No voters make no sence and didn't give their opinion.
I vote meh,it's Brain Age,finally feel this one is better than the 2 minutes version,I really like the Brain Age 1,but have no sence about this one.
Whether it should be published is not important.I don't have any ideas to vote no.So meh instead of no.
Yes,it's right in Metal Slug 1,but you cannot control the direction to shoot right when you use this.
The others cannot use this.
1 has big difference.Low jump,damage losing,shitty flame shot,so on.
No,big S H R cannot do more damage,it is only has a wide scope.So only the big F has the effect to add damage,but it is not obvious that 2 for 2 frame.
L can take 21 damage for 1 bullet,big L 22.
The luck manipulation in the last boss,getting big L would be slower than L because I must stop attack and wait for a while that appear big L.
So I get small L to get faster and put it in consideration for the luck after this.
In mission 2,if not changing to small F,the bullet was not enough to shoot until the boss destroyed.So I get small F for adding 30.
Ok, I finally watched the entirety of this run and I have quite a lot to say.
This is the best Metal Slug TAS I have ever seen in my life as of now. The strategies are all very good & the stages flowed really well. The only Stage where I think it could be improved is the Final Mission since you end up with bombs to spare after defeating the final boss. However, I know that the drops the aliens leave are random, so it probably wouldnt make a difference.
I liked that you also didnt mimmic input this time around. The problem I had with the other movie was that most of the input was just merely copied or mirrored input of each player. In this movie, Each player was doing their own thing, and I enjoyed the run a lot more because of that.
All in all, Yes Vote, Star Vote & Nomination for Arcade TAS of the year. I cant wait to see your run of Metal Slug 3 when you finish it.
Explannation:
The left 11 bombs.2P get the last L and bomb showing must stand there.If not, the 1p bomb will not appear.
If 1p fall down to get that bomb,and 2p must wait 1p jump up,maybe it would be slower.
Serious luck manipulation here.2P jump up with the same time for two times of jump,so there is no influence for this.
I has completed 4 mission for metal slug 3,but I stopped,because I discovered two reasons I had to redo it:
1.different glitch for fast knife cutting from X,using left and right to cancel attack for 7 frames per damage and saving bombs.X is pressing down for 4 frames,and 3 is holding down,left right for 7 frames a cut.
2.the route selection goes wrong in MISSION1,at first I want to make 2 catagories for this one,but it is not suitable for doing this,because the last stage MISSION5 is too long and almost the same.
The tactics of Metal Slug 3 was sure,so my work would be fast.
I will accomplish the plannation in a month.
I have considered about it,but 100% run is repetitive.
All of the mission must complete twice.
The last mission will complete three times.
All of the cards cannot get except that the boss die.
Anyway,999 kills is the hardest card to get.
I'm not the original author,and Yunshui cannot express well in English.His submission text is only the translation from me.I will ask him for the answer.
In my opinion,more powerup is not the problem I only noticed.
But the clock adding 15 seconds,that should not be picked up.
The automatic scene kill the entertainment.
But it's short enough,nice character design from KONAMI.
Haven't seen your run for a long time,Yun Shui.
Yes.
Nice run. A lot better than I would have expected.
Though, were you going for fastest time? It seems when shooting the boss, you don't shoot all the time.
I shoot the boss all the time.
Sometime boss gets unbeatable mode and cannot take damage,so I don't attack.