Posts for Zurreco

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Why isn't this played on hard difficulty? The movie was impressive overall, but some of the boss fights couldve been much faster. Also, since you weren't planning on using money for stronger aircraft, you could've bought more special weapons to speed the fights up.
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i require pictures if im going to grovel before you.
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how on earth can you get an aircraft without upwards firing to hit that? the only way to do this is by using the Dcrush and using the temp-invulnerability to swoop in and take a few shots. keep in mind ive mainly played this game on console. ive done a runthrough with the ROM and havent been able to fit anything between the flamethrowers and the weak point, so id like to see how you did it
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I was thinking about doing a run for this game, but I eventually decided against it. In order to beat the second to last boss (Tunnels), you would need to have one of the two final aircraft. This means that you would need lots of money at your expense. However, in order to make a good timeattack, you would need to buy/use special weapons liberally. This means time spent doing the canyon side mission for money, which equates to a waste of time. So unless you want to do a 1 person/2 character movie, I'm pretty sure this game would force you to backtrack, especially if you wanted 100% kills/no hits (A10 anyone?)
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The Lazy Shell weapon is the strongest weapon for Mario, so its necessary for efficiency. The Lazy Shell armor, although good defense wise, detracts from other stats. Whatever armor Mario is using in the end of the game is the most useful armor available.
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Fair use laws simply state that any song that is copyrighted can be used in a movie if you make sure that it says the band name and song, and possibly the album. Therefore, you're free to use any song that is copyrighted by a legal entity (record company/solo artist). I can't wait to see this, if it is still in the works.
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Yes, Visual Boy/VB Advance are one of many GameBoy emulators. When oh when will they have recording functions!?!
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no, they were his close friends. he did, however, get an imac (or something of that sort) from a site that pitied him.
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Blechy wrote:
I'd say it was all intentional. Who would screw up so bad, then try out the nunchucks expecting it to look cool when he already screwed up so hard, then put it on the internet?
do you think the star wars kid movie was intentional? i mean, the sucking it hard part, not the wicked bow staff flips. plus, that was put on the internet as a joke; who is to say this isnt a joke as well?
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not a bad idea. ill go back and tack it up there so people can be sure to avoid the desynchs (if the sound is the only reason for it). Also, I dont know what the no vote is for, but thanks for the compliment :D
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default sample rate is 32 kHz. blip specifically said that if there are choosy desynchs, copying the same audio set up should fix the problems.
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I voted yes. However, I did see some things in the movie that could've been better. There were some inefficient jumps and some whips that had no purpose/necessity. I also don't think that the maidens are out of your way at all (the upper route is faster), so why not get them? Finally, some of the boss fights could've been done better. In the midst of our semi-competition, dan and I found some ways to kill bosses a lot faster than you had. edit: there was a pretty big mistake in the 4th level. where you pass all of the footmen: instead of going to the lower level and having the swordsman launch you up, you couldve been launched by a pikeman on the first screen. here is a rough idea of what im talking about: here Despite these few grievances, though, it was a good movie.
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The movie itself was great. It obviously shows both knowledge of the level layouts and knowledge of arthur's insanely immobile jumping. My only qualms with the movie were that there were a few daggers here and there that didnt hit anything, and also that when played through again, the player does some timesavers that were obviously available in the first run through. Still, I voted yes... a week or so ago. Its a great run, despite its small need for improvement
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First off, a movie is interesting when it does things that show off skill, composure, and efficiency. Once a player is in tune with his/her game, they can play a game that knows exactly where and when each action should take place, almost to the point of perfection. Some play with the mantra of making viewers ask "how?" and not "why?" Bisqwit's example relates to a scene in SMB3 where M.Freid's character simply walks on the edge of the moving screen with the sole intent of reaching the next stage as quickly as possible. However, morimoto's version of this scene features many tricky maneuvers, namely the extremely skillful bullet hopping sequences. People would rather see someone make a movie where the character can pull off risky and skillfull moves without wasting any time on the run. As for talent and commitment: any speed run, be it "legit" or on emulator, requires basic skills with the game. This includes knowing how to manipulate the character and the environment, along with having the ability to make such manipulations happen as quickly as possible. Any run also requires planning: no movies are made on the fly. Console runs require commitment in the form of redoing whole segments in order to get events to occur when they are supposed to. Emulator runs show commitment in the determination to make sure every motion uses the minimum amount of frames. Also, abusing 'randomness' with the use of savestates requires tremendous amounts of determination. Movies made using emulation are sometimes called "cheated" due to the intrinsic ability to edit anything digitized with computer software. However, the majority of all recording functions in emulators do not record any sort of video or image files: emulators record input sequences to unique file types. In order to have an emulated run accepted as a movie, these sequence files (which can not be edited) are submitted to these sites. These files, when loaded in an emulator, block out all input capabilities and play the ROM file with the same exact sequences that the original author had input into his/her run. If the movie is accepted as a unique and entertaining run, or if it is an improved run of a different movie, one of the few publishers on the site will record the ROM while it is under the influence of the input sequences. The only editing ever done to these movies is in the form of a disclaimer at the beginning (which states that this movie was made using an emulator and where the viewer can learn more about the movie) or at any point in the movie where the judges think external clarification is necessary (see WalkerBoh's Wizards and Warriors movie). This all boils down to the fact that any movies on sites such as Biskqwit's are not edited, and are therefore real movies. As a stranger, in order to appreciate what we do with these movies, you would need to have some experience with gaming in general. Anyone who has ever played a game and became frustrated because they couldn't get one sequence to work correctly, just to find our movies doing these moves not only fluently, but flawlessly. Also, anyone who can appreciate obvious skill in an area can understand how much talent is shown in these movies. If push comes to shove, try to compete with these movies :) You'll quickly learn how hard it is to come even close to some of the records out there.
