Posts for Zurreco

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RIP RPG So what are you going to work on instead?
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Gigafrost wrote:
A modified version by Finalburn, perhaps (but I probably have his name wrong)
Final Burn Alpha (FBA). Look around the Other Emulators subforums. stealth edit: read this
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Yes, but why? We are looking for precise movies, not near precise movies.
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Truncated wrote:
This site prohibits neither dying or using restart button sequences.
Goonies would like to have a word with you >=|
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mike (i dont feel like PMing you): Are there any parts in the game, aside from the first rescue mission, where you would most assuredly need the Chain Rod? I assume that any/all jumps can honestly be made without swapping weapons. Also, explain how you lined up the carrier ships at the beggining of the midair transport level. In your SDA submission, you said you paused to optimise their locations. Explain!
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Interesting. Good thing I used that "pretty sure" as blanket statement. Well then, people should look into this game.
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hold both left and right at the same time. its easiest to test using frame advance.
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mikwuyma wrote:
In the intro stage you jumped really high when the "ciel falling" event occured. I think you can trigger it faster by being on the ground when you trigger it.
As long as Ciel isn't standing at the break point before Zero lands, I'm fairly sure that it won't affect the timing of the sequence. Still, it might be safer to just dash up to that point. *Isn't Gigafrost*
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I was actually thinking about experimenting with this game once I was mostly done with Zero 1. Once again, a rankless, pure speed movie. Plus, now I have a hookshot weapon ^_^. But I digress. Going for a 100% movie seems.... well, you'll be farming crystals if you really want to power up every elf and THEN use them. I really don't see a point to doing this in the first place, but to each his own. The MMZ movies, though, should only come in three categories: 1) Rankless pure speed any/low% 2) Pure 100p S rank 3) Rankless pure speed 100% elf captures/weapon levels/armors/etc
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I think it is best to simply time the average fight in stardust fields and compare how much time it takes to get enough exp to level while getting a certain number of coins to how much time it takes to find the necessary coins. Actually, since we already know exactly what fights will take place in the game, it would be very very easy to just use stardust as a buffer to make sure you get that last level right before the Cackletta/Bowser fight. An extra level is extra damage for every fight after stardust, which might eventually make up for time leveling up in stardust (prob not, though). Yeah, Chopper Bros. did LOTS of damage in GSGold's movie.
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The patch lets you adjust the amount of light you get. Entering select and L/R (or maybe left/right, I can't recall) adjusts the sun light meter between 5 different intervals.
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left/right and up/down are probably enable-able devices found in the pull down menus.
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He said he is making a speed run for Twin Galaxies. That means no emulator, no slowdown, no rerecords, probably no macros or turbos, etc etc.
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This is kind of a retarded request, but... The game Boktai for GBA has a unique cart that is meant to monitor the amount of UV light it is exposed to. It affects the gameplay, but I digress. Obviously, the ROM quits on you pretty quickly when it doesn't get any feed from said attachment. However, there is a patch out there to emulate sunlight to the ROM's additional programming. Is there any way that this patch could be incorporated into VBA? There might be some other games that would also have a need for this tool (not the sunlight detector, but other hardware additions in general). I'm really only asking because I'm pretty sure that using this patch with Boktai is against the rules. Unless it was given a special clearance, we would never be able to make a run for this great game.
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It wouldn't be the first time.
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OmnipotentEntity wrote:
Diablo 1.
Except you can play ahead in Diablo 1, and then replace the save file with an older file, veritably playing a 'random' map with knowlege of everything therein. A better example would be Diablo II through battle.net without using any illegal hacks. Also, to further define it, I would say Diablo II, through battle.net, in Act III. There is no way anyone can comfortably enter that area of the game and know what they are doing.
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Bisqwit wrote:
It's as much refined as it reasonable can be. Of course, different emulators have different timings, and you may need to insert/delete frames to a few places in your movie for it to work completely.
Your definition of refined is different from mine. If it needs any addition work to make a complete conversion, then, in my mind, it isn't a refined process. That's just me, though =)
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Either it is impossible, or maybe Bisqwit has a program that does it. If there is such a program, though, it's probably not very refined.
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I will be following this very very closely. All I can tell you from my experience in the game is that I always thought that those jumps you just barely can't make in console could be easily made with emulation tools. Try to experiment with some of the cliffs that require more flight power, or whatever. Also, look into what left/right and up/down can do for you, both in walking and in flight.
