Experienced Forum User, Published Author, Former player
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Slow motion is built in to snes9x versions 1.40+. To activate it, use shift- or shift+ to change the framerate of the game.
Also, if the game isn't played on hard, it will very probably not be accepted for publishing.
Experienced Forum User, Published Author, Former player
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Location: Seattle, WA
Voted no.
I stopped watching about halfway through the asteroid belt. When you reached the first boss, you hesitated before you started shooting. Also, you blocked the first cannon salvo instead of dodging or taking the hit, which took out an unecessary amount of time from your movie. If you have such obvious flaws so early on, that means that your movie isn't anywhere near perfection = not worth publishing.
Experienced Forum User, Published Author, Former player
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When you have a block selected, click to place the marker, use the number pad to move the marker around until you like the placement, and then press enter on the num pad to place the block. If your paint is on hotkey 3, keep pressing 3 to switch colors.
Experienced Forum User, Published Author, Former player
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Jumping on the 'why do you breeze through some enemies and take a little while for other enemies' bandwagon.
Voting meh mainly due to the fact that the game doesnt offer much entertainment.
Experienced Forum User, Published Author, Former player
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Seemed like a pretty solid movie for a good game. Voted yes.
The only question I really have is regarding your second fight with the multiple face boss. The second time you fought it, you used your gun instead of your flip attack. Are you sure that is the fastest method of destruction? It probably is, but I figured I might as well ask, since it was on my mind.
Experienced Forum User, Published Author, Former player
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Have you tested this before/can you provide proof of this? I tested this a few months ago when my brother started a 100% on the console only to find that frame and time didn't seem to alter the spawn.
Experienced Forum User, Published Author, Former player
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The fisherman's jewel is 100% based on luck. Have fun tying to get it out in less than 5 exits.
I think you should try a non-100% before going for all jewels. Just an opinion, though.
Experienced Forum User, Published Author, Former player
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From what I saw in his movie, if you can reflect a certain spell off of a certain enemy and kill the girl, the other two characters get massive amounts of exp. MASSIVE AMOUNTS.
Experienced Forum User, Published Author, Former player
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• Any and all magic attacks were tried at least 12 different ways to see how I could get optimum damage. The problem with the energy balls is that for all three to hit, they have to pass through the enemy/boss at a certain arc that can only be done in certain areas. That is why when I cast the energy ball spell, I tend to only hit with 2 of 3 balls. It happens.
• All hits, aside from the waterfall area, were taken to either make me invincible or were because it was faster than stopping to attack/dodge something. In the waterfall area, I was basically trapped in a chokepoint that was unavoidable. I still took the hits fairly well, but I feel that that is the ugliest part of my whole movie.
• The energy ball spell NEVER works on the goat/saytr knights. Their shields will block the spell 100% of the time. I simply opted for the firestream since any combo of slashes put him into a defensive frenzy.
• All missed slashes in the movie were either for entertainment or to manipulate the game. In the saytr fight, I had to keep him from hiding in the corner the whole fight. I also had to opt for a whole new method of attack when he started trying to use his terrain against me.
• The whole Jealousy fight is a bit skewed in Death Heim. After a certain amount of damage, the spirit of Jealousy stops taking damage until the minions are sufficiently 'stfu'ed. I had to dispose of them before the boss would take damage again.
• No, the Clock attack is unavoidable. It took around 50 rerecords attempting to manipulate the first attack, but to no avail. My only hope was to find a nice spot where I wouldnt get hit while I waited for the timer.
and uhh... thanks for the compliments.
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1. The items contained within the chests throughout levels tend to rely on the number of chests you have found before hand. Therefore, some chests are opened seemingly without cause, but in fact are setting up for upgrades later. That, or some chests are better to destroy on approach rather than get around.
2. The Red Demon (Firebrand) takes a lot of hits from the dagger. The dragon spell is the most efficient way to deal with him.
3. The dagger has the best time to damage ratios and is also the easiest weapon to handle. All other weapons, aside from the boomerang thing and the circlet, pale in comparison.
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Can't be done without beating the game. That means that you need a savestate, which is against the rules. Actraiser 2, the more active of the two games, is already submitted and awaiting rejection.
Experienced Forum User, Published Author, Former player
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My old movie is still sitting there. All I need to do is learn how to hex edit and switch up about 6 different frame keystrokes in order to shave off 3 seconds and submit. Either I submit a crappy run or I learn how to hex edit: neither of which seems to be coming to fruition. That, along with the fact that my Magical Quest movie version 2 is taking a sabatical at level 3 and my Demon's Crest movie version 8 (god... its at 8 already and I havent submitted one) is still stuck at the first hippogriff, means that I probably won't be doing much work for a few more weeks.
But enough about me. I always thought a B.O.B. movie would be nice.
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Red Scarlet only plays on console.
I don't think I fully understand the point of this run. You mean you play the game trying to get the most items possible without fighting any bosses or mini-bosses after the chozo statue? Why would someone want to make this run?
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
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2P can only be done in when:
a) one person controls both characters.
b) two people control both characters, but use the same input (same thing as a, except a bit easier/harder)
c) snes9x netplay SOMEHOW connects and runs correctly, and then, somehow, the two inputs will be recorded correctly.
So yes, unless one of those criterion is met, there will be no 2P run.
Also, IMO the arena makes for a nice little movie, but I don't think it is worth publishing in the long run. It's not worth the trouble to encode something that small and whatnot. See the Kirby Arena Challenge thread if you're interested, although im fairly sure that my attempt at the arena is no longer hosted.
Experienced Forum User, Published Author, Former player
Joined: 8/1/2004
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Location: Seattle, WA
dan, ogreslayer, and myself were all working on CV:DX movies. as of yet, dan's movie trumped both ogre's movie and my movie in every area of each level. therefore, it only makes sense that we bowed out to let dan work on it, since he seemed to have the best chance of setting a good record for the movie. I can only hope that dan will start working on his movie again.
dan: i tested out your little 'sliding fish launch' thing in the sewer area and was able to get it to work if you did a backflip and used your item, rather than just letting the flip go. I didnt record it, but at least i can vouch that the shortcut is possible.