Experienced Forum User, Published Author, Former player
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Well, catching a shiny pokemon is useless no matter what. It's a hard to find (though not so rare that they are actively sought after) graphical swap that also wastes a bit of time whenever they sparkle.
Actively looking for them is silly, but I'm sure some people really want to get replay value. Actively avoiding them is outright retarded, though, as there is no benefit in not finding them. This is assuming you aren't doing a speedrun and want to avoid the time lost from the sparkle.
Experienced Forum User, Published Author, Former player
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I would love to sign up for a site that seems to have a ~20% chance of unknowingly downloading malware!
e: Admittedly, this run strikes me as a poor, boring, autistic man's version of Astyanax. It was pretty blah, a few parts seemed really sloppy to watch (regardless of whether it was the fastest method or not), and the whole last area of the game was a mind killer. I would like to vote Meh, but I'm going to go with my gut on this. No vote.
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Thanks honey ;)
Well, the improvements were miniscule, but I think this game has come to the point where even tiny tiny improvements are going to be vital. Yes vote from me.
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The Super Easy speedrun over at SDA is shorter than this by a few seconds (using presumed power on to final input). Is this because of loading time differences?
Experienced Forum User, Published Author, Former player
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DevilSpree wrote:
I really fail to see why you guys think it's pointless to prevent shiny pokemon.
What purpose would it have on the emulator? Rotting away? I'd only use the emulator to make challenge videos, anyway.
I fail to see how your logic about why you should prevent shininess can't also be used to allow them. If they have no impact on you, why go to the trouble of preventing them?
Imagine, if you will, that there are three possible outcomes:
You prevent shinies, you don't get them. You put in effort for no real benefit, which is a net loss of utility.
You don't prevent shinies, you don't get them. Nothing has changed, so there is no net change in utility.
You don't prevent shinies, and you randomly find one. Nothing has changed, since they serve no purpose, so no utility is lost or gained.
So what was the point in putting in the effort to find out how/employ a means to prevent their appearance? You get no utility out of it. It's like gambling in Las Vegas at 17 and hacking the slots so that you can't ever win: you lose either way.
Experienced Forum User, Published Author, Former player
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Meh is a bit of a taboo for some people here. It should only be used when you can't be fully confident that a run deserves to be voted one way or another. That is to say, a run that you don't want to support, but you have no reason to stand in its way either.
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This was too boring to watch all the way through. While the execution seemed on par with the site, I don't see why anyone would really want to watch this. No vote.
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Omega wrote:
Although it's "just a puzzle game", isn't it very interesting to see all the perfect solutions deciphered right in front of you?
Would you vote Yes for a maze game? As in, the whole game is a series of preset mazes, top down, and the run takes the optimized path. Is that interesting by your standards?
I know it's a weak comparison, but it still makes my point. You have a puzzle game that, given enough planning, could be handled ideally by a large portion of users on the site. Some of the levels were confusingly simple, sure, but that doesn't undo the drastically less interesting levels in between.
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I really appreciated how you spiced up some waiting periods. It's unfortunate that some the other pauses went with no action, but it's no big deal. I was surprised to see no dancing to the music, though, consider how strong the basslines are in this game.
Play style was what I had expected: very similar to how people usually play it (lots of jump kicks and juggling), but much more optimized. Yes vote for Bimmy and Jimmy.
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Couldn't make it past the 20 minute mark. I ended up skipping ahead to see if it got more interesting, only to find that the levels just get more complicated/longer.
I'm afraid this gets a No from me.
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While the glitch and manipulation were cool, especially with how close you were (apparently) cutting it, you've turned this game in to a pretty tame fetch quest, and that kills a lot of the entertainment value for the run.
Giving this a Meh vote.
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Well then. It was really hard to follow what was going on, but the submission text made it somewhat easy to at least comprehend what was happening. However, it seems like some of the things happening in game aren't adequately explained in the text, such as how the animated objects were actually the KOD armors.
Weak Yes vote, but I'm still impressed with the run.
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Warp wrote:
I'm sorry, but that sounds like whining to me. Why should your runs have been kept and other, faster runs not have been published? Were your runs somehow special? Do you think you had some kind of special privilege that should have protected your runs from obsoletion? Why?
Shut up and fuck off. We don't need that kind of attitude around here.
He made it very clear that he preferred entertainment over pure speed, the site went with priority for the latter, and so he left. That is a very straight forward and logical approach to the situation. A lot of people followed the same path (and continue to do so). Where do you get that he thinks his runs are special?