Posts for Zurreco

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Why is there no disclaimer on this movie?
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antd wrote:
Does anybody wanna see something else done for this game? SSB is one of my favourite games, I'd be willing to do something if people would watch. Anyone?
You could run all bonus games as fast as possible, followed by decimating Luigi.
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After clearing things up (submission text made mention of a possible improvement, I hadn't figure that JXQ had gone back and used it), this run gets a yes vote. Sorry for the confusion big guy.
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For your first submission, this was a pretty entertaining movie. I do have a question, though: is it faster to run or jump along flat land? You seem to alternate between the two without any obvious reason. Is it that jumping is faster, but the landing delay cancels it? Your vulture battle looks like it could be improved by a bit, and I didn't like how you slowed down a few times in the beggining of Dr. Octopus' level. Still, the run seemed entertaining enough to me.
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I would vote yes, but the movie doesn't get completed. It ends one frame too early. If you can fix this, I will vote yes. If you won't, I'll be forced to vote no.
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For the "90" minutes I put in to watching this, I wasn't really impressed. Sure, you handled each situation really well, but that isn't anything above average. I'll contend that the Nikita segments and the boss fights were interesting, but the rest of it seemed realy repetetive, especially with the graphics leaving more to be desired. Voting no.
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While the game was well played, I can't figure out why you would like this game. It looks like some flash game from the past, but with less planning. This game reminds me a lot of communism. I approve of this run, although I do not share this sentiment for communism.
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Looks good, but if you know it is improvable, why not cancel and resubmit a faster version? Withholding my vote until I get an answer, although I'm not too happy about people selling their movies short.
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Interesting, sure, but obviously flawed. Voting no.
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Post subject: BAG IS GANNON-BANNED
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Bag of Magic Food wrote:
Actually, his name's spelled Gannon.
"1. Spelling it "Gannon" - Folks, the boss of The Legend of Zelda is GANON. Yes, I know the intro: spells it "Gannon". If you are referring to THIS SCREEN, you may say GANNON. If you use that spelling ANYWHERE else besides speaking of Richard Gannon, that loser QB for the Oakland Raiders, you will be GANNON-BANNED." http://www.gannon-banned.com/gbindex.htm
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And don't refer to the game as OT, for fear of a Ganon-ban
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In a particular order (not really) Super Metroid any% by Terimikasih Megaman X/X2/X3 by DeHackEd and Fractal Fusion Super Castlevania 4 by Phil and Genisto Gradius 3 by Tviks Mario 64 by Spezzafer River City Ransom by Sleepz Rygar warpful by Walker Boh Legend of Zelda: A Link to the Past by flagitious
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Arma2 requires some manipulation. Arma 3 does not, since you can trap him in a sequence using the Air crest. Ovnunu is manipulatable, but you can't make him or his cronies come out earlier. Crawler is manipulatable. Phalanx is manipulatable. None of the other bosses are manipulatable, although you can make them look like jackasses pretty easily. The only one you will have a hard time with is Holothuron, since you have water physics and a crappy attack in that fight.
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Serj: I won't start working on a run until I see your WIP of the first level (up to Arma). I'll then decide if it's worth competing for it or not.
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So why would we want to see this game done in comparison to Castlevania 64? This is the same game, except your overpowered hero has to do all of the original lairs (except a few) along with a few new ones. I think that we need to come to a consensus about whether or not we need a CV64 and CV64:LoD movie on the site. I'm going to vote Meh on this. I ended up watching this movie with turbo the whole time without missing anything important. I only really stopped using turbo in the Battle Tower, and even then it wasn't all that entertaining.
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notBowen wrote:
The "Rebirth" section of the game would be terribly boring to watch. It's almost exactly the same.
I know. I said it didn't feel like he really completed the game, not that it would be more entertaining to finish the story.
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I'm voting meh for this. It really feels like you didn't complete the game. I have experienced the whole debacle that you simply refer to as the 'second quest', and I think that it should be included in a run for this game. Along with that, I don't like the excessive use of the EX cannon. It really feels like you lose way too much time in the initialization of the attack, to the point that it seems like a punching frenzy would be faster. Aside from that, though, the game was interesting. I've experienced the mindless fighting in this game before, so I ended up just turboing through most of it with the occasional 'oh, that was nice' moment. However, what I did take the time to watch was fairly interesting.
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Excellent watch. Hope you do the other modes for single player at some point.
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Looking at this puzzle, that would be a terrible Idea, considering the left side is already solved. Also, that would be terribly inefficient. primorial: Your routes worked excellently. Thanks for you help. Xebra said that no one on this forum would be able to find a way to solve these on their own: way to prove him wrong.
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I tried using the Earth Crest on the little eyes. It does about 1.5x-2x the damage of the fire shot when standing, so you'd have to do a lot of weird motions to get them in a good position. If you jump, your Earth shots lose range and lose their damage bonus. Therefore, it's probably better to just use your normal fire shots, since you can jump and fly without any loss in time.
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I found this to be fairly unimpressive. I would blame the game, though; you did the best you could with such a slow and uninspired game.
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Don't bother with testing each boss with different crests: You will use fire until you beat Ovnunu, buster until you get the air crest, and then air until you get the time crest. Only change here is that you'll use air crest/water crest on Phalanx 2.
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Voting no. It was obviouslly very slow at some points. Also, the 100% no damage mod was just a waste of time. Try again, but make time your #1 objective. Also, use the frame advance key.
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Post subject: Sliding Puzzle Challenge
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In case any of you don't know, sliding tile puzzles are the same as the 15 puzzle; you have a grid of scrambled images that, when slid into proper configuration, eventually make one giant picture. For reference, think of the red coins in Mario 64's lava level. Anyways, I've recently come to an impasse. While making a quick run through a puzzle game, I came across the final trial: a 6x6 sliding puzzle. As easy as they are to solve, I don't have the sheer brain power to deduce what the optimal path for such a puzzle would be. Therefore, I'm challenging whoever is reading this to create a program that solves sliding tile puzzles and outputs the optimal moves for any said puzzle. There is currently a java or flash applet out there that solves randomized 4x4 puzzles, but that does me no good. The given puzzle is as follows (X is the blank tile):
1   9   8   23  10  11
7   2   20  5   3   6
13  15  X   18  17  4
19  14  22  16  24  12
25  26  21  28  35  29
31  32  27  33  34  30
There is a site that is able to randomly create and solve sliding tile puzzles, but it doesn't allow you to input the position values for the tile. Feel free to check it out.
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-The Crawler also has a pretty high HP compared to most bosses. -I doubt it would equate to the amount of time you would lose. We shall see. -I was just using the Hand as an example. I doubt I would use any of the talismans until Fang for the simple fast that the boss recovery times are more than enough to set up the next optimal shot. -Aside from having to switch the Aerial form, every time you ascend in that form causes you to pause, lose some forward velocity as you rise, and then pause again as you return to normal flight. Some areas will be faster with just the normal form, if not the Earth form.
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