Posts for Wyster


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Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Yet again we see a game completely broken by the unstoppable power of TAS... Yes vote!
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
While this is all good and optimized, it's just not fun to watch because of the need to look down. I understand it's the fastest way to play, but I feel like I'd be more comfortable voting 'yes' if there was a run with the entertainment tradeoff of actually being able to see what's happening instead of looking down and to the wall. Not that this isn't an impressive run, and not that I don't appreciate the work that went into it, but it's just not what I'd want to be the only example of a Goldeneye TAS.
I'm aware of the issues with this run and i have already started a new run which aims to increase entertainment and being viewer-friendly(no lookdown) along with some improvements here and there. If you're interrested in following the progress WIP's are available in the Goldeneye topic.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Yup, but i'm pretty sure that just looks wierd? A little progress report on Facility, i just did the first door warp(after activating console) and i'm 58(!) frames ahead of old run. Lol and that's before i've TAS'd even 15 seconds of the level. I think 47 would be a stretch but low 48 is definately doable. There might be another good effect from Cinema, my doorwarps have been absolutely insane lately(the warp on facility is crazy, and so was last warp on Dam) and i have a theory that it might be because of the lowered framerate cinema causes. But i could be wrong of course. If i'm right though, this might be a pretty major timesaver in the long run.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
^^Yeah Cinema does add alot. Previously it was difficult to see exactly where Bond was headed but now that's obvious.
Very interesting on this... obviously slowdown is not as bad (and thus lookdown not as effective) on the emulator.
I think we will see more clearly exactly what effect lookdown has when i get to surface. But it's very possible that it doesn't matter as much on emulator(i hope so xD)
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Well he doesn't seem to like HD either xD
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Thanks for the encode, looks great!
Wow, you're really going to make a new 00A TAS? I thought the previous one was maxed already.
Obviously it wasn't maxed :p I do believe most levels up to Statue have room for improvement, after that it's definately(probably definately :P) maxed timewise and my goal with simply be to improve entertainment. Since the overall goal is increased entertainment it doesn't even matter if the old TAS is maxed or not.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
I guess you answered your own question about cinema. Lookdown would hardly have gained anything, comparing TT's with my old run, it was pretty much identical up to mainframe(50 frames gained from there to end :O). Overall i don't think lookdown will matter much in this run, streets perhaps a little and surface 1(?) but in the end it'll definately be a better choice to skip lookdown.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Loved it, easy yes vote.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Dam 00A 1:46.90 M64: http://data.fuskbugg.se/skalman02/4e516c766f4f9_Henrik%20-%20Goldeneye%20007%20-%20Dam%20-%20146.m64 Wow i really didn't expect to beat the old TAS record by .8. Especially without lookdown. Perfect start for the new run! And hopefully you'll all find this more entertaining and easy-to-follow. Mupen crashes whenever i try to capture so if someone else could encode this then that'd be awesome. (and if it's possible, the left and right borders are glitchly with Napalm so cropping them by a few pixels would look alot better)
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Oh right, i guess it does.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Go for Cinema; encoders could always crop out the black bars.
Can't crop it since menus, beginning and pausing will still be in full screen. However it does look okay at high resolutions so it might not be a problem after all.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
I wrote a pretty long post about lots of stuff but i decided to cut it down a bit: I started a new run, while the old was faster than light it didn't get the review's i had hoped for(which i can understand) and i feel the entertainment factor can be improved ALOT. Improvents:
  • No Lookdown(Overall goal is viewer-friendlyness)
  • 2.4 Control Style
  • Some entertainment over speed tradeoffs
  • Pre-acceleration before a level starts(only possible with 2.4)
  • Native Glide 64 Napalm
  • Minor improvements in speed to some levels, so it might turn out faster overall despite tradeoffs
  • Higher quality overall, especially for first half of the run.
Will i finish this? Dunno, eventually i guess. Anyway i have reached the first pause on Dam and have a choice to make, figured i'd ask the community for opinions: Should i use "Cinema" setting or "Full"? Cinema has the advantage of actually seeing where bond is headed. Disadvantage is that top and bottom of screen will have black borders. Also it might be slighly laggier. Personally i think cinema would be annoying in the end, but it's the poeple's choice. If this issue is settled soon i might have a WIP up by tommorrow or Sunday.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Aktan even got the Majoras Mask TAS to that resolution and that is an N64 game.
Mupen64 handles models and stuff well at higher resolutions. So it can be dumped in 1080p, no special encoding needed to make it look good(at least i think so).
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
This is probably the most fucked up run on the site, yes vote.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
I started a Co-Op run a very very long time ago: http://www.youtube.com/watch?v=UR51BQz5OhM It's insanely difficult to TAS and i think there'd be alot of lag.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Very much looking forward to a TAS of this game, great looking stuff so far.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Finally finished watching this. Excellent run, loved it all the way throuh. Well planned, well executed etc. Fantastic job(yes vote).
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Most anticipated run of 2011 and....totally exceeds all expectations :D This couldn't have been done any better. Fantastic job MrGrunz.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Lol poeple complained alot about lookdown in Goldeneye, i wonder how long before poeple start bashing Mario about it? :P Loved Collect the Caps! Submarine glitching was a nice WTF.
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
That's brilliant
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
Experienced Forum User, Published Author, Active player (302)
Joined: 9/2/2006
Posts: 504
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