Posts for Zurreco

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Randil wrote:
If you maintain speed when falling from a platform, why didn't you start running from the ledge at the end of 2-3?
I'm not sure I know which place you're talking about here, so you might want to provide a around what frame in the movie this occurs.
I was actually referring to the end of the boss fight, but I now realize it was done to grab the herb.
Randil wrote:
Why the slowdown in the beginning of 6-3?
I don't know what you mean here, I couldn't find any slowdown at the start of 6-3
It's the part where you attack the two enemies in the bouncy tunnel area. It's 10:55 in to the run, but that description should suffice. You slow down in the middle of attacking them. I don't know if it's just because you couldn't get rid of two bounces and the limiting action to the pipe ahead was falling, not moving to the right. Food for thought. Well, with those questions mostly out of the way, I'll give this a Yes vote. Also, it seems like a large portion of the music in this game was blended together to make a lot of Breath of Fire music.
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There were a lot of spots in the run that made me stop to question your choices. I'll poorly amass them in a block of text. Did the throw at the intro to 2-3 cost time at all? For the pole-shot-thing in 2-3, would you have been able to shoot at a lower angle and hit max speed faster, or does it launch at full speed as is? Why did you hop at the end of the second boss fight? If you maintain speed when falling from a platform, why didn't you start running from the ledge at the end of 2-3? Did running backwards in 3-1 serve a speed purpose? Why the pause in killing the third boss? In 4-2, could you have hopped off the pole-shot-thing earlier and simply ran back to top speed? Why the pause at the group of enemies in the middle of 4-3? Were the two quick screen transitions avoidable in 5-3? Couldn't you manipulate the fourth and fifth bosses to move away from the pump by jumping behind them while the pump reoriented itself? Why the slowdown in the beginning of 6-3? Everything else seemed pretty spot on. I'll hold my vote until you can shoot down more than half of those without saying "I was manipulating something."
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Operative word is still "virtually." Even modern non-fancy USB keyboards still have a fairly low key limit based on location. Once you run in to the problem of surpassing the key limit of your keyboard for the first time, you really forfeit any excuse to not have a plan for the next time.
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Bag of Magic Food wrote:
I was pretty sure that Zurreco was using sarcasm; I just couldn't figure out in what way.
Sardonically? Maybe satirically? I mean, I was serious that some games should get a tiny nod of attention when it comes to translation. Obviously it isn't super imperative. Even more obviously, though, no one should have seriously thought that Bad Dudes and Metroid needed a once over.
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Ultra in-depth discussions on windmill kicks to ninja faces.
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I'm still waiting for you guys to realize that neither Bad Dudes nor Metroid have any parts in the run that require translation.
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I only ask because I think it's silly that we go out of our way to translate the intro to a new and obscure movie while something like Bad Dudes or Metroid still hasn't been broken down for the layman.
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Is there a specific reason that we are doing translations for this game and not others?
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Sonikkustar wrote:
There was another PC game that was probably a Playstation port. You were this ship crawling around tight spaces. It was like a first person shooter except you can shoot from both sides. You were fighting off hordes of aliens & insects on this spaceship. You control the ship kind of like an airplane except you can stop anytime.
Something along the lines of Forsaken? Everything matches up aside from the alien hordes, since you instead fought robots and rivals in Forsaken.
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Is there a point to killing the subs in the helicopter level?
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GBA Phil From the Future. Do it.
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Wow. The amount of precision in these runs is pretty great, especially in comparison to the original submission. I can't wait to see this finished.
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DarkKobold wrote:
I don't know why you think that 'niche' viewers are bad. Some enjoy RPG runs, others don't. I personally am bored with most 'Walk right for justice' movies these days. Not all movies will fill every taste.
Fair enough. So long as you are making the run mainly for your own interests, I have no complaints. My concern was more about the fact that you said "well he isn't even going to watch/enjoy the run so I don't care what he says" really detracts from your argument. You can't only listen to people who are going to be rooting for the run, or you will get a false positive.
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For comparative purposes, I would suggest using the YouTube Doubler (http://www.youtubedoubler.com). It helps do quick side by side videos.
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Warp wrote:
Exactly what do you have against me? Just state it openly.
You're a pee pee poo poo. Actually, it's much deeper than that, but it boils down to your inability to see other peoples' arguments, regardless of how logical they may be. It gets really frustrating.
