Posts for Zurreco

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The menu wrap was fine. Just a bit out of the ordinary, so a mention in the submission text will solve that issue.
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I would have never thought to use Earth Crest for that area. Also, the Grewon1 fight was pretty laughable. What was with your menu movements when you switched to the Air Crest?
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A decent run. One of the better looking N64 games, at least. I would have preferred a 100% run, since it wouldn't be that much longer, but oh well. Giving this a Yes vote only because of this song being played so many times.
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ElectroSpecter wrote:
EDIT: I just tested out the Air Gargoyle, and it seems that Flame Lord 2 is resistant to air as well. It took 20 hits to kill, meaning air is 50% effective against him, so my Ground fight turned out faster.
Really? That's odd, but oh well. Guess I'll amend that to my notes. Watched up through the Time Crest. Very good work so far. I was especially happy to see you use that midair jump with the Earth Crest in that one long room. I was also excited to see a dynamic Arma3 fight, rather than simply catching him in the Arma loop that I told mikwuyma he would need to abuse to get a good time. Keep up the good work!
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Why didn't you fight Flame Lord 2 with the Air Crest? Everything else looked good to me, assuming that the Earth Crest was faster in the burning forest portion.
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Excellent Arma2 fight. Seeing you catch him in a loop made me very happy. Too bad Earth Crest didn't save any more time than it did. One thing sticks out that I should have mentioned earlier. It's probably nothing, but I think that in the first ascent after Hippogriff 2, you can reach a higher moving platform in the second set by hopping off of the urn on the ledge, thereby negating any waiting there. I'm not sure if this works or not, but I remember being able to save time this way. I also can't seem to make savestates in snes9x for some reason, so I can't test this on my own. No promises, but maybe it's something? Sorry to point these all out after the fact :/
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Fabian wrote:
Hope your progress from now on is quicker :)
You are my good luck charm, you know that? Right after reading that post, I told myself that you were probably on to something, and I've already pumped out two segments in to Act 3.
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Two small things that I think will shave off some time: Firstly, in the part of stage 4 with the armored ghouls, I think you can save a few frames by firing off two Buster shots when you're jumping in to your flight. This way, you don't have to stop in midair to kill one of them. Secondly, I think that if you switch to the Earth Crest after the first ascension part after Hippogriff2, you can fall faster outside and dash to the statue with the Crown relic in it. I might be wrong, but it's worth checking out. Otherwise, excellent work. Hippogriff2 was great, and I'm glad to see that you were able to figure out the fast ascension of the latter part of the level.
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Zurreco wrote:
Fabian, the Duriel segment of my Diablo 2 speedrun is giving me a hard time. Got any pointers for me?
Nevermind. You took forever and I worked out the kinks on my own. Thanks for nothing, jerk >:|
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Fabian, the Duriel segment of my Diablo 2 speedrun is giving me a hard time. Got any pointers for me?
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According to Deign, it is possible.
hi nitrodon streamline: cyn-chine
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Mechuyael wrote:
I also think that you seem to do very well with the TAS. I'm wondering what you'll manage to do with that fire boss in the forest. :)
The first form is killed before it even moves. At the worst, ElectroSpecter will just have to position himself so that both burning leaf attacks miss and the pair of homing birds run in to his grounded Earth Crest shots. It's fairly easy to set this up even without tool-assistance. The second form can be tricked in to the sine wave attack every time, which basically allows for a shot, turn, shot, jump, shot pattern every time. 5 damage per turn, 20 HP total. Hell, you could even queue a direct dash attack on the fourth turn, assuming that you can deliver that last ground shot before he touches you. 13 shots for form 1, 4 patterns from form 2. One of the easier fights for a speedrun.
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Mechuyael wrote:
What if he lands on the slime just in time to shoot the ground-shot and jump away before beginning to get swallowed? Would he then have time to position himself for air-shots?
Doubtful. In the time it would take to drop the shot, then get free of the slime and attain the platform, Ovnunu would already be past the position that we want him in. I can't say this for sure, but that would seem to be the case.
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OmnipotentEntity wrote:
This is an official request for a i -> ii word filter. Bisqwit I know you're watching.
An official request that doesn't even give to the ethos behind the request seems really illogical. Why not submit "THIS IS AN OFFICIAL REQUEST TO BAN ALL CAPS-ONLY MESSAGES ON THE FORUMS" thing? Now thiis iis an offiiciial request for an ii -> iiii word fiilter
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Fabian has some sort of issues with me wherein he doesn't love me. I can only conclude that it's because he is somewhat jealous of me for being a separate but equal competitor in the game of life. That being said, Fabian sucks, but in a commendable fashion that I hope to come upon in my future as well.
