Posts for XTREMAL93


1 2
13 14 15
23 24
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
OK, I did it again, just need littlle fixes and upload. Can you say more about "invisible lag"? I was surprised that there are no lag frames in this game
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Can u check it? level ends when timer 237, but it is longer then current submission http://tasvideos.org/userfiles/info/54123712792749600
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
I tried to fix it too, but unsuccessfully. In any case, gimme file, maybe I need more time
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Dimon12321, in level 2, we both are moving in same direction, so I can't jump above him without losing time. And yes, it is faster to avoid arrows by jump because damage animation starts later. This game's engine very weird, about 70% of frames are lags
Post subject: Indiana Jones and the Last Crusade (UBI Soft)
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Here is update. More RNG, more optimization, less frames) Please replace it. http://tasvideos.org/userfiles/info/54078945208671378
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
ThunderAxe31 wrote:
It would save exactly 21 frames, not taking in account possible RNG changes. By the way, I see that you mashed A button against dialogues. This results in wasting frames there and there, since mashing means that the inputs have 50% changes of being pressed 1 frame later. Instead of mashing, you should make every input manually, by going with trial and error. So I've tried fixing the inputs for all dialogues, and I saved 24 frames until the level 3, where the movie desynced, at frame 10983 specifically. You can get the movie file from there: User movie #54046853712001065 Note that there is no need to cancel this submission, as we can replace the submitted file, after that you're done with the fixes.
Thanks, will fix it too
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
ThunderAxe31 wrote:
Ok, but what about the jump trick that ECCO used at 6:09? It seems that you missed it while you were trying to improve it.
Damm, how did i miss it)) Give me time, i will check it. Hope it will not ruin my run. Btw, how many frames can save this trick?
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
ThunderAxe31 wrote:
So... I've found this old TAS and compared it side-by-side with yours. I'm assuming it's from this submission, as it matches the author's real name. Not sure why the timing appears to be 8 seconds faster. Is this because the Japan version was used? In any case, the jump trick used at 6:09 allows to save a bit of time compared to your submission.
In this submission input ends a little early. To get the full ending you need to press 'A' at the last mission clear screen. After submission 1454, ECCO submitted submission 1460 with full input
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Finally did it. Now I'm satisfied http://tasvideos.org/forum/viewtopic.php?t=20929
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
İt is possible to boost Up and Down jumps. Need to research for time savers
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
CLChambers00 from Youtube: "Man with grenade's location changes every frame. It cycles through the locations. So if you finish stage one on a certain frame then the bomb guy will show up in a certain location, and if you finish one frame later then he will show up in the next location in the cycle. The first location is based upon the frame you enter the map screen which is not possible to buffer through text, and yes the second level spawn is based on the frame you end level one. " Also I think we can save time (about 340 frames/5.6 seconds) by typing password to the 1st level and skip Commander Jones' speech. Is it allowed? I know 2 passwords to 1st level: 028336 and 217298. But how can we check which one is Hard difficulty?
Post subject: Snake Rattle 'n Roll 3D map remake in Minecraft
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
I want to remake this run, but I don't know how to manipulate a man with grenade Link to video
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
wall clip glitch in 1:23 Link to video
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Sticky wrote:
That was a great trip down memory lane. And a solid spanking of a really hard platformer. Yes vote.
Lobsterzelda wrote:
That was a nice run! Btw, how do you do that climbing glitch that you use at 3:23?
Thanks! Stay under ladder, jump, shoot but don't release button, press up and hold left or right to move. To stop this just release shoot button)
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
New time is 05:34 Link to video
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
At the end of first level, can you save time by using Jetpack instead of submarine?
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
It was Code Name Viper for NES. And it was rejected
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Same glitch in Jurassic Park and JP Rampage edition
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Mutant Chronicles: Doom Troopers - All Secret Places and Bonus rooms Link to video
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Found old TAS from 2008 by pault414 Times is about 8 minutes even without shortcuts in this places - 2:30 4:18 6:48 Link to video
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Far from optimized RTA time is 16:56 . Brutal difficulty https://www.speedrun.com/Doom_Troopers Link to video
1 2
13 14 15
23 24