Posts for Zurreco


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Serj wrote:
And the only boss that I lose time on is Crawler. I figure that the time I lose on Crawler is at least tied with your slower overworld route. And the only talisman that effects my damage is the Fang talisman, and that's on the very last level.
Every boss that you fight with Crest of Air instead of Crest of Time will be much slower. This isn't just frames: you'll lose full seconds on every fight. Also, the hand relic will help you speed up some fights. Furthermore, flying over everything with the Aerial form isn't always the fastest method.
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I'd say my route is faster. The few seconds that you save in the overworld are lost whenever you encounter an enemy or boss, since Time Crest attacks do a huge amount of damage, especially with talismans. Also, your map drawing doesn't show the headbutt minigame. I don't know anything about sound drivers, but nitsuja said that this game should run fine so long as you use WIP timing.
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mike89 wrote:
Piranha's Pursuit: Not sure. Do you go faster the more you tap B here?
Nope, tapping B just keeps you on the right side of the screen.
mike89 wrote:
Desert Dash: Yes, but quite minimal
This game has a huge window of input, so I'm 99% sure that the most optimal time could be done on console.
mike89 wrote:
Teetering Towers: Possibly, but only very slight.
Actually, I think this one would have a pretty big difference in time between console and emulator. You can jump from pillar to pillar with minimal to no sway if your timings are golden, but it's near impossible to do in person.
mike89 wrote:
Pipe Maze: No, except maybe ensuring the game gives you a maze where the first pipe is the winner
It would be even better if you made a pipe with no links on it.
mike89 wrote:
Shell Game: No
You could probably minimize the amount of swapping that goes on.
mike89 wrote:
Knock Block Tower: No
If the three blocks are all on the bottom or second from the bottom, the game would go a lot faster than something with the third block being breakable. I also whole heartedly agree that Wario's level would be the fastest star getting area. However, the constant enter/fire/reposition cannon effects would chew up a lot of time.
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Serj wrote:
Ok, so here is my 100% route plan.
Your route is pretty close to mine, which I listed on the first page (and is revised as of this post): "stage 1 -> statue scroll -> miniboss -> straight to arma completes headbutt minigame in lake (NW of stage 3) stage 2 -> straight to underground area -> straight to ovnunu stage 4 -> straight to whirlwind -> miniboss -> crown relic -> scroll -> arma stage 4 -> uses buster for life piece -> straight to flier boss stage 6 -> uses air crest for vial -> enters fortress -> uses buster for life piece -> uses air/earth crests to get armor relic -> straight to arma stage 6 -> uses earth crest to get scroll -> straight to grewon stage 3 -> straight to flame lord stage 3 -> uses air crest for vial -> uses air crest for life piece -> uses buster for skull relic stage 5 -> straight to crawler stage 5 -> uses earth crest to get two life pieces in temple -> uses water crest to obtain life piece -> straight to holuthurion stage 1 -> collects vial -> uses buster to get life piece stage 2 -> uses water crest to get vial and hand relic -> uses buster to get scroll and life piece in underground area stage 2 -> uses earth crest to get life piece in graveyard -> straight to bone daddy stage 3 -> enter underwater area -> use buster for scroll -> use water crest for life piece -> straight to scula stage 7 -> straight through level, collecting life piece and fang relics -> defeat phalanx " The boss fights aren't so bad as you would think. You use fire shot at first, followed by Buster once you kill Ovnunu. Once you get the Crest of Air, every boss falls fairly quickly. Once you get the Crest of Time from the final Arma fight, the bosses fall way too fast. Therefore, you get the Crest of Air fairly early, and the Crest of Time comes a bit after that.
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It's actually a lot simpler than you think. Right before you're done for the day, make a snapshot savestate and then stop recording. Then, when you next want to resume recording, just load the movie and access the snapshot. For anyone that is interested: I may be thinking about trying this again. any% followed quickly enough by 100%, although I doubt the latter would be accepted. Feel free to sway me in any which direction you want.
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The problem with making one zip for the whole site is that it would have to be altered every time a movie is obsoleted or published.
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I claimed that if you aren't going for EX-skills (which you aren't), then you should focus on the armor. It would be better if you did charge slashes with Galacta than it would be to use your rolling slash.
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Post subject: Fabian is the new Nostradamus
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Fabian wrote:
I predict a new record for yes votes without any No or Meh, by the way.
I believe you owe JXQ a dollar. US currency: none of your European moon sheckles.
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Nach wrote:
Can you roll up into a ball?
Yep. I call it the Zuru-Zari. Or tumbling...