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I'm sure that Phantom can lose at least one whole bar of life before he begins his second attack, simply because he dashes right at Zero off the bat and can be stunned by a slash. Fefnir can be ground slashed a few times, but as soon as he charges up for a stronger dash-grab attack, I don't know if you can stall him. Harpuia is useless if you have the Ice chip. Simple jump-shoot-charge-jump-shoot tactics can be taken with him. It's almost disgusting. If you want, you could probably very easily ground him, jump over him and lay into him with the ground slash, and then cancel his flight as soon as he takes off after his third swing. Then, you can hop over and lay into him all over again. Leviathan is the only boss that I am truly worried about. She's the only one that flies out of range of my attacks, and she's the only one that never hangs low enough to get a lot of slashes off on her. Also, I've never hit her with a charged fire buster shot (I noticed that the sabre did nice damage and that was that), so I don't know if I can use that attack to do big damage. Bleh.
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I don't care about rank. Chances are, I will get low ranks in enemy and mission status, which means I'll be stuck around A/B until I start with Fefnir, Phantom, and Leviathan. By then I will be taking some damage to speed things up, which might lower my rank more. We will see. I have never seen Harpuia's S rank attack, and he won't have time to use it... The only S rank attacks I really need to avoid are Phantom and Fefnir's, but I would probably be able to kill Phantom before he has a chance to use it. Do they even use S rank attacks in normal mode? I thought that was only in hard/jackson mode... I wouldn't know, I kept a solid B through normal and a solid S through hard, so far. This is why I'm running everything by you and mike beforehand :)
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Like I said, mike, McBAIN, and Giga (along with my IRC support group) will get my WIPs so that I can get feedback. Also, I found out that entering the Golem fight with low life won't activate the sabre sequence. I have to get hit at least twice, so that means that one bomb + two Golem hits should initiate the dialogue. This also puts me right in front of the Golem when I get the sabre, so I don't have to dash across the room again.
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McBAIN: I suggest you read the stuff that Giga, mike, and I have been talking about. However, some of those tips still apply to me. Can someone explain exactly what the conditions are to speed up the Golem fight? From what I've tested, only bringing yourself to 2 health will initiate the sabre dialogue. SO, either I take lots of damage and whatnot on my trek to him, which looks really ugly, or I am missing something here.
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The thing about power leveling weapons: while the buster can get it's exp fix every other frame, the sabre needs something along 12 frames to get a new exp fix. The reason for this is that the sabre doesn't usually hit more than once per swing, and I doubt I'll have the rolling slash by this point. So, unless I get lucky or exclusively use the sabre until that point, I may just have to power level the buster and hope that the sabre will be ready for my fight with Leviathan. Then again, I haven't tested this, yet. My computer is acting strangely: sometimes I will come into my room and my PC will be on. Then it might randomly turn off or something, and then it won't respond to the power button. I think there may be something wrong with my motherboard, which pisses me off to many extents. If I can get my PC to calm down for a few moments, I will put VBA+ and all of my VBA ROMs and vbm files onto my new USB flash drive and haul them over to my other computer, which is safe but has no internet connection. More on everything as it comes around.
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Right, OK. You do know that I am playing on normal difficulty, right? Somehow, when fighting Aztec, it only took 6 slashes to take him down to 3 health. Whatever, though: standing slash has like 1/3 the recovery time compared to any other hits. Therefore, everyone I can use this on will just have to take a ground slash - charged buster tactic. By lazer grids, I meant those floating circular things that rotate with electric beams poking out. Also, the bad news for you: simply hitting, not killing, an enemy gives you weapon exp. 36 landed slashes will get you to level 2 sabre. Haven't testes the buster yet, and I haven't tested if enemies, like the aforementioned rotating lazer things, can give exp. If yes, I could take a few seconds to power-level the buster during Retrieve the Data. That means I can get a charged buster ability for Maha, which obsoletes your need for a charged buster power. The first time I should need the powered up sabre will be Phantom or Leviathan. Bad news for me is.... my computer won't turn on anymore. I just replaced the power supply and sound card, and all of a sudden I am getting to activity from the outlet to my tower. As soon as it is back up and running, I can go back to finishing this.
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