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So I just got around to watching what you have. For starters, I love love love your Hippogriff fight. Arma1 as well. You have a great knack for manipulating these boss fights, and I'm impressed. The midair dash jump is something I didn't know about, so I'm glad you found that. Your strategy for Ovnunu's eyes is awesome, and I can't believe I never thought to just sit in the slime and duke it out. Excellent. I'm very glad that you are working on this, because you seem well suited to it. I don't really have a whole lot to question or complain about, since everything seems really good so far. Your hits in Hippogriff1 aren't optimised, so am I to assume that this is part of the manipulation? Is it possible for you to extend any of the after-dash hops in 2-1 so that you don't have to walk off screen at the end? Also, is it too much to ask that you do a flight wobble as Firebrand? It makes him look like a 4-winged demon, which is rad.
Mechuyael wrote:
2. When Ovnunu starts rising, maybe destroying the jar and taking whatever's there ASAP will reduce some of the lag there? 3. Perhaps you could beat Ovnunu faster if you attacked him using Ground's land attack instead of the air attack as he erupted from the slime, or did you not manage to do this?
Destroying the jar creates 5 moving sprites, rather than one static sprite. That being said, it causes a lot more lag to break the jar. Also, it's just a large life item in there. Also, Ovnunu always starts at that height, and waiting for him to get low/close enough to use ground shots wastes the time it took ElectroSpecter to land those air shots. Since 2 airs = 1 ground, it was better to just take the pot shots ahead of time.
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arkiandruski wrote:
I am not a programmer and only have a basic understanding of binary and hexidecimal, but I notice that 2, 4, 8, 16, 32, 64, 128, and 256 all are very popular numbers. However, 1024 is the next number that seems to be important. Why doesn't 512 get the same amount of attention as the others?
Not to hijack this question, but those are all exponential powers of 2. 512 is important, as in "the 512MB RAM I added to my PC made it that much better." Also, 1024 is the technological version of 1000, where 1000m = 1km and 1024B = 1KB.
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ShadowWraith wrote:
He doesn't love you anymore. Neither does Duriel though. Guess which one you have to kill now!
Bisqwit never loved me. Why would he? I'm just a name on a computer screen who fights the good fight, whether he wants to accept it or not. Also, tomorrow. Final is today in 4 hours.
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Bisqwit wrote:
Zurreco: Also, I'm not planning to give you ops: Mostly, because you don't seem to me as a calm and swift decisions -type of guy.
Then why did you offer ~2 years ago, when I was seemingly more hot headed than I am nowadays? Note that I turned it down back then because I didn't feel up to the demands of the role at that time.
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Kyrsimys wrote:
There are over six times as many people in California than there are in Finland. That might explain it a little.
There are almost 250 times more people in China than there are in Finland, yet there is only one Chinese IKEA location. I don't think population has anything to do with it.
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There are four times as many IKEAs in California as there are in Finland? Wow. Do you pronounce it like the Americans do (eye - key - uh) or like the Germans do (ee - keh - ah)?
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DK64_MASTER wrote:
Any ideas what caused this horrific fire that is affecting the atmosphere in most of the Bay Area, if not all of Northern California? I gotta admit, the sunrises are pretty spectacular, filtering through all this smoke. Maybe I'll take a picture, if I can get up early enough.
Smug. You guys missed the rad fires that we had back in the end of 2003, I guess. Since we had so many thousand square acres burning at once, and for so long, there was enough smoke and ash to change the weather patterns. Also, the sun was blotted out with ash for about a week, and it gave the most beautiful blood red sunrises I'd ever seen. Since I lived like 15 miles from one part of the fire, there was this calm glow through the mountainsides near my parents' house over in North County. Take pictures when you can, because you probably won't be lucky enough to have another huge fire come and destroy a hunk of your area for a few more years. Keep the dream alive!
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feitclub wrote:
October 4 1997 - the day Gunpei Yokoi died?
Never forget, feitclub. I'm glad someone here has a heart.
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You didn't deny that you love American Idol and hate Top Chef, though. You are still a failure, electricsheep or not.
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Do you think that the Kantian ideal for the Kingdom of Ends is possible without mankind making a leap in reason until we all achieve a hive mind? Also, answer part A of my last big question.
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