Posts for Zurreco


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Good news and bad news at the same time: Dragondarch just pointed out that the Combat Knife is stronger than the Baselard and it is on my route. Somehow my GBA told me that the Baselard was stronger and then changed its mind, so I hadn't caught this. Bad news: I have another thing to randomise and another enemy to kill :/ Good news: Everything after that officer will be faster, I will have a better weapon all the way in to the Arena. Also, I can cut out a slightly slow killing of a Giant Ghost and a Butcher in the Study.
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A hypothetical patch. Don't worry, I would rather that the VBA becomes submittable before I get this movie done.
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There is some randomisation for the souls. When I made my test in alpha6, I was able to get the desired souls fairly easily. I am sure that it is 70% based on timing and 30% based on random tweaks (placement, keypresses, etc). Hard to say, really. I'm trying a lot of different ways to kill each of the Skeleton Knights in the main castle room because I don't want to incorporate too much delay in this. Hopefully I will get the soul soon and move on, and then nitsuja will release some new patch and ruin my efforts. And, on top of that, I have located another drop possibility: the black belt. It would bump up my attack a tiny bit, and it is technically in the way, but I would have to deal with 1 new enemy (so much for precise exp calculations) and avoiding two more. I wonder if the +1ATT +5STR change will really warrant this, but I'm going to do it anyways. Whatever it takes to squeeze out one extra HP per swing on Balore/Chaos. On a final note, I currently have 5200 rerecords with a frame count of 8400. Yay!
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>>> What would be the point of switching? Just to have the game playback faster? You can just increase the speed of the emulator if that's all you want. Any comparison to other runs would take the PAL distortion into consideration Euro-Samus runs a tiny bit faster. Just enough to escape Torizo, it seems. Also, yeah, a generally faster time I would assume.
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Holy shit man, FANBOYS is a literature acronym. I didn't mention Dragon Ball at all. Chill out and 'shut it'.
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SSVegetto wrote:
and I'm not a fanboy SINCE WHEN DID I EVER MENTION DRAGONBALL Z?
FANBOYS: 7 words you never start a sentence with; For, And, Nor, But, Or, Yet, So.
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Oh snap. Let's keep it a clean fight. Ogre: Don't aggresively flame. I am revoking your ability to use Kamehamehas for 18 hours. SSV: Work on your grammar, prose, spelling, punctuation, FANBOYS, and overuse of 'shut it'.
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It's a taco >:|
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I'm fairly sure Nintendo doesn't care enough to even acknowledge the question.
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Zer0 is my 'post on the same second' buddy.
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Icy, you need snes9x improved edition (located in the SNES9x forum directory), the Legend of Zelda: A Link to the Past ROM, and Omni's smv file. This can all be located here.
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I didn't know 2P movies obsoleted 1P movies... Hrmm :/
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There is a spot right after the big turret in level 3 where it looks like you could have made some horizontal movement when falling. Why does the grass slope in the 4th level let you run fluently where the Ice slope in level 2 makes you stop at every bend slightly? On the crawler right before the boss, could have delivered all but the final blow to the thing before the end so that when you arrived at the last boss it would only take one hit to destroy it? It seems like you could've finished it off earlier and then jumped to the final platform.
