Posts for Xipo


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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Koh1fds wrote:
I managed to recreate this elevator glitch. I wounder if it possible to do this 2 or 3 times in a row http://tasvideos.org/userfiles/info/35866650124898195
Great.I have known this glitch depend on your wip.Then I succeed in realizeing it in my run. http://tasvideos.org/userfiles/info/35873991855286122 $007E will become 0 from 128.In this frame,attacking the artillery will happen the glitch.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I find PceJin can open this game only in the initial windows size.If you change the windows size,you won't run this game.So I think the problem maybe is BizHawk's initial size.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
WhiteHat94 wrote:
Anyone have any insight on how this happened? https://www.twitch.tv/outside_lutz/v/103619177
Nice find.I think the key of this appearance is $007E 007F 0080. 007E & 0080 control the elevator. 007F can speed up the elevator.It looks that something make 007F-00 in the video.It takes good luck.How do you see?
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
The glitch found by Koh1fds is awesome.I revised this tas a little.There is 373 frames(about 6 seconds) improvment. http://dehacked.2y.net/microstorage.php/info/493803110/SuperC%20%20revised.fm2 Please revise the Metadata in fm2 (author's name is only xipo)and reupload.Thank you!
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Post subject: BizHawk can't run PCE CD Game "Mugen Senshi Valis"
Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Mugen Senshi Valis - Legend of a Fantasm Soldier(梦幻战士妖子) is a famous PCE CD Game.It is also the most interesting game in Valis1-4.But unfortunately,BizHawk can't run it.The picture is black forever. It seems that cue+ios and cue+bin don't work.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Is there any other option make all the game(NES/SNE/PCE/Genesis.....) the same windows size?
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
zeromus wrote:
genesis > settings > non-sync > Pad screen to 320
Oh,I used BizHawk1.11.1,it hasn't 320.Now I have solved this problem.zeromus,Thank you very much.
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Post subject: How can I fix(Unify) BizHawk's size
Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I want to play BizHawk on twitch,so I need same windows size,at least in one same game.But I find there are two different size in one game.For example,Genesis Game "Shining in the Darkness". How can I solve this problem?Please help me.Thank you.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Good WIP.I find two glitch in this game,perhaps someone has known them,but I will write them here. 1:left+right at the edge of the wall,can make the hero get more Y-pos power.Oh,I mean hero can jump more higher. 2:1P can hit enemy(whose HP is in odd ram) double harm with level2 or level3 sword in a specific position,and 2P can hit enemy(whose HP is in even ram) double harm with level2 or level3 sword in a specific position.Unfortunately,all the Boss's HP is 07F8,it's Even numbers.But I think it will eventually help. Double harm see http://dehacked.2y.net/microstorage.php/info/718309605/Kage%20%28J%29%20%5B%21%5D-0.fm2
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Wow, I like this game very much.Good job.Yes Voted.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
What a stunning discovery.Yes voted of course.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
My V3 TAS WIP is http://tasvideos.org/userfiles/info/15003099423737795.I have finished 12049 frames,426 frames than the previous published tas by myself.New glitch is used to cancel the attack time,and I find a good passageway in stage 2-2.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Genre Fighting like Double Dragon is a item I am good at.Although this run is not finished recently(not old,but yesteryear),I have tried to revise it these days,I find there is few improvment in it for now.This should be a good tas.
mklip2001 wrote:
I especially liked seeing more variety of moves in Stage 1 (more use of the Hyper Uppercut) and how you fought the second boss..
Yes.After testing many strategies,Hyper Uppercut is a little faster than Flying Knee some times,especially in Stage 1.Frame 19700-20100 is another application of Hyper Uppercut.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
feos wrote:
Do you think you're done improving it and I can replace the submission file?
All right :)
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
This run looks not bad,but there is three reason make me vote no. Reason1,I don't think ths run is made by Rum own.All the improvment is discovered by someone else.Rum just copied the input in password mode.It's not an original works. Reason2,this topic is about Ninja Gaiden 3,Marx(Posted: 2012-04-14 18:20:26)gived a possible how to zip inside the wall.We can't do this in (U),but it may be implemented in (J),just only in password mode.This means if the (J) can be published instead of (U),this run can still be improved a little. Reason3, Here is one question I posted six year old about (J) or (U).After studying the rules,I don't think there is a enough reason using Ninja Gaiden 3(J) in here.Since some improvment can also be utilized in (U),why don't we make a new tas with (U) instead of (J)?
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Mr_K wrote:
Hey great run Xipo! That was a nice find on the pause trick to avoid getting crushed. Since you avoided getting crushed, that means that it's possible to collect F and keep it through the boss. I'm not sure if I'm doing the pause glitch in a way that's perfectly optimized, but after collecting F I was able to optimize the last part of stage 8 and improve the movie by 7 frames. https://dl.dropboxusercontent.com/u/3677753/Xipo-SuperC-1P_updated.fm2
This is my negligence.The new one look here,42 frames faster.Thank you. EDIT:Here is a new updated run,51 frames faster.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
mklip2001 wrote:
Why do you get the Spread gun in Area 6 instead of the machinegun? Doesn't S give the bosses more health?
In Super C,every bullet can only make one damage except "F".Spreadgun is same as machinegun in theory.Just the opposite,Spreadgun will increase extra BOSS'HP(16HP).But Spreadgun can play a role in intestine in stage7.Furthermore,take one thing with another,Spreadgun can give the bosses more damage.More damag compensates more health.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Cool skill and awesome run.Yes Vote.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Glitch 1 Ryu can attack BOSS from left to right http://dehacked.2y.net/microstorage.php/info/808002866/Ninja%20Gaiden%203%20-%20The%20Ancient%20Ship%20of%20Doom%20%28U%29.fcm Glitch 2 I can't reproduce it.In good time(Ryu is taken damage when entering BOSS's room),Ryu will not lost "long sword" and "忍" after BOSS fighting.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
http://dehacked.2y.net/microstorage.php/info/1892495276/Double%20Dragon%202%20-%20The%20Revenge%20%28U%29.fcm It tooks my a few days to finish this run,which is 46 seconds faster than jprofit22's.Hope it can lend you a hand!Enjoy!
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
easterndragon wrote:
this movie can be improved 40Frames at least,perhaps this cannot be believed by public.But I think the newer movie will be bornt in two weeks,scumtron perpetrated a principle mistake.All the way,I admire Scumtron,his movie is quite excellent
40 Frames is a extravagant goal.I now have improved only 34 Frames.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Hellow Marx,your TAS looks pretty good.But Scumtron has shared his latest WIP which is 33Frame than the the currently published run,herehttp://tasvideos.org/forum/viewtopic.php?t=242&postdays=0&postorder=asc&start=60 Please try to improve this.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
keyint rates in 500-600(FPS*10) looks better in SD Video.What about --min-keyint(Minimum interval between IDR-frames)?disable?1?25?
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I am sorry I have del this file for long time,and I can't recreate this the scene(try my best).The tool in left picture is a something adds score.I think getting this tool(or doing other thing) at a particular time may stop(or add) the level timer.Let's wait and see what happens.
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Banned User, Skilled player (1165)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Nice Theory.Good Luck! Turning around at frame 18087 instead of 18088 stops the level timer for 2 frames...Talent
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