Posts for alec_kermit

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Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
solarplex wrote:
for sure, you can either upload on userfiles or I can attempt to figure out my skype lol
Just join the Agent Under Fire Discord chat. I'll PM you an invite.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
solarplex wrote:
Ohh man, this is juicy... At 1:27, was there a reason to wait while the door opens? Also, have we checked for desyncs? (I've been preoccupied to try any dtm files yet)
That door has invisible collision until it's open a certain amount, similar to the elevator doors in Bad Diplomacy as I wait to exit them. If I started running forward a frame sooner I would have collided with the door. The whole run syncs for me start to finish, I'd be glad to send .dtm's to you for testing too.
Experienced Forum User, Published Author, Active player (412)
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Posts: 192
Here's the 5th level, Cold Reception: Link to video
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
Dimon12321 wrote:
Want to know the details of encoding!
I just dumped frames using microsoft video 1 so that I wouldn't run out of HDD space and then dropped the video and audio in Sony Vegas Pro 13. The audio became slightly desync'd from the video over time so I trimmed the audio during a couple of load times.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
solarplex wrote:
That was amazing! Did you do this all by yourself?
Experienced Forum User, Published Author, Active player (412)
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WIP of the first four levels, with audio: Link to video
Experienced Forum User, Published Author, Active player (412)
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Dimon12321 wrote:
Anyway, your TAS is perfect! I can upload my Fraps capture if you want :-)
Thank you so much for your effort, I'd prefer if the gameplay was at full speed...
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
xy2_ wrote:
http://tasvideos.org/userfiles/my#uploadfile
Thanks, I will submit the WIP there and post here when it's submitted. Again, if anyone would like to do me the favor of encoding the 4 levels (8-10 minutes of footage?) I would be most appreciative. PM me or post here if you're like to volunteer for it.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
sack_bot wrote:
alec kermit wrote:
jlun2 wrote:
You probably want to post a WIP or something every now and then to see if others can also sync back before its too late.
I have been sending a .dtm to someone I know every step of the way and waiting for them to respond back that it syncs before I continued on any further. Here's the latest (20th) WIP .dtm: http://www.mediafire.com/download/t5e23mlyeye7eyy/New+TAS+%2820%29.dtm This .dtm is near the middle of Bad Diplomacy, level 4.
Do you know about the in TASvideos movie storage?
I do not.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
jlun2 wrote:
You probably want to post a WIP or something every now and then to see if others can also sync back before its too late.
I have been sending a .dtm to someone I know every step of the way and waiting for them to respond back that it syncs before I continued on any further. Here's the latest (20th) WIP .dtm: http://www.mediafire.com/download/t5e23mlyeye7eyy/New+TAS+%2820%29.dtm This .dtm is near the middle of Bad Diplomacy, level 4.
Experienced Forum User, Published Author, Active player (412)
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I will be done with the fourth level of the game today or tomorrow, would anyone here like make a 1080p encoding of the first four levels as a WIP to release on my youtube channel? I'm not that savvy with high-end quality TAS encoding and editing, the person will be credited for the work. I recall RachelB telling me that this game uses a specific audio technique or something, not sure if it's even worth mentioning as that was well over a year or more ago. Thanks!
Experienced Forum User, Published Author, Active player (412)
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Posts: 192
Some new finds since the Ronin jump shortcut in Chain Reaction: Clipping into the TR-2 building via the fire escape and using the Ronin to get up through the floor - http://www.twitch.tv/ollienk/v/27037164 Skipping a button press to open elevator in Phoenix Fire - https://www.youtube.com/watch?v=QrKYFqaNYYU Skipping the minute-long elevator lowering sequence - https://www.youtube.com/watch?v=uLEgqsLzrhE Rook can be killed quickest by laying remote mines down where he spawns and detonating them - (no video atm)
Experienced Forum User, Published Author, Active player (412)
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Posts: 192
Pokota wrote:
Did you check to make sure that pause isn't mapped to the same key or to Insert?
It is not.
Post subject: Issue with Frame Advance: Randomly Pauses/Plays
Experienced Forum User, Published Author, Active player (412)
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I'm using Dolphin 4.0-8246 to TAS 007: Agent Under Fire and I have frame advance mapped to 0 on the numpad. As I am advancing frames the emulator can randomly enter play mode, then when I hit frame advance again it pauses, hit it again and it plays, hit it again and it pauses and so on instead of advancing frames. I have to sit and wait during a pause for the frame advance key to start working again as it's supposed to, I honestly cannot tell what solves the issue each time it occurs. I have tried mapping frame advance to several keys with no improvement. This has become a moderate nuisance now and I'm hoping there's an easy way to fix it. Thanks!