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Everything roughly translated, until FODA shows up: This record took 1 month and way to be finished. I planned to break the mark of 8 minutes since the beginning and made possible all to gain time and to pass fastest possible for the phases. Many times I leave myself to be reached to gain speed or to pass for difficult obstacles without losing time. This is the third version of my record, finds that I am arriving at the limit! We go to a detailed description of the film: * Phase 1: To always slide that he will be possible. It notices that some enemies they die with trippings. The part most legal of the film is when I prevent the first assistant manager and discover one bug of the game. Unhappily I never obtained to arrive until the first head without dying bug after, therefore I take Hiryu until a point next possible to it and restart taking shortcut, without having that to cross a piece of nivel. The head is killed quickly with aid of the long sword that I caught a little before. * Phase 2: Step running over for the Assistant manager of the second phase. This is nescessary to gain a little of time in the hour to scale the walls. The first meeting with Ground tambem is very fast. But 3 blows and it are it are. Use the strategy of Dan Fowler to gain time in the descending of the mountain. I find that I made a good work in the part of 'navezinhas'... At some moments I obtain to leave the screen, the game does not obtain to follow:P Consigo to quickly kill the fighters ninjas and the pilot of the great ship. * Phase 3: Soon in the start I leave to be reached to gain time. Later of the cannon I obtain to jump between the platforms and to gain more a little of time. Tabalho in the platforms ahead makes me to earn plus some decimals of second. I leave to be reached by the spear in the antigravity section to gain time (denovo). In the main room of the ship, in the part of great orb I leave myself to be reached, in this way I am immune the antigravity and I can make right some times the enemy. Nothing of more in the remain of this phase. * Phase 4: This phase is in Brazil! Use the platforms to jump well high. To leave the sphere to reach you makes you to gain 0,5 seconds. If I could I would not kill Amazon, but they insist on being in the way attacking me with axes! For who already Strider played, it knows that the Brazilian indios do not costumarily to make totems as those joined ones in this phase. This is proper of the Northern Native Americans. Apparently designers of the Capcom had not made a good research very. How much to the head of the phase, the golden Dragon, I hate it, would like to discover a way not to have that he faces it in the game. * Phase 5: The start of this phase is well difficult. I recommend to attend in camera slow to see how many enemy and you project exist here. I obtain to make a wonderful movement and to prevent 2 great enemies who are surrounding the entrance of the enemy base. In the section anti gravity I leave myself to reach 2 times. These damages are strategical and together they save me much time. As the damage is really difficult of if to make, is necessary to try many times until I do not lose speed and continue going up in direction to as orbe giant. The fight well is seemed the sight in phase 3 here. More ahead they exist an enemy similar to that one of the first phase. In this room bug monstrous in the wall of the left exists one, but I do not go to explain pq would like that vc tried find it. Unhappily this bug does not help to gain time and therefore it is not shown in the film. As the meeting with Ground is well fast, 3 blows and it almost it does not appear in the screen. Ground by the way is one of the enemies preferred in this game. It has a well legal weapon of rays. More enemy recycled... E one more time that one cursed golden dragon of phase 4, I already said that not taste of it? The fight against "Half" master is well legal to start I is not waiting for it as in the previous videos. I catch the long sword and go for top of it! When the video finishes happens plus a stranger bug. It launched a magic that creates enemies in the screen, and these enemies reach the Strider later that the master is defeated. Then he finishes the energy, it appears the explosion animation all distorted (glitch graphical) and as magical the sequence of closing continues! It is clearly that the player can control Strider later that the film finishes and to prevent that it dies, but recommends to leave and to attend thus same, pq is amused! Notes: This game posesses many bugs, but the majority of them does not help to arrive faster in the end for whom I could observe these bugs are found only in the version Sega Genesis of the game, and not in Original Arcade CPS1. Would be the 8:00 time minutes an unachievable time? I would like to see if I am able to try to make a better time. I believe that phases 3 and 5 can a bit be improved, but this film is well next to the limit. Until the next one! I attends to mine other films!
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SSVegetto wrote:
The people that beat this game under 10 minutes really need to do the glitch on the real console otherwise I'm not really impressed by this. Because they are using a special feature on the emulator that makes them do this glitch which is really cheap.
Well, SOMEONE hasn't read the FAQ lately... No, there is nothing done here that can't be done on a console. It is just using left/right and up/down for input. You yourself legitimized this idea in Omni's quick ALttP movie.
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I don't know if you tried this already, but... If you laid a bomb a frame or so before the door catches you, can you get knocked out of the room by the blast? edit: Nevermind. I got owned by mockball :(
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OK, looks like I'm gonna kill Chaos then...
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OK. So now it is 4 yes and 4 no. First to 5 decides it.
