OK, so I'm one of the few people who wasn't entertained, and I voted No. (Just finished watching it.)
If this were the fastest way to complete the game, I'd be interested just on that metric. This run, however, doesn't complete the game, because it uses a cheat code. (IIRC last time this came up, someone looked into the code, and confirmed that it looked entirely intentional.) I don't believe there's a difference between cheat and debug codes; they're basically the same thing, given that the purpose of most cheat codes is for testing the game, and then those codes are left in the game for players to discover. The code in Super Metroid wasn't discovered for ages, but the same is true of many other cheat codes in games, too.
(WRT the comparisons with Earthbound, IMO this is worse than Earthbound. Using memory corruption to access a debug feature is different from just using the debug feature outright. To give a parallel with NetHack, the game I'm most experienced with: in NetHack, you can't complete the game in debug mode; I'd consider it legitimate to use memory corruption to access debug mode, use it to teleport to the end of the game, then to turn it back off and win, but not to start the game in debug mode and then use total control to turn it off before ending the game. The difference is that in one version, you're using controls that aren't part of the game; in the other, you're using control that are part of the game to access some pre-existing code that happens to do what you want.)
Total control is something I find interesting. Using a cheat code along the way to gaining it, though, is less interesting; I know that when I develop games, I care less about making debug features stable/reliable than the game itself. (NetHack even has a debug feature to crash the game, for instance, and it's easy to cause internally inconsistent states using it.) In this case, though, the cheat code isn't connected to the total control, which means that there's an easy way to "fix" the total control in this case; simply don't use the cheat code, instead gathering the required components manually.
As for the run up to that point, it defeats everything I find interesting about Super Metroid. It reminds me most of the RBO run (you're trying to reach Lower Norfair first), but it doesn't have the routing challenges of RBO, because it's using a glitch to substitute for the energy tanks. Instead, what does it do? It gets the Super Missiles that most categories get, the Power Bombs that most categories get, and about the only thing nonstandard about the route (apart from going to Lower Norfair first, and even that's done along what IIRC is a relatively common route for reaching Lower Norfair) is that skips the Charge Beam (and it only gets to do that because of the cheat code; the Charge Beam is an item that is required to perform the total control glitch). The pause glitch and the total control itself are the only things I see in the run that are different from the other categories. (Also, the duplicating of Super Missiles with the Space-Time Beam is amusing, but disappointing in that it means that the route doesn't have to go find Super Missile packs that might be different from the usual ones.)
This disappoints me so much compared to how a total control run that didn't use the cheat code. Total control is a worthy goal in any game, IMO, even if it's slower than a glitched-any% or even no-large-skips any% completion (although in this case, I think it's uncontroversially faster than no-large-skips). The route would IMO be rather more interesting than this one, too; given that the Space-Time beam allows duplication of pickups, the category for the non-glitched part of the run is "obtain the Charge, Ice, and Plasma Beams, and the Spazer, as quickly as possible", and those are scattered to diverse corners of the map. Aiming to get some items, while not caring about others, is often interesting in games (see Metroid Prime 2 low%, for instance). I'm not an expert on Super Metroid, but I did look up a guide someone else has written about how to get certain items as early as possible without regards for others, and it contains interesting advice along the lines of "getting the Ice Beam after the Super Missiles is possible, but very tight on energy". In fact, quite possibly such a run would use both the pause glitch (if it turns out to be the fastest way to get an early Ice Beam), and the X-Ray glitch (if that turns out to be the fastest way to get the Plasma Beam). Pretty much the main issue is just to do with whether the Plasma Beam is so far away that the run would end up too close to standard as a result (The guides I'm reading say that it requires defeating Draygon but not Phantoon, which would be interesting, but it'd be disappointing if it turns out to be nonetheless faster to get the Gravity Suit like normal. l'm optimistic, though, because Phantoon is such a long boss.)
So in other words: this run is too similar to the standard runs for me to start with, then it uses a new glitch which is interesting but outstays its welcome a bit and makes the routing less interesting, then it cheats (meaning it doesn't even complete the game), and then it gets total control. This is so disappointing when it could have been so much more.