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
jlun2 wrote:
Maybe post a savestate right before where it happens and see if it can be replicated by others?
I went ahead and continued past it after trying all possible frames within reason to avoid it, pausing before it had a chance to pause itself which saved a few frames actually. The pause menu appears and disappears in a blink of an eye. The first level is done and syncs with a friend of mine's PC as well, the in-game time ties with my previous TAS of level one. Starting on the second level today.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
So I've run into a strange issue... after the last area loads in level 1 the game pauses itself as if the start button is being hit, sometimes an "insert controller into socket 1" message appears just before the pause screen appears. Pausing is the game's natural reaction when your controller becomes disconnected. This only happens when I am recording an input file, not if there is no movie being recorded. I actually had this happen to me in the past when I originally TASed this level but I was able to get around it by entering the load zone for the last section at a later frame. It doesn't seem to matter what I do now, the game pauses no matter what. Any ideas for a fix? I could just unpause and keep going, but this issue wastes 7 frames and looks silly.
Experienced Forum User, Published Author, Active player (412)
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Here is a new playthrough recording file, this one syncs all the way through for me. DwainiumB and others please try this out and let me know the results if you can. https://www.mediafire.com/?0vpkhji1crog3dx
Experienced Forum User, Published Author, Active player (412)
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DwainiumB wrote:
Just watched this, I had a desync around 144K frames, just after Bond shoots(?) the helicopter trying to escape from the military vessel. Bond gets killed and respawns in this room:
I desync'd earlier in the same level, turning through a doorway before going up the stairs to load the last section.
Experienced Forum User, Published Author, Active player (412)
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I finished the playthrough of the game while recording the inputs and while saving and loading states very often to test for desyncs. I need people to test the playback on their PC's to confirm that the recording is making it to the end of the game. The Dolphin revision: https://dolphin-emu.org/download/dev/97cd723492941005690e8ddcac53e58d7e795f10/ The recording file: http://www.mediafire.com/download/alfi260qwioa01j/AUF+full+playthrough+recording.dtm The ISO: Agent Under Fire v1.00 for Gamecube. Google is your friend. Dolphin settings: - Both memory card slots need to be set to "Nothing" under the gamecube tab - OpenGL or Direct3D in graphics tab should both sync fine, flip a coin if you like. OpenGL will have correct cutscene visuals but will load before and after vehicle levels slower, don't worry if loading takes a minute or two. - Disable dual-core speedup and idle skipping in config tab. Also check the JIT Recompiler box. -Audio should be set to DSP LLE Recompiler. The playthrough is only about 40 minutes long. Thank you!
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
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jlun2 wrote:
A regression maybe? When's the last version that worked?
Last I remember FMV's displaying right was like 4.0-4xxx but I haven't tried any newer revisions until now. EDIT: Tried revisions all the way back to 4.0-3941 in Direct3D, all had messed-up looking FMV's. OpenGL fixes the FMV's aside from very minor graphical glitches and keeps the TAS synced so it's not a big deal(?). IDK what has changed, I thought I had good looking FMV's in Direct3D before. Maybe not.
Experienced Forum User, Published Author, Active player (412)
Joined: 2/29/2012
Posts: 192
Sloppy-TASed through the first three levels in this game, no desyncs. This is the first time it's ever played all the way through successfully. I will sloppy-TAS through the rest of the game to see if I can get all the way through it. On a less important side note: I'm curious why FMV cutscenes don't display correctly in this revision (4.0-8246) when much earlier Dolphin revisions had fixed them. I'll post my results when my TAS playthrough is finished.
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deuxhero wrote:
Just played a bunch of levels with 4.0-8143 (the latest as of this post). No problems, second mission or otherwise.
The problems are only apparent when trying to re-record in a TAS. I will test the latest build today to see if desyncing still occurs.
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andypanther wrote:
Just dropping this here in case someone wants to go for an improvement: http://www.twitch.tv/aleckermit/v/24648803 This IL speedrun gets the OoB in Enemies Vanquished faster than the TAS!
I think there's still a ways to go before an improved TAS is ready to be made. There is a new ~30 second timesaver in Chain Reaction, that's a great start, but with myself and a few other guys working on IL's for the game now I'm sure a lot more improvements are coming in the next 6 months or so. Best to wait until things die down.
Experienced Forum User, Published Author, Active player (412)
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