, how is changing the layouts a SMALL change?
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
I remember wasting alot of hours on this game trying to get 100%, I failed hard. The game might not look harder than the console version but picture yourself playing this on the crappy screen of the old Game Boy... Watching... EDIT: Gave it a yes vote leaning towards meh (to many bonus stages, I ended up skipping most of them).
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Kuwaga wrote:
moozooh wrote:
In regards to the bounty points I brought up earlier, the bounties can be decided as an automatic process involving the following formula: bounty = (publ. uptime in days) / (avg. tech rating) Additionally, it would only kick off when any two of the following conditions are met: 1) 2 years of uptime; 2) average tech rating below 6.0; 3) the resulting bounty is above 100 points. Thus, it is designed in a way to promote large improvements (and to get rid of substandard movies in a correct way) in favor of frame-shavings on movies that are old but already deemed good.
Unfortunately, this is also designed to encourage delayed submissions of improved runs. If the author TASes at a slower pace, they will receive more bounty points, as long as nobody beats them to it.
The bounty doesn't have to get bigger with time though. Anyway that system sounds like to much work just to get some old runs out of the way
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Well, what if a tool assisted run is slower than a real time run of the same game? There has to be a limit on how long it can stay published.
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Funny how the only thing going against this run is the score tally(Would be nice having an encode with the score tally skipped). Yes vote
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
it's not the sailing, it's the constant turning "off and on" the sails while sailing :S
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Wockes wrote:
wow 1 ½ years, I feel old now :(
2 years :P Anyway, nice going ermacone
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
Nach wrote:
I'm wondering how people here are getting such high scores in technology/computers. Are you saying you write code in ADA and FORTRAN all the time?
I told it that I never heard of it and still got 70% I feel slightly offended somehow EDIT: the html code doesn't seem to work very well here My mother just for fun
"No love for the game gear"
Post subject: Re: Stupid glitched run of Zelda 3
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
finalserafin wrote:
Hello everybody. Get Level 2 sword Get level 3 sword Get level 4 sword Loose the stupid smv
haha, your funny
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
lol, yes vote
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
I see no reason not to vote "yes" on this. Also, thanks for the encode mz.
"No love for the game gear"
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
I remember posting Aldens 18 sec GHZ SMS on Youtube. Anyway I watched the run and it was okej. Pretty much what I expected it to be. I just wish you could skip that score tally, it drives me insane. Edit: removed the Youtube link to Aldens 18 sec GHZ 1 because I didn't want to "make things worse".
"No love for the game gear"
Post subject: i love pork
Experienced Forum User
Joined: 5/17/2007
Posts: 393
Location: Sweden
As long as the emulator isn't running faster than the actual hardware it's fine with me.
"No love for the game gear"
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