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Why didn't you use the bombs against the first boss? Why didn't you jump when you stole the fire cannon's shield? Why don't you use just slashes instead of dash-slashes? There are a lot of obvious mistakes in planning, and that's just the first level. It's fairly obvious that you didn't use frame advance, because you stall at a lot of places that you shouldn't have. At the second boss right now, and you just lost a lot of time playing it safe with his beam attack. Not cool... Your level paths are pretty questionable, too. If you aren't focusing on the EX Skills, you should be focusing on the Galacta Armor ASAP. Also, I'm watching your Tech Kraken fight and it's also really bad. Didn't you know that you can pull him from the ink? I'm suggesting you cancel this right now. You're taking the longest route possible in Fenrir Lunaedge's level. Your manipulation of the boss itself is terrible, as you've allowed him way too much vulnerability time. Your manipulation of Craft isn't good at all (you can destroy his missiles and his mines), and you somehow managed to need two water pumps when only 1 is really needed. In the prison, you slashed a Keroberos but didn't kill it. You've by this point made two very useless armor pieces. Your tower fight in Cocapteri's level isn't optimal (see published run for the best route). I don't understand why you didn't use the right wall to climb on your way to Noble Mandragora: your double jump would have cleared the centipede mines easily. The Noble fight is pretty OK, though you could have killed her faster by pulling her out of her second to last launch using the knuckle. It would have done that extra 1 hit. The Magno Minus level was cool. Good job. You didn't handle the stairs in Pegasault's level very well, and the fight is lacking. Stop running away from his attacks! In Ragnarok1, you handled a lot of the transitions slowly. Also, you didn't use a drill for the descent, which wastes almost 30 seconds of time. Random Bandom was a quick fight at least. I'm pretty confused with why you're destroying the turrets in the Ragnarok 2 core fight. Why not spend that time attacking the core? I'm not even going to mention the Ragnarok 3 trials. For the Weil 2 fight, you should have destroyed the energy balls that split after you. It would speed up his next attack. So... uhhh... NO.
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His true form is shrouded in mystery = we can't verify that she is a cyborg.
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Nach wrote:
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
Since when did she have cybernetic implants? The closest thing to supporting that argument would be if you used the old Nintendo Power comics, which have her heal her arm with a Crystal Flash, not cybernetics.
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edit: So Upthorn had to send me his whole Gens.cfg file just to work the movie. Problematic, but whatever. I'm going to have to vote 'meh' on this. While I agree that it is fast, it isn't really entertaining. The levels are composed of spastic glitching that isn't really watchable, and I can't really appreciate the level of play because of that. Furthermore, I have some qualms with a few areas and how they were handled. You sometimes had to wait for Espio to fly out and back while Knuckles stood around. Your boss battle in the Botanic Base wasn't consistant (you sometimes were stuck in Robotnik to do max damage, while other times you missed that advantage. Finally, most of the time here is spent waiting for you to go from level to level. This isn't your fault, but that doesn't make it any less boring.
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Voting yes (duh). As if the WIPs weren't impressive enough. This had better get published in record time, or else*... *nothing will happen
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We have been discussing this in IRC. It seems that the article is bringing very little publicity. Furthermore, they make the claim that we used a hacked version of the game, which is both true and false.
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I don't care for using resets, really. Real men slam the power button between on and off so quickly that the system creates a mode that is both on and off. I call it 'the matrix'.
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Well, tough beans. Acryte is going to have to wait a while.
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You'll have to hard reset using the drop down menus. Not too many 64 games have soft-resets.
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Post subject: Re: First WIP of the Second run
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Tombad wrote:
That's so impressive I can't be bothered to whine, moan and cry about hard mode this time. No one else hasn't taken up the challenge anyway.
Are you serious? I feel bad for Atma's 100% WIP...
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American is not an ethnicity.
hi nitrodon streamline: cyn-chine
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I don't think culture is the word you are looking for...
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speedrunz are extreme in comparison to speedruns
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In case it isn't painfully obvious, the lottery coin box will be your best friend.
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If you ask mike himself, he might give you his test runs he did on snes9x. They're arguably the exact same thing, but his space station level is a lot better/more entertaining.
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There are a lot of 2D games for the N64, you know. To claim that the N64 is held back by control problems is to claim that you had the same problem with 2D games for the system. I can understand when people are standoffish to run a game like Aero Fighters Assault, where it is so open ended that even the seemingly optimal route is probably the worst you could take. However, I can't understand how people can also be standoffish around games like Mischief Makers or Yoshi's Story or MK Mythologies.
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