DarkKobold wrote:
Your ability to create intelligent arguments amazes me.
I was hoping you would realize that the simplicity of the statement was a strong enough allusion to the sarcastic nature therein. Do I have to start using JXQ's blaring sarcasm macro now
DarkKobold wrote:
Did you watch any of my 4 submissions of Shining Force 1? I highly doubt it, as you didn't post in any of the threads. Thus, I find your opinion pretty dang useless. If a judge wants to chime in, I'm all ears.
I did watch your SF1 first submission, which I admittedly gave a 2 in entertainment. To be fair, I've only watched maybe 10 runs in the last year or so, mostly because I have been too busy to really watch anything that wasn't sloppily encoded in the Workbench/something of great interest to me. I'm not the hugest fan of the series, but I will still sit through the runs and give props where they are due. If you are creating runs for niche viewers, though, that's pretty silly. I would watch a 6 hour run of any game if it was entertaining. If you're going to start writing off the opinions of people who aren't just dying to see runs of games you like, I hope you don't take any opposition to heart. That being said, I think this debate has pretty much come to a stand still. The idea of using cheats to speed up games has been rejected in the past, but maybe there will be an exception for this. Let the judges decide how things will go from here.
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Kyrsimys wrote:
the Shining Force 2 cheat is about speeding up the non-important parts of the game.
My whole point is that everything in the run is going to be important, as it maintains consistency. If you're going to change one thing in the game for the sake of speediness, that opens the possibility of changing other things too.
DarkKobold wrote:
the people in the thread, who are actually going to WATCH the run (read: Not Zurreco or Warp)
This is dumb you're dumb. I would gladly watch the run if it was interesting WITHOUT the need for speeding up cursor movement. If you can honestly say that the run would be good without changing anything, I don't see why you would need to implement the cheat in the first place. If you can't say that, I don't know why you would want the run up on the site. That being said, don't assume. And don't ever bunch me together with Warp.
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Or you can just spread your input keys further apart. Some keyboards assume that someone pressing QWEASD all at once is probably sitting on their keyboard, so it ignores the highly localised input area. Moving your input keys even one or two spaces over will solve this. That, or you can just map certain keys to do more than one input at a time.
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So if there was a cheat in SMRPG that gave you +100000 damage mod to the first hammer, would you be against using it? It would speed up all those pesky battles that slow down an otherwise quick run. Surely, the idea of OHKOing everything in the game would be considered "more impressive," right? Sure, that's taking it a bit far, but the logic stands. We shouldn't be using cheats to speed up things just because it would be faster to use them. It's the poster child of slippery slopes.
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Kyrsimys wrote:
I don't see why a speed-up cheat couldn't be used as long as it's mentioned in the publication. Just like the no-suit cheat in Metroid.
The no suit trick in Metroid is purely visual and does not save time at all. It is entirely not comparable to using a cheat to speed a game up.
Kyrsimys wrote:
And aren't difficulty-raising cheat generally allowed? I don't see a reason not to use a cheat that only adds something cosmetic or makes the game more challenging.
The cheat code we are talking about here is neither cosmetic nor challenge modifying. It is purely for the sake of making things in the game move faster. In the past, we have actively rejected the idea of using cheats to speed up the game (Gradius III and Nosferatu, for example).
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That Balore tactic was amazing. Also, using the laser cannon was not something I would have expected to see.
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Well, this was an easy Yes vote.
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I would enjoy watching a run just to see anything past the Samurai Goroh race, really. This game is way too hard for me on console.
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A bug is not a cheat. A bug is a 'flaw' in the programming that allows for unintended consequences. A cheat is a deliberate part of the programming that allows for intended consequences. Bisqwit and SDA have both gone in to great detail on this topic. I honestly don't expect to see any more debate on this distinction.
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It looks like/was described as if it acts like NSMB, where holding against the wall activates a sliding mechanism, which can then lead to a wall jump on command. Also, I think the levels that the AI will run are randomly generated, so you can't simply program a jump at certain coordinates. At least, I think that is what you are asking...
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Err, no? The SF2 runs use a feature built in to the options menu to speed things up. It's much different. The only comparable trick on the site is the Zanac run that uses an input command to skip whole stages. However, I think that was pre-approved as a bug, rather than a cheat.
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