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There are currently two categories of gaming records: "legit" runs and emulation runs. Legit runs tend to be created with the original console and game cartridge. They have their own set of rules that try to bind players to avoid "unfair" glitches and are usually judged by official sites. These are recorded into physical film. They can be played in one sitting or in segments, depending on the player's preferences. These movies, by penalty of rejection and usually boycott, can not be edited. Emulation runs are more commonly known as "time attacks". This is because, due to the assistance of the emulator, players can achieve much more efficient runs of games, usually beating any "legit" records. These runs have their own set of rules and are judged separately. These movies are usually recorded on digital film. These movies, by penalty of rejection, can not be edited in any way until deemed acceptable. These two categories are NEVER TO COMPETE WITH EACHOTHER. This is where most people that deem emulation runs harmful for competetive gaming are confused. They each set out to show different forms of talent and commitment to their games.
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obsoletion occurs due to many factors. usually, a movie becomes obsolete when a movie with a better time comes out. this is the most common way that obsoletion occurs. other times movies can be obsoleted if a "less sloppy" version of the movie is released (if movie A and movie B are the same time length, but movie B collects more points or takes less hits, B is considered better and A is obsoleted). Yes, people get mad about us calling these "movies." Generally, these people are misinformed or have a subtle hatred for emulation/using emulation tools (ie savestates or slowdowns). Others just dont think that these are movies by nature. everyone has their opinions on the subject, and there is no universally correct answer to this question.
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there is an avi file, but its torrented off of this site. if you want to go to the trouble of torrenting it and then hosting it (it is 37MB), then youre in business. otherwise, feel free to show off morimoto's movie with a statement saying that this movie has already been obsoleted on our site.
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If youre talking about Morimoto, the author of "moSMB3"", that movie has been obsoleted. There is an improved movie in the NES video section by a different author.
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I know. feel free to go back and edit your post.
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First off, you wrote that you can guarantee anything will make it into print. Just wanted to point that one out... My username is Zurreco, and I live in San Diego County, California. I am 19. I started making movies for this site about 3 months ago for no reason other than to see how it felt. Since I also have a month to burn before classes start for me, I figured I might as well get involved in the community. I really only make these movies to either test/show my skill/determination for certain games, or to bring in competition for other games. I could care less if I ever get a movie published; I'm not here to make a name for myself. editL Forgot to mention that I've just finished a run of Nosferatu and am currently working on a few random games, namely King of Dragons and Bubsy
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" Q: In some games, including Seiken Densetsu 3, the text and options screen seems stretched and distorted. How do I stop this? A: First, make sure you have Hi-res enabled in the display screen. Also make sure your image filter is not set to "NONE." If you find the Hi-res checkbox is unselectable, increase your resolution in the Snes9x display options to at least 512 x 480. " Straight out of the faq.txt that ships with snes9x
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I think what Phil is getting at is that yes, there is a jump/slide function, and yes it is faster, but sometimes you have to sacrifice speed to have variety and entertainment. It's not "don't slide to save speed", it's "sliding may save speed, but it makes the game seem repetetive." Remember, we're here to make entertaining movies. If there is a walk motion, is it so miserable to use it from time to time? If a game has a slide function that will get you from point A to point B in 195 frames, where jumping/walking will get you there in 200 frames, would you rathe see someone slide across a level with the sole ambition of getting to point B faster than anyone else, or would you rather see someone slide to save time, but make sure to toss in a few moves of finesse to cut down on the monotony? (That was all one sentence, somehow) But I digress; this discussion really doesn't belong here. If someone wants to debate the ethics of making these movies, they can make a thread somewhere.
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Bob Whoops wrote:
No. Even Zurreco says he has problems watching the run.
that should be 'had'. Overnight it decided to start working again. After Nrg told me he could watch it, I decided it mustve fixed itself. So far I'm hearing of three desynch areas: at the first Frankenstein, just before the first boss, and at the the beggining of the third level. It seems as if the ROM is "forgetting" to run at these points. Either the coding misses the double tap, or the ROM is off time by a few frames.
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It's even stranger considering that there is a schism between users who can see the whole movie and those get desynchs. If I knew any way to test the files for obvious flaws, then maybe we could figure this whole shebang out.
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How are the movies coming along?
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