Posts for Xipo


1 2 3 4 5 6
9 10
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Am I dreamming?May be.Yes Vote.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Welcome,Shiru. I think you can submit it in "Workbench " Log in here and submit here
work hard
Post subject: Are there any I-M Groups on this site?
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
MSN Groups、ICQ Groups or other I-M Groups.I think one Group can help us communicate more easily.How do you think?
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I can't understand why SDA is a little anti-Emulator.But I prefer to make some speedruns(tool-assisted or non-assisted) in Emulator,because it's convenient.The most important reason is that I haven't those hardware:(
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Good.Mr Bisqwit.We are glad if you can come to our country.There are a lot of nice food and delicatessen waitting for you.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Wow!Cool!JXQ,You are not riding moto on the earth,you are flying into the sky! I image whether this run can be reduced some virtual time when speed up if you press some "start" to pause the game?My poor English.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I am now trying to improve "Akumajou Special - Boku Dracula-kun" which is made by Phil and Genisto.It has never been obsoleted for 3.5 years.It maybe the oldest NES run in Published movies.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Well ! Good!LigerOfFortune,it is surprised you have finished this game in 9:50.I think the tactics and route are wonderful.Thank you very much.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Congratulation!Mr Mushroom! I also agree "Aims to entertain " is better than "Aims for the fastest time".
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
It looks that this game is very similar with Adventure Island.But I think it's so pity that this run have obsoleted the NES Adventure Island :(
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I have paid attention to this run for long time.And now I will vote Yes. I think the game is funny and I enjoy this run.It let me come back to my childhood.On the other hand,This TAS beats the previous movie by 26 seconds,althouge the previous movie is cancelled. PS:First I opened this run in FCEU0.98.15,and I failed:Mickey Mouse always wanted to die.It can only be replayed in FCEU0.98.16.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I cancel it and plan to submite another run of this game. This time is "Aims for fastest time" & "Aims for 100% Kills ".I will make it looks more entertaining.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I am gald if someone can post a message to tell me something regardless of whatever you vote^_^ Do you think this game is not suitable for tas or I should change its style to "Aims for the fastest time"?
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
So funny and much improvment.I like this lovely run^_^Yes Vote.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I spend an average of 50 hours per published movie. I think if there are many route or scheme,we maybe have to spend more time to compare them.And I think it is trouble if you find stage1 should be improved when you have been in last stage- -!
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I remember dragonxyk have finish this run,play length is 5:20.If the Robot moves faster,this game will be more interestint.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Randil's run is very important.Thanks. As Josh the FunkDOC's movie,there are 7 stages we should finish before meeting last BOSS(red dargon).In fact,we can meet it only if we finish 4 stages.Oh!My poor English.My meaning is using warps.Red dargon has only 20HP,we can beat it easily with sword.But it will appear again after we beat it.So trouble...
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
P.JBoy wrote:
I was wondering if anyone could make a 16-bit view for the memory viewer for FCEU
I think you can do it if you have a cheat tool besides Emulator.8-bit view,16-bit view or 32-bit view,you can watch all memory. There are many kinds of cheat tool in Google^_^
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I think I begin to understand.And I try to find some RNG in G.I.Joe(NES Game).I think 000F maybe a RNG which decided what enemy will dropps.I try some way to change it and make it be what I want.Thanks to wicked,mmbossman,moozooh,pirate_sephiroth,Titus Kwok,P.JBoy,Bisqwit,Ferret Warlord,Randil,Warp and HHS.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
mmbossman wrote:
Say that on my first try I shot an enemy and he dropped a machine gun upgrade. I would use a savestate to go back, and try to shoot him at a different frame (Wild Guns seems to like to change weapon drop types about every 20 frames on some enemies)..
That's too important.But it is still hard to find correct memory if the game changes weapon drop types about every 1 frames,for example-G.I.Joe.It is not the memory like speed or X-position,I don't know when it will change,I even don't know whether it will change(increase or decrease).It is my trouble...
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Sorry,X2poet!I want to vote NO because there are some reason. First, I think this game is simplistic and boring .As far as I have seen it, this run is telling us how the frog walks from left to right without stopping and BOSS.I think it is not hard. Different from SMB , this run seems to lack interesting skill (for example-debug, Manipulates luck, use warps, abuse programming errors-use bug and so on).
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I wonder how can they find how to pass the gate without key.It is too magical.
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I think there is a reason we should improve this run.The original movie(joshfuncdoc-castleofdragon.fcm) comes from fmv,it means this movie is palyed by Famtasia. I began to play it in FCEU yesterday.Now I have finish first three levels and enter the castle.Josh the FunkDOC said:"You can do these levels in any order".I think the best way is 1-2-3-4(Look picture).But Josh the FunkDOC selected 2-4-1-3.If he or others is online,can you tell me why? On the other hand,when I meet these BOSS——big bird and blue dragon in castle(picture1,2),they always fly.It's trouble.Why and how can Josh the FunkDOC manipulates luck so wonderful?^_^
work hard
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I am glad to see your suggestion,Aglar.Thank you. But I find a strange thing when fighting with last boss.I find we can't catch him if his HP is under some numeral value.I think programme doesn't want us to finish him in this way.So punch maybe the best method.
work hard
Post subject: Contra Force (U)
Banned User, Skilled player (1166)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
It is the third game of Contra in NES. System Different from Contra and SuperC,its system is new.We can select 1P or 2P at any time.Specially,we can even play with computer. Four players There are four players we can use in this game——BURNS、SMITH、IRON and BEANS.Each man has his special ability.But it doesn't mean there is much difference in them.After watching memory address,I find the power of all the weapon is same.The only difference is everyone's attribute.BURNS's jumping is the highest,BEANS moves faster than others,SMITH and IRON look not very useful. Bug There is a big bug in this game which we call it "super jumping".We can jump again after pressing "start".It means that we can jump all the time rely on this bug. Lag I think this game is interesting if we only play it.But I don't know whether is is suitable for tool-assisted speedrun because its terrible lag. Now I have finished stage 1.I am glad if someone can watch it and tell me something.
work hard
1 2 3 4 5 6
9 10