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Well, I for one have always been a fan of Nightcom's AoS movies. However, I always thought playing newgame+ made it a bit too easy. Oh well. And Radix won't accept this movie on SDA. he has a specific 'no leaving the level' rule that makes AoS glitch runs unacceptable.
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Well, as of yet I have had two people say no death (McBAIN and Neon) and three people say yes death (Nrg, Bladegash, and OgreSlayeR). I demand more feedback! edit: Decided to toss in a tiny update. If you've been following the WIP, you aren't gonna see much new material. Just showing you where I'm stuck right now. I've spent about 1200 rerecords trying to randomise a soul from either of the Skeleton Knights in the last room shown, but to no avail. I'll stick with it, though.
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After some calculations, I have determined the following. Each of Chaos' first segments have roughly 3000 HP. I won't exactly have any useful red or blue souls at this point, so I will be focusing my physical attacks on the blue crest first. Whenever it morphs, I will turn to the red crest until the blue one dies. I expect to do about... 50 damage per strike against these things, give or take*. After that, Chaos itself has roughly 3000 HP as well. I will focus on using only physical attacks on the core alone and avoid the eyes at all costs. I will probably toss out a spear or two from time to time in order to fend off the energy balls that follow me. I think I will be doing only 8-12 damage at this point**, so the fight will be LONG. *Level 99 with a full Headhunter, Claimh Solais, Dracula Tunic, and Chaos Ring does 247 damage per swing. This is with 342 att, 243 str, and applied holy damage. **Level 99 with full Headhunter, Claimh Solais, Dracula Tunic, and Chaos Ring does 37 damage per swing. This is with 342 att, 243 str, and applied holy damage. Also, if you are wondering, I will be fighting Chaos at level 17. Soma will have the Whip Knuckle, Casual Clothes, no accessory, Winged Skeleton, Giant Bat, and Minotaur. His relevant stats will be 90 att, and 41 str. He is essentially no match for Chaos without rerecords.
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Some tips for anyone that plays this: -Never use a non-pistol weapon on your average soldier. Slashing works just as fine, conserves ammo, and is actually stronger than a pistol. -Never end a level with a grenade count above 0. Ever. -I'm fairly sure that running is faster than the Metal Slug's treads, so if you are headed somewhere and won't keep the Slug, bail unless you need the firepower. -There are ways to skip certain choke points if you avoid them properly. For example, I am fairly sure you can skip the first turret in the forest level by going above/over it.
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IMO soft resetting should be fine. I tested it a lot with VBA and found that it can be helpful in some games. However, I don't plan to try it anytime soon in a publishable movie.
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So now I need some feedback. As my route stands, I will glitching to Chaos at around the 13/14 minute mark. Since I am making an 'incomplete' move as is, I was wondering if anyone cared whether or not I ended the Chaos fight early by dieing. You still get an ending (and a cool one, too), but it seems like a cheap way to dodge some work. I will kill Chaos in my any%, though, so its not like youll never see it happen. Also keep in mind that I will be fighting Chaos as a level 18 with a Whip Knuckle, no armor/accesory, Winged Seleton, Balore, and probably Minotaur. So yeah, it will take A WHILE if I do fight it.
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a) Nothing cancels out a standing slash except getting hit by something b) My fight with the skeleton boss was optimised. I threw out as many spears as I could while closing the distance as quickly as possible, since the Baselard does a lot of damage compared to the spears. However, a spear appears one frame after Up+B are pressed, while a slash takes... more. That's why I kill it with a spear, to finish it off. c) I could totally do a speedrun and break 45 minutes, but I have no GC of my own (my RA has one, but I won't borrow it for this), we have no GBA to GC connectors, and I have no VCRs. Oh well... PS. Mike, my queue right now is Aria glitch run, Demon's Crest any% (but I will quit if I hit some serious desynchs), Megaman Zero 1 test, Aria any% no glitch, Megaman Zero 1. I'll be sure to keep you and McBAIN up to date with anything I do involving Megaman Zero, since I'll be relying on your expertise in both games.
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