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Flying around on the glider indoors is a great showcase of TAS controls and is immediately enjoyable. Destroying all of those razor bats with the pre-placed bombs was a neat trick.
Overall enjoyable TAS to watch over lunch! Yes vote.
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You are saying "should" which means you are looking for a value judgement of the resizing methods but without saying what your requirements are. Are you trying to replicate the video processing that the site uses for publications? Do you just want the upscaled content to look good? Do you want it to be fast? Correct? What? There is no perscribed way of upscaling your content in general. At best I can tell you to that using the built in resizing feature of Bizhawk, accessible at the config avi/wav dialog, is a very simple and easy way to get nearest neighbor (I don't actually know if this is the algorithm that is used) upscaling. If you do your upscaling in FFMPEG instead, you can select from a variety of upscaling methods and you are likely to benefit from multithreaded scaling as well, but you have to customize the command each time for different resolutions. The majority of encoders/publishers on this site use AviSynth to upscale videos but AviSynth uses the same algorithms that are available to FFMPEG. If you want to scale multiple times (for example, up with some algo then down with another) then you need to use video editing software that can do that. Again most encoders/publishers on this site use Avisynth to do that.
For site publications, the default scripts we use currently point resize (nearest neighbor) 2D games up to the desired resolution, while it uses Lanczos scaling for 3D games up to the desired resolution. Scaling up to an integer multiple using point then down using Lanczos is only helpful on a case-by-case basis and you have to test your content to see if it makes a difference.
I don't think there is any built in feature to do that kind of thing. You're going to have to write either a lua script or a plug-in to do that. I've heard of people looking up the memory ranges for audio data for a console and monitoring those, and timing input with specific values that might correspond to a certain frequency or something, but I have no earthly idea how to accomplish that. You might have luck finding someone who can help you more with this in the #scripting channel in the site's Discord.
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I found it entirely amusing throughout the whole run the level of disrespect that Regina paid to the dinosaurs. There's something inherently amusing about just completely ignoring and running by Velociraptors back and forth through those hallways.
I also very much liked that, since the game uses tank controls, that racing lines were clearly employed throughout the run. Since I'm TASing a racing game currently, it jumped out at me that Regina hit optimal apexes on most turns, just as if she were a car!
Yes vote!
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I'm late to vote on this but still wanted to throw my "yes" on the pile. An enjoyable run of a pretty decent demake. The Pegasus Boots glitch is a great find and is put to great use.
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Let me rephrase - you can avoid the split by using a dumping method other than VFW. In BizHawk, the AVI dumping option uses VFW, which always splits at 2 gigabytes. ffmpeg will happily dump to AVI containers as well, but it wont split because it's not using VFW. The result is the same: don't use the AVI dumping option in 'Hawk if you don't want splits.
I think most people here use AviSynth for video encoding, which is just a scripting-based video processor that lets you do whatever you want to the video. I don't have experience with any other editing software but I would bet that any decent or popular editing software will allow you to apply as many filters as you want in any order that you want.
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1. You use a dumping method that isn't AVI. Bizhawk will always split AVI files. ffmpeg can do ffv1 if you need a lossless codec. I've never used the other options so I don't know about them.
2. You need to clarify your question. You can resize a video using any filters you want as often as you like. What do you mean by an "extra" resize"? What do you mean by "certain" video dumps?
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I think this objection is reasonable with an asterisk: players are listed here for eligibility because they fit some criteria for this category, so if reasonable objections can be made to nominations, it might also be reasonable to examine the eligibility criteria.
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Memory wrote:
That's extremely common, you pretty much always need to match the exact controller config on dolphin.
One of those "hidden" sync settings then. Thanks for confirming it's not just me!
DyllonStej wrote:
If that's the case, should I add an extra note in the sync settings?
For what it's worth, the input file also only uses a single Gamecube controller and nothing else.
I think that would be helpful. Dolphin movies (at least 5.0) don't take care of this configuration setting automatically, so it would be good to list the setting for